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<1…12131415161718…34>
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... screen game runs fast enough. I put the sprite code itself in ...
    dave18 dave18 May 2017 Development
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... . The fpga should be very fast too so it should be ... of the background into the sprite layer so some sprites will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... you have megabytes of memory fast enough to blit several whole ... a limited number of gates. Sprite hw does not improve on ... it's done by dedicated sprite hw or not.

    Sprite hw is a specialized blitter ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... about something that can replace sprite hardware.[/quote]
    I' ... , with memory fast enough, could do the same sprite hw could, ... question then is why was sprite hardware ever invented if ... to do with clipping or sprite visibility).

    Blitter ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... amused by the argument against sprite hardware. One of the advantages ... of a good sprite hardware system one based in ... the memory could be so fast, especially if the CPU speed ... less bus bandwidth once the sprite graphic data has been loaded ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... asm including things like the sprite libraries (sp1, bifrost, nirvana, etc ... is such a thing as fast enough (like Sol's example ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... trade-off.

    How fast your assembly code is depends ... next is getting a hardware sprite engine to make it easier ...
    Sol_HSA Sol_HSA May 2017 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... window due to changes in sprite numbers etc, typically take a ... things like sprite drawing loops or beeper routines in fast memory at ...
    Hikaru Hikaru May 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... . Graphics are ok. Your sprite is very fast, 128k sound effects and ...
    WhenIWasCruel WhenIWasCruel June 2017 Games
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... best choice if you want fast printing like for scores in ... as you can see the sprite is still moving smoothly so ... clipping rectangle in the move sprite calls so they only apply ... to those move sprite calls. You can still print ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Thinking about my gameAnother long post, I'm afraid. Somewhere on this Forum is a short chunk of text I put up as a sample of what I'd like to turn into a text adventu…

    ... moving spaceman sprite is clever. I'm a very fast reader and ... a wall with a small sprite of a boy walking and ...
    mik3d3nch mik3d3nch July 2017 Chit chat
  • SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…

    ... nice, but it's very fast.
    Maybe it's due ... should received some extra TLC (sprite/animations).

    But It ... short, probably due to the fast pace of the game.
    RMartins RMartins July 2017 Brand new software
  • SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…

    ... nice, but it's very fast.
    Maybe it's due ... should received some extra TLC (sprite/animations).

    But It ... short, probably due to the fast pace of the game.
    MatGubbins MatGubbins July 2017 Brand new software
  • ZX Spectrum Z80 Development Environment on WindowsHi Folks, Just wondering what the recommendation is for a ZX Spectrum Z80 Development environment on Windows? Getting fed up with hand coding Z80…

    ... to think like Simon!
    [*] Fast [b]assembler[/b]
    [*] [b ...
    [*] [b]ZX Next[/b] sprite support in emulator
    [/list ...
    colonel32 colonel32 August 2017 Development
  • Just watched Paul Jenkinsons's spectrum chanel and now want to write code againPlease assume for the purpose of this thread I know nothing... I want to look to write games on the spectrum but want to develop and test on my wi…

    ... it once, then all its sprite, mapping and scrolling functions are ... it does put up are fast, and I think it's ...
    joefish joefish August 2017 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... be reduced to two, no sprite masks... Very possible. Using Delta ... sprites) will make it very fast.[/quote]

    You cannot ... simply horizontal mirror of single sprite or simply with different palette ...
    devyx devyx September 2017 Games
  • Question about Arcade Game DesignerHi everyone. I would like to use AGD to create a game like Stonkers, with my troops and enemy troops that can move simultaneously, invisible enemy t…

    ... has been conceived for authoring fast-action arcade games, so I ... add a counter for each sprite to move and, when all ...
    Alessandro Grussu Alessandro Grussu September 2017 Sinclair Miscellaneous
  • Replaying games from Crash Issue 1Only a small conceit in the general scheme of things, but since Issue 1 of Crash was the first Spectrum mag I bought, and I remember wondering at the…

    ... /right, and the main sprite moves stupidly fast, making it difficult to ...
    CatWeazle CatWeazle September 2017 Games
  • Replaying games from Crash Issue 1Only a small conceit in the general scheme of things, but since Issue 1 of Crash was the first Spectrum mag I bought, and I remember wondering at the…

    ... /right, and the main sprite moves stupidly fast, making it difficult to ...
    morph morph September 2017 Games
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    ... bound and just run as fast as the machine will allow ... Burner
    - Commando (maybe too fast?)
    - Aliens
    - Enduro Racer ... or other game that displays sprite flicker and so far the ...
    Renegade Renegade October 2017 Hardware
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    ... bound and just run as fast as the machine will allow ... Burner
    - Commando (maybe too fast?)
    - Aliens
    - Enduro Racer ... or other game that displays sprite flicker and so far the ...
    Black_Cat Black_Cat October 2017 Hardware
  • Replaying games from Crash Issue 1Only a small conceit in the general scheme of things, but since Issue 1 of Crash was the first Spectrum mag I bought, and I remember wondering at the…

    ... when your sprite is so large and the enemies so fast, making ...
    Tan Coul Tan Coul October 2017 Games
  • Loadsa bullets on screen (silkworm)Did games like silkworm just draw everything to the screen or did they have complicated optimisations? and the types of games where sprites can occu…

    ... framerate, it simply runs as fast as it can.
    b ... not preshifted. Instead copy of sprite is put to shift buffer ... to speed up things). Shifted sprite is then drawn to screen ...
    catmeows catmeows October 2017 Development
  • Chibi Akumas - Spectrum Port Planned!I'm planning to port my CPC game, Chibi Akumas to the ZX Spectrum! I will be targeting the 128k disk based systems - as this will be the best (and mo…

    ... my "Sprite Compiler" to the spectrum, which handles the fast full screen ... early build of my multiplatform sprite editor are available on the ...
    keith56 keith56 October 2017 Development
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... around for ever.

    Sprite layering - or my legs are ... /> Yup, the game runs as fast as it can, draws sprites ...
    MatGubbins MatGubbins November 2017 Brand new software
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... only, it would still be fast enough to resemble something playable ... bottom layer scroll half as fast as the one above for ... other stuff for keyboard control, sprite movement, enemy patterns and other ...
    kgmcneil kgmcneil January 2018 Development
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... only, it would still be fast enough to resemble something playable ... bottom layer scroll half as fast as the one above for ... other stuff for keyboard control, sprite movement, enemy patterns and other ...
    digital digital January 2018 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... -- not enough registers for reasonably fast and thread safe implementation, as ... windows on screen. The sp1 sprite engine is also capable of ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... the animation would be too fast if it ran every frame ... you can update the player sprite at 50Hz too, while other ... is always around the player sprite.

    [quote]
    Try ... it manages to be very fast still because the core logic ...
    Alcoholics Anonymous Alcoholics Anonymous February 2018 Brand new software
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... coordinates"
    2 "Print the sprite on its coordinates"
    3 ... coordinates"
    6 "Erase the sprite on its last coordinates"
    sprite on its last coordinates"
    fast and easy you will move ...
    IvanBasic IvanBasic May 2018 BASIC
<1…12131415161718…34>

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