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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... my menus to be as fast as possible and without useless ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Idea for new gameLast friday I had an idea for a game. RACE TRACK SIMULATOR You can build your own race track like the one we have at home from Fleischmann or Carre…

    ... .
    When you go to fast through a corner you will ...
    Dr BEEP Dr BEEP August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    It is very fast (As I am overwriting the ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ...
    RandySparks RandySparks August 2004 Announcements
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... ugly website but low prices, fast delivery etc. EPROM programmers, JTAG ...
    pern pern September 2004 Sinclair Miscellaneous
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... a person who moved REALLY fast and it was practically impossible ...
    clut clut September 2004 Games
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... 's Lair has an unusual fast loader, which makes the border ...
    darkman darkman September 2004 MIA/STP/SDP
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    Here is a quick demo of using char based sprites using the Page flip method:

    a) Background is copied to buffer
    b) Sprites drawn on buffer
    c) Buffer copied to screen

    This is to be assembled with TASM.

    Once ...
    robpearmain robpearmain September 2004 Development
  • Speed SettingsI'm using ZX32, and I'm wondering how fast I need to set it on a Celeron 800 using keyboard. I've got display update at the top of the slider, adn so…

    ... , and I'm wondering how fast I need to set it ...
    MartinUK MartinUK September 2004 Emulators
  • city slicker(tips)hello here is a list of tips(not complete)for "city slicker":- --------- the tower --------- beefone-removes guard near pail switch(dungeon)switc…

    ...

    right flame-stops fast guard

    weight-to ...
    ladderman ladderman September 2004 Games
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    Hi

    Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.

    Derek

    [ This Message was edited by: dmsmith on 2004-09-24 20:04 ]
    dmsmith dmsmith September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... yet the sprites were impressively fast.

    I notice they ...
    robpearmain robpearmain September 2004 Development
  • OT: Where should I go on Holiday? Tell me about where you live.Right, I need a holiday, I haven't been away for 2 and a half years and Im getting fed up of Burnley.Trouble is I don't know where to go. Seening as …

    ... I have 3 hard and fast rules regarding holiday destinations,
    Sharopolis Sharopolis September 2004 Sinclair Miscellaneous
  • Master tapes...How were Speccy games mastered for duplication? Were they done with one big, special master reel? If so, how did they get the signal from the Speccy…

    ... ones) use their own custom fast-loaders?
    Scribbler Scribbler October 2004 Games
  • Emu problemsHello, I read an article in retro gamer and found this place and was wondering if you guys could tell me how to make the ZX spectrum Emulator run sl…

    ... and they all run really fast.....what is happening.
    Also ...
    Kheldar Kheldar October 2004 Games
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... unaltered, except for being unplayably fast.

    Has anyone else ...
    dmsmith dmsmith October 2004 Development
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... on the Spectrum, & how fast was it ?
    One of ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • SOLDJust picked these up today, boxed Codemasters Dizzy Collecton; Dizzy Fast Food Fantasy World Dizzy Treasure Island Dizzy Magicland Dizzy and a 4 ga…

    ... Dizzy Collecton;
    Dizzy
    Fast Food
    Fantasy World Dizzy ...
    thx1138 thx1138 October 2004 Sales
  • Is there much ?Do you think there`s much cooperation, and in fact co-development now goes on within the 8-bit community.. in fact is there any? I know that`s a daf…

    ... , apart from sharing bits of `fast` code... and with the time ...
    CKay CKay November 2004 Development
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    IF Y3
    dalmudlee dalmudlee November 2004 Sinclair Basic
  • Into the eagle's nest questionSome time ago (more than 10 years) I completed "Into the Eagle's nest" game. Now I'm trying to complete it again. On first level I've managed to acti…

    ... (the hits begin to increase fast while theare are no enemies ...
    kmatveev kmatveev November 2004 Games
  • Any one here know about computers?(sniggers - I knew that title would get loads viewing this) Okay, folks - my monitor's on the blink. It's beginning to flash a green tint. I've had …

    ... flat screens that have a 'fast' pixel update rate - can anyone ...
    Tobo Tobo November 2004 Sinclair Miscellaneous
  • Make your games run faster - HalfLife 2, etc.I was always a bit disapointed that my XP3000+ and Radeon 9600pro couldn't run Deus Ex2 that well. That's until I saw this tip in a magazine. (apol…

    ... supports it, turn on AGP fast Write in your BIOS (sometimes ...
    Tobo Tobo December 2004 Sinclair Miscellaneous
  • ZX Spectrum 3.5 Floppy help and adviceGod I'm useless. Can I please ask for some serious advice here as I'm just too uneducated to get anywhere with this! The Problem. I want to be abl…

    ... discovery and just got nowhere fast.

    Could someone please ...
    ZX Beccy ZX Beccy December 2004 Sinclair Miscellaneous
  • please help to find certain speccy art page........that I found sum time ago. (and can?t find now, of course..) On that site one guy has put his own remakes of Dizzy loading screens, there was o…

    ... each other and were showed fast enuff to make screen look ...
    m?s?xi m?s?xi January 2005 Games
  • Project Future remake in progressActually I was too fast for my own good and posted the following bit in the "Them!" thread because I read "Project Future" in the title. D'oh! But h…

    Actually I was too fast for my own good and ...
    Sokurah Sokurah January 2005 Games
  • Saving game filesHi Just had one small problem solved very fast here, thanks Fred really appreciated :) My next question is:- If I am playing an adventure game in…

    ... one small problem solved very fast here, thanks Fred really appreciated ...
    Chris A Chris A January 2005 Emulators
  • Nebulus.As we are speaking so much about recordings of completed games on this forum, I have a question about people's opinion here. On HARP Spectrum Zone w…

    ... Nebulus, to complete it as fast as possible, meaning loosing as ...
    Frankie Frankie February 2005 Games
  • Popeye 1 no colour clash?How was Don Priestley able to get rid of the colour clash in this classic game (and the Trapdor etc)??? Was it because he was doing the fast switchi…

    ... because he was doing the fast switching thing? (Oooh, a technical ...
    Skarpo Skarpo February 2005 Games
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    What is the fastest way to see if a point is in a rectangle.

    e.g rectangle is 10,10 100,10 100,40 10,40

    how do i know if a point (e.g 20,20) is in the rectangle, as fast as possible in assembly
    robpearmain robpearmain March 2005 Development
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