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<1234567…34>
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... to disable looking for alternate character sets from sysvar 23606/7 ... snapshot from ZRCP
    -print-footer: print message on footer
    -put ... and dac activation when tbblue fast boot mode
    -added turbo ...
    chernandezba chernandezba February 2020 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , and the decompressor is fairly fast. I don't have an ... have 1 8x8 bitmap per character to build tile data, that ... you could use a set, print with it, and select another ... ; switch to the font charset, print the text" don't work ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , and the decompressor is fairly fast. I don't have an ... have 1 8x8 bitmap per character to build tile data, that ... ..255). The sp_PrintAt functions will print them correctly, but the sp_PrintString ... precede codes with an esc character so they aren't hijacked ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and imperative (ie, first print this character, then goto this line number ... /> A hash table is a fast table lookup. One stores (key ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... new SP1 functions to quickly print background tiles to the ... () will also invalidate affected character squares so that they are ... , and finally invalidates the character cell so that it is ... graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... key, fputc_cons to print an uninterpretted character, puts_cons to print a string and ... independent of the ROM. A fast function.

    in_JoyKeyboard() scans ... once. Again, self-contained. A fast function.

    in_GetKey() is ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... alter the graphic and PRINT it again at another ...
    [code]
    1 REM fast
    10 BORDER 0: PAPER ... 23607,233
    40 PRINT "Hi! I'm a demo ... a demo of changing the character set. It's easy ... that's because the new character data (stored just like UDGs ...
    Dunny Dunny October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the 2068 about twice as fast to manipulate screen memory ... other advantages such as a character display and hardware sprites, which ... scrollers tend to scroll by character amounts or perform flips ... around can be done with PRINT statements and UDGs (user defined ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... as follows:

    Each character cell on screen contains a ... the spectrum model where a fast function can be called to ... chosen so that draw is fast as possible, naturally, and ... bounding box and can only print at character boundaries.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.

    ... gforth 0.5.0-12 Fast and portable implementation of the ... Forth language
    i gimp-print-shlibs 4.2.5-1 ... Apple's install of Gimp Print]
    i glib 1.2 ... libiconv 1.9.1-11 Character set conversion library
    i ...
    glancaster glancaster February 2007 Emulators
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... 't need to be fast or fancy. In that ... ";: GO TO 140
    130 PRINT " ";
    140 LET w ... 0; you may want to print spaces instead:

    ... ";: GO TO 140
    130 PRINT " ";
    140 LET w ... leftmost wall in the 8-character substring. Here the rightmost ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... able to print beginning at specific character coordinates (as in PRINT AT ... in basic), print centered text ... to hold the current character row to print to and the ... rewritten to do it a fast way where if there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... , and now only need to print one space behind the ball ... now). There's now 36 character positions remaining in the above ... Speccy doesn't run that fast! The slow speed makes the ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    OK, I've finished working on "batmaster 2" for tonight, but it is not yet finished. So for now I will post where I am up to for now "batmaster 2 - temporary version":-

    [url]http://www.mediafire.com/?1mgmyyawy1f[/url]


    [QUOTE ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;225158]Thus by the time 'd' is updated we can no longer tell if 'c' had the correct sign or not, because if it did, then it's sign was reversed anyway, losing this information.[/QUOTE]

    You are right! The solution is to use ...
    Einar Saukas Einar Saukas November 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    character composer is more useful for ... is great. A character designer, that translate result to PRINT lines, help ...
    radastan radastan February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ), but if you wish a fast program you need it.
    character composer is more useful for ... is great. A character designer, that translate result to PRINT lines, help ...
    Dunny Dunny February 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... BASIC and it's reasonably fast.[/quote] It certainly is! Is ... ) Use SCREEN$ to recognize a character (see Skier);

    c ... doesn't work if I print whole lines with the same ... f: POKE a+1,g: PRINT r$(1 TO 32): READ ... f,g: PRINT OVER 1; INK 6;AT ...
    bigjon bigjon April 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... />
    6502 assembler is very fast even under the "twenty commodes ... one would probably run too fast on a faster VIC ... /> ;Copy my SPRITES into the character set

    ; set ... br /> STY WORMHEAD

    ; print worm on new position
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... the worm just flies off fast and hits a wall, much ... - PTR1 points to start of character mapped screen
    ; PTR2 ... /> ;Copy my SPRITES into the character set

    ; set PTR1 ...

    ;Initialise score and print it
    STA SCORE
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • PING:AlvinSince I archive my emails offline I am prone to losing people's email addresses.

    ... by RRCAing bits off the character set byte, then rotating the ... off the canned text to print.[/QUOTE]

    Ah, ok ... printing a string is made fast but coordinate addressable individual characters ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... to use the the ROM Print routines via your Routine ... a simple Print Text routine. If you want a fast(ish), ... compact, no-ROM routine to print text anywhere ... Text, underlining, Inverse, double height character etc. amendments to the routine ...
    Turkwel Turkwel April 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... if you want to print with monospace font or ... to put more than one character at a time anyway. ... you want 'em to be fast, or small. and i ... > print a character anywhere. (This does need to be fast, it ... routine (perhaps in small and fast versions?)
    3> ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... meant to be a general PRINT routine, not a Sprite routine ... colour clashes - imagine Printing a Character to position 6,6 and ... the Attributes of 4 different Character Locations! If you really have ... in the pipeline - like a fast 2X2 tiles routine, based on ...
    Gedlion Gedlion June 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... and noticed that the "\" backslash character was filtered out of the ... way that allows you to print and recopy it (ie: what ... the tune, then you have fast access pure 0..255 values ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... a machine code double height character printing routine. I know ... you have a top/bottom PRINT statement. This allows the ... full use of the PRINT features e.g. colours ... first program creates the character maps based on the ... count=0
    140 PRINT AT 0,0;a< ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... we tried to write a fast sort in BASIC - ... [code]
    ; FASTPRNT.S - Fast character printout
    ; J.G.Harston ... ;
    ; On entry, A=character to print
    ; On exit, A/ ... ; HL=>font for character

    ; Print matrix
    ; ------------
    Jonathan Harston Jonathan Harston November 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... code]
    ; FASTPRNT.S - Fast character printout
    ; J.G.Harston ... br /> ; On entry, A=character to print
    ; On exit, A ... EQU 23606 ; Address of character set
    DFCC EQU ... ; HL=>font for character

    ; Print matrix
    ; ------------< ...
    Jonathan Harston Jonathan Harston November 2010 Development
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... you are grappling with Micro-Print? Is it proving more difficult ... /Comp/Spectrum/ProgTips/Printout]small-fast character printout[/url] code, and website ...
    Jonathan Harston Jonathan Harston November 2010 Development
<1234567…34>

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