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<1…14151617181920…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... a thread that has a routine each week that is in ... />
    each week a new routine is discussed and all you ...
    ASH-II ASH-II April 2009 Development
  • Program Counter question - please readSorry if this is in the wrong forum, but please read it through anyway - see on the FUSE PSP emulator I asked the author if he'd add an option to pri…

    ... 'd add an option to print the contents of the Program ... is no loading noise in fast-load-mode, and Uberjack also ...
    ewgf ewgf May 2009 Emulators
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... table of characters, and a routine which reads the grid and ... to make the render as fast as I can. Sadly, my ... 8x8 tiles.

    My routine reads from _MB23_grid a character ...
    na_th_an na_th_an June 2009 Development
  • Channels and streams - reading dataThe FAQ here - [url]http://www.worldofspectrum.org/faq/reference/48kreference.htm[/url] - seems to be just a touch inaccurate when it comes to readin…

    ... />
    It says "The input routine must return data in the ... seems. If I write a routine to return data to a ... and set the carry flag, PRINT INKEY$#4 shows "?" rather than ... the ROM's ADD-CHAR routine, at least that's how ...
    Winston Winston July 2009 Development
  • can someone help with a rom routinei have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that wo…

    i have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that would be great

    TIA
    CodenameV
    CodenameV CodenameV August 2009 Development
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... ] seems to have a hidden routine (in blue INK and PAPER ...
    Rickard Rickard August 2009 Development
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September ...
    BigBadMick BigBadMick September 2009 Chit chat
  • ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…

    ... [/I], a machine code pause routine, showed that there was more ... know where or when this routine was first published? In a ...
    MartynC MartynC November 2009 Sinclair Miscellaneous
  • ZX81 software interupts?One of the ZX81's main improvements over the ZX80 was the NMI, allowing for SLOW mode and therefore animated graphics/games. But I read SLOW mode ra…

    ... /4 of the speed of FAST mode. What I wondered is ... run in FAST mode, but use a software interupt routine (just like ...
    MartynC MartynC November 2009 Sinclair Basic
  • Great Speccy Demo - With Documented +3 Disk loader routineEveryone here should check this out. Its a demo called "condommed" which I have just finished converting from TRDOS disk to tap file and +3 disk. It …

    ... my +3/+3e disk loading routine in it.

    Condommed ...
    nuggetreggae nuggetreggae December 2009 Development
  • Odd keyboard behaviour due to a single bit failure in +3 ROMI've just fixed a spanish +3, which, among normal issues (drive belt missing), presented a very strange one: the keyboard autorrepeated without a del…

    ... too many interrupts, but a fast test: PAUSE 50 lasting 1 ... while executing the standard keyboard routine? It doesn't seem posible ...
    mcleod_ideafix mcleod_ideafix December 2009 Hardware
  • Silent ROM Beeper Routine in SpinA new year -- a new idiot question! :) I've been playing around with Spectrum sounds of the old, beepy kind. When I wiggle[1] the speaker 'by hand' …

    ... Specrum's own ROM 'BEEPER' routine (48k ROM) in Spin 0 ...
    RoseCotton RoseCotton January 2010 Development
  • IDE emulation and delaysA few months ago I was told that IDE emulation, while perfectly usable, isn't accurate enough to compare it to IDE access on real hardware. On some e…

    ... something about it being too fast. This might not be a ... a multiple sector read (the routine requests 256 sectors at a ...
    zxbruno zxbruno January 2010 Emulators
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    What is the fastest fill routine you've ever seen? Is ... />
    Example of slow fill routine: The one in 'The Hobbit ... searched the forums for 'fill routine'.[/SIZE]
    zxbruno zxbruno February 2010 Sinclair Miscellaneous
  • PT3 playerHello, I need fast PT3 player. Can anyone advice if there is anything better than built in routine from VortexTracker? BTW, I am having issues with…

    Hello,

    I need fast PT3 player. Can anyone advice ... anything better than built in routine from VortexTracker?

    BTW ... having issues with PT3 player routine, music is completely wrong (notes ...
    omega omega March 2010 Development
  • machine code player routineHi all, Collecting all my courage to ask more (rather stupid attitude from me, but so difficult to ask questions and bother other people, don't unde…

    ... uses 23760 to call a routine and 23760 is old method ... need similar kind of playing routine ie. saved to first REM ... address XXXXX,
    calls playing routine (without saving) to output the ... or how to do the routine itself.

    Any suggestions ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... />
    I've done some fast trig and square root stuff ... 's also a 42 char print library option.

    Sadly ...
    Gedlion Gedlion May 2010 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... make the classic 'Hello World' print with ASM code ?
    I ... the PRINT AT way must be used, but using some ROM routine ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... /> the way to start this routine is easy now for me ... 2...
    call $1601 ;to print in the screen

    arfgh arfgh June 2010 Sinclair Basic
  • clarification needed of assembler graphics routineI was wondering if someone used to coding animated graphics in assembler can take a look at [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/as…

    ... /~jg27paw4/pourri/asmchunk.txt]this routine[/url] and explain what the ...
    Battle Bunny Battle Bunny June 2010 Development
  • Maziacs the BoardgameHi all, I'm new to these forums although I've been an Spectrum fan and user since my childhood days. One of my favorite games ever is Maziacs, and I…

    ... available for free as a "print and play" game.

    fast and I think it is ...
    maka maka June 2010 Announcements
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... printer, so I use PRINT #stream where stream = ... :
    LET stream=3: PRINT #stream;"stuff"
    either ... , then repeatedly call the print subroutine with GOSUB 1719, ... ,8 etc. This is the print subroutine:
    [code]
    PRINT #stream;FN p$(i);: ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • problem with DEFADD storageI have a function: DEF FN t(t$,m,t)=USR t which is called with, for an example: LET bc=FN t("t$()",mcworkspace,mcputt) where, at the time: mcworkspac…

    ... held as 907F580000. The USR routine is therefore not working as ... $,m,t)=m, and then print bc, it returns 65368.
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • PFN PRINT by Garry Rowland...Hi Folks, Whilst watching Casualty last night I thought I would surf the archive and look at some "classic" software. One I tried was a program cal…

    ... generated by something called PFN PRINT by Garry Rowland and were ... find a copy of PFN PRINT or the instructions on how ... get a copy of PFN PRINT with instructions? It looks like ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Miscellaneous
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... to create a simple cursor routine:

    [url]http ... :razz: But considering the above routine, can someone please help me ... via POKE before launching the routine.
    -The addresses where ... stored right next the last routine byte. That way everything ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ...
    140 PRINT "a$=";a$:
    PRINT "b$=";b$:
    PRINT "i(4 ... STOP
    9000 REM INSTR ROUTINE
    9010 REM a$=String ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise ... looking for the equalient of PRINT AT 5,10;"Hello", but ...
    Rickard Rickard October 2010 Development
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