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<1…13141516171819…34>
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... occasional fast keypress appeared to be completely lost (so the sprite didn ... 't move up by 2 pixels despite the fast ...
    johnparker007 johnparker007 September 2018 Brand new software
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... . If you do get a fast frame rate it will still ... in other character-cell or sprite-based games).

    If ...
    joefish joefish March 2019 Development
  • Which coin-op classics still need a great Speccy conversion?Most of my faves have been done in the last couple of years - Turtles, Kung Fu Master, Rally-X, Mr Do, the Space Invaders and Pac-Man emulators, the …

    ... 's unfinished (e.g. the sprite handling's quite messy - I ... cow, man, that's tremendous. Fast, smooth, looks great, really nails ...
    Rev_Stuart_Campbell Rev_Stuart_Campbell October 2019 Games
  • Is Sabre Wulf a bit naff?Go on, I'm feeling controversial. I have never, ever liked Sabre Wulf. It looks pretty nice but even back in the day I found it a tedious and frus…

    ... everything - the exemplary graphics and fast game-play of course, but ... just a flat runaround! The sprite designs are still cool but ...
    NortonCanes NortonCanes October 2019 Games
  • New game: The Shining Hi everyone. This is my third game, based on Stephen King's horror novel and Stanley Kubrick's film. [IMG]http://s15.imagestime.com/out.php/i118…

    ... sprite for the main character?

    - Energy drain is very fast ... .g.:

    IF COLLISION (sprite number)
    IF A = 0 ... first line to see how fast/slow the drain can be ...
    Alessandro Grussu Alessandro Grussu July 2020 Brand new software
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... memory just to write a sprite system.[/quote]

    Yes ... routines, and while not as fast in some operations as some ...
    dmsmith dmsmith March 2022 Sinclair Basic
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... memory just to write a sprite system.[/quote]

    Yes ... routines, and while not as fast in some operations as some ...
    AndyC AndyC March 2022 Sinclair Basic
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... vblanks to see how fast the code runs
    ; draw player sprite
    ld hl, empty_box
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ...
    ; draw column aligned sprite, arbitrary row, always using a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... vblanks to see how fast the code runs
    ; draw player sprite
    ld hl, empty_box
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ...
    ; draw column aligned sprite, arbitrary row, always using a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... between vblanks to see how fast the code runs
    TIMING ... /> [/code]

    The player sprite position is still where it ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... reason my rewrite was so fast is because I had a ... lot of complexity onto the sprite drawing though, so I am ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ]

    It's not fast enough to draw directly to ... causing flickering of the player sprite if the player is drawn ... as well) to do a fast clear screen (still not very ... fast), no need to understand how ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... between vblanks to see how fast the code runs
    ... />
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... />
    ; draw column aligned sprite, arbitrary row, always using a ... />
    ; draw an 8x8 sprite arbitrary x, y position
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... between vblanks to see how fast the code runs
    ... />
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... />
    ; draw column aligned sprite, arbitrary row, always using a ... />
    ; draw an 8x8 sprite arbitrary x, y position
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... between vblanks to see how fast the code runs
    ... />
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... />
    ; draw column aligned sprite, arbitrary row, always using a ... />
    Mice move pretty fast I heard? Obviously it needs ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... between vblanks to see how fast the code runs
    ... />
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... />
    ; draw column aligned sprite, arbitrary row, always using a ... />
    ; draw an 8x8 sprite arbitrary x, y position
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…

    ... of an emulator with good, fast sound emulation for this lower ...
    Fuzzbucket Fuzzbucket September 2001 Emulators
  • TAPER tests.I've managed to get TAPER to play .TZX files, but here's something I've noticed. When I import a file like "The Rocky Horror Show", it says that the …

    ... playing back 4-5% too fast, hence the early finish?
    fast, would that still load in ...
    Spector Spector May 2001 Emulators
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... basic with its so simple sprite instructions i did good versions ...
    Andy Gurr Andy Gurr January 2002 Games
  • Bug in Nemesis the WarlockI've noticed a bug in Nemesis the Warlock that prevents the game from being completed. On level 7, both on the 48K and 128K versions, the sprite repr…

    ... 48K and 128K versions, the sprite representing Nemesis will become all ...
    Alessandro Grussu Alessandro Grussu December 2001 Games
  • What's this racing game?Hi 2 everyone who likes Spectrum. Does anyone know what was the name of this RACING game. It was 2 words i'm pretty sure. It used the ZX Spectrum ba…

    ... WAS OUT OF CONTROL, TOO FAST.

    Something like this ...
    Martin Martin September 2001 Games
  • mercenary: what did u think?mercenary was a fantastic game and i just started playing it again, it wasn't everyones cup of tea though, it had fast graphics (thx to the small scr…

    ... tea though, it had
    fast graphics (thx to the small ...
    Stuart Stuart September 2001 Games
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... with a nice piece of fast coding.

    I think ... I coded
    this super fast decisiontable (if someone finds a ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... guys out there have a fast line routine, plese email me ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... and TZX files can be fast loaded in a few seconds ... /> games when you need to fast-forward or rewind

    Jon Needle Jon Needle April 2002 Emulators
  • Quiz III - Further adventures of... Ok, 20 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. There …

    ... spaceship. 4 platforms, one evil fast moving alien.
    They`re ...
    MatGubbins MatGubbins May 2002 Games
<1…13141516171819…34>

Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
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  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    harriusherbartio on April 21
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    harriusherbartio on April 21
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