World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... /Comp/Spectrum/ProgTips/Printout]small-fast character printout[/url] code, and website ... of your battle with Micro-Print.

    Have a great ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... array (one row each), and print level data line by line ... Golden Egg 2"[/url], I print the entire screen with a ... single PRINT statement, using a single string ... stupidly fast for BASIC and you even get a rudimentary character-level ...
    Digital Prawn Digital Prawn March 2011 Games
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... Golden Egg 2"[/url], I print the entire screen with a ... single PRINT statement, using a single string ... stupidly fast for BASIC and you even get a rudimentary character-level ...
    R-Tape R-Tape March 2011 Games
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... have to draw 4 character attributes, you don't ... br />
    call 8252 ; print it

    GameLoop< ... />
    RST 16 ; fast call

    ld ... />
    RST 16 ; fast call

    ld ... />
    RST 16 ; fast call

    ld ...
    ooze48k ooze48k July 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... with "pixels" he refers to "character attributes". So the paddle is ... bytes

    call 8252 ; print it

    GameLoop

    RST 16 ; fast call

    ld a ... synbol

    RST 16 ; fast call

    ld a ...
    ooze48k ooze48k July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... defw CH_ADDR ; address of the PRINT # routine
    defw 0x15c4 ... /> ;
    ; CODE #1: FAST "COMMA" (jump to next column ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas August 2011 Development
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ... ROM.

    Some fast winning code when you alter ...
    [code]
    ;*********************************
    ;(PRINT SINGLE HEX CHARACTER)
    ;> A IS ... NUMBER TO PRINT
    ;*********************************
    Dr BEEP Dr BEEP August 2011 Announcements
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... slow in basic but very fast in assembler, so why not ... the address of the last character of the string "0000000000000000" inside ... =FN x(a$)
    2023 PRINT "usr",usr
    2025 INPUT ... j
    2030 PRINT "FN b$(j)",FN b ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... sprites to share the same character cell. After applying colour, this ... is faster than do a PRINT to erase a sprite, then ... another PRINT to show the updated one ... . The resulting code was so fast that I had to insert ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ...
    5b3f edb1 CPIR ; fast search inside t$
    5b41 ... LD A,(DE) ; compare next character
    5b52 be CP ... some text"
    2005 PRINT s$'''"looking for 'is'"
    PRINT AT 1,p;"^": LET ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... it cannot detect that the PRINT statement has finished. Thus you ... is similar to the ZX81 character set, where the highest bit ... in each character is set to indicate that ... the comma operator ("standard comma", "fast comma", "no comma"), 3 choices ...
    Einar Saukas Einar Saukas November 2011 Development
  • Words of adviceHi all This is my first post on World of Spectrum and I'm gradually starting to discover the wonders of the machine. Just to give you a bit of bac…

    ... hardware would be so fast that this would be ... built to be as fast as I can make ... And why have character-square limitations on PRINT? So I ... added the MOVE parameter - PRINT MOVE x,y;"Hello!" ... pixel location, while AT retains character square resolution.

    Dunny Dunny January 2012 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... than that. The ROM print routine is reasonably fast, providing you throw ... it's always printing a character from a definition at a ...
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... can use it for character moving sprites, fast screen dumping for ... codes?
    - Can it print in any pixel location?
    Character colour is not specified.
    Character colour is not specified
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... Comp/Spectrum/ProgTips/Printout]Fast Spectrum Printout Routines[/url ... 196 221
    How fast is it?* 381T 449T ... in consecutive char locations. Character colour is not specified.< ... /> RET Z
    CALL PRINT
    INC IX
    ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... that. The ROM print routine is reasonably fast, providing you ... 's always printing a character from a definition at ... BASin's Profiler the PRINT statement below (line 210 ... if we had a PRINT command that did not ... /> 200 CLS
    210 PRINT a$[/CODE]

    ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [code]
    print
    ld a, (hl) ;get character
    inc hl
    How fast is it? Quite fast
    Preserve registers ...
    catmeows catmeows June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... to BASin's Profiler the PRINT statement below (line 210) only ... . So if ou had a PRINT command that did not have ... . I think it's as fast as you can get while ... it also supports 8-bit character sets (so instead of UDGs ...
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... thinking of doing a fast version holding the attribute ...
    [B]- Can it print in any pixel location?[/B ... with the standard Spectrum character bitmaps (or does it ... need the character data to be stored ... />
    [B]- How fast is it?[/B]

    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> makes it a callable character print routine in 296T states in ... 50% faster than my fastest character printer, and only 16% ... /Comp/Spectrum/ProgTips/Printout]Fast Spectrum Printout Routines[/url]< ... 196 221
    How fast is it?* 456T 524T 559T ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... provide a complete set of character definitions for use with ... in Timex it would be fast because you don't ... of them seem to print the text slower in 64 ... something when wrong.
    PRINT PAPER 4 and got green ... but magenta INK.
    PRINT INK 2 and got cyan ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... our machine code at free, fast-running (over 32768) and memorable ... so, go to GAMEOVER.
    ;print car
    ;scroll road
    character square to blue.
    - draw ... is slow down our blindingly fast machine code.
    Insert the ...
    buzzy buzzy September 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... to detect bits, and then print the fixed Quarter square graphics ... on a UDG or other character, that could fairly easily be ... it's compilation is both fast and easy).

    Edit ...
    Gedlion Gedlion October 2012 Sinclair Basic
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... we have a discussion on character printing as few months ago ... got more into how fast we could print a string, which I ... butter routines might be nice (print char, screen address table, instruction ...
    R-Tape R-Tape October 2012 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... awake and they strike pretty fast! Line 2230 is where ... TO 15: INK 1: PRINT AT j,0;CHR$ ... 143: NEXT j: REM print background
    1220 INK 6 ... 1: PRINT AT y,x;CHR$ (144+d): REM character data: ... 2: LET nw=0: PRINT AT ny,nx; INK 5 ... 200*w
    2010 PRINT AT y,x; INK 6 ...
    bigjon bigjon February 2013 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... wasn't really small and fast then nobody would use it ... background, it even might be fast and usable.
    Like for ... "on-the-fly" for every character to be printed, that would ... fonts several times just to print a single page onscreen.
    Einar Saukas Einar Saukas September 2013 Brand new software
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... file format is to enable fast character printing without using dedicated text ... are plenty of third-party print routines that don't have ...
    chev chev October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... associated with each moving character, so when the ... there before, providing fast & transparent movement ... ret nc ;don't print tokens
    cp $ ... /> ret c ;don't print controls

    ld ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    The width of the character is stored, but you also ... at typing and computers are fast at printing.[/quote]
    That ... the hassle of unplotting the character, which FZX doesn't support ... can use sprintf(), eg, to print text to a 0-terminated ...
    chev chev November 2013 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 4:10PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
fast 10.8K 12.3K
print 8.5K 20.4K
character 10.9K 16.3K

Related Threads

  • Character set variableCan anybody help me?<br /> I'm trying to find out where the pointer to the ascii character set is.<br /> I remember that if you wanted to change the …
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • Cutest Speccy character in the world, etc, etc...Yup, I know we're all sick of these 'I like this game' and 'how do YOU wipe your arse?' polls, but I thought I'd chuck in my ha'penny...<br /> <br />…
  • What was your 3 Character Signature?What was your 3 character signature? <br /> Mine was 'mik'. (short for Mike)<br /> 'mik' once showed up on the top of the first R-Type machine to hit…
  • Jet Set Willy - fast versionDownloaded this from Andrew Broad's site. It behaves strangely on rooms with a rope - rope is invisible &amp; you're carried almost the whole width o…
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • FAST adsHiya<br /> <br /> Does anyone remember the FAST (Federation against software theft) ads that came out in the late 80's and early 90's. They were hila…
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

Related Searches

  • fast loader
  • print a char in asm
  • asm draw character
  • character set
  • print variables
  • fast multiplies
  • finding a character on screen
  • fast speed
  • character sprites
  • fast character writing
  • fast character
  • print character
  • proportional print fast
  • fast print routine
  • fast character scrolling
  • poke print fast
  • fast basic print
  • fast print basic
  • fast decimal print asm
  • fast print

Copyright © 2024 World of Spectrum