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<1…28293031323334>
  • game with a fullscreen loader?any game with a loader that has loading stripes all over the screen, not just in the border? guess there were some, even with atypically coloured st…

    [QUOTE=aowen;645075]The fastest way I could think of ...
    obo obo August 2012 Games
  • MIA: ZnorXmanRight, this is a serious one. Has anyone heard from ZnorXman? He hasn't posted since April 27th 2012. Geoff Wearmouth posted on CSS a while ago…

    ... much.
    FEw friends in RL aside from you bunch'o ...
    beanz beanz August 2012 Chit chat
  • gold!!yorkshire lass ginger guy thin fella. putting the great back into britain. :-D

    ... 100m performance was incredible, second fastest time ever, but there was ...
    Vampyre Vampyre August 2012 Chit chat
  • gold!!yorkshire lass ginger guy thin fella. putting the great back into britain. :-D

    ... 100m performance was incredible, second fastest time ever, but there was ...
    mile mile August 2012 Chit chat
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> rl e ; multiply by 8
    rl d
    rl e
    rl d ...
    rl e
    rl d ...
    uglifruit uglifruit August 2012 Development
  • copying between RAM pagesSay I'm storing stuff in RAM pages 0,1,3,4 which gets used in 6,7 (which I am) and I might want to transfer up to 7kb at a time (which I do) and I do…

    ... it twice by even the fastest means. Adapting an existing POP ...
    Matt_B Matt_B August 2012 Development
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... )

    1 is the fastest but most memory hungry, 3 ...
    Ralf Ralf August 2012 Development
  • Raspberry PiThis looks interesting .... [url]http://www.cl.cam.ac.uk/freshers/raspberrypi/tutorials/os/[/url] Anyone got one yet ?

    ... we can to ensure the fastest possible delivery of your Raspberry ...
    polomint polomint September 2012 Chit chat
  • Spectranet updateHi all It's been a busy summer, and in any case I've wanted a little bit of a break from doing Speccy stuff to avoid it getting old (pun intended). …

    ... , so whoever gets RST 8 fastest wins - if it's the ...
    Winston Winston October 2012 Hardware
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... works is that it does rl (hl) on a buffer consisting ...
    R-Tape R-Tape October 2012 Development
  • Z80 new old stockHi. I found this on eBay but ... is there a way we could know they don't hav a faulty M1 line? [url]http://www.ebay.com/itm/Zilog-Z80-CPU-Z0840004PS…

    Even that wasn't the fastest plane they cloned!

    [url]http://motherboard.vice.com/2011/7/7/russia-s-lost-space-shuttle-clone--2[/url]
    Gedlion Gedlion October 2012 Hardware
  • Z80 new old stockHi. I found this on eBay but ... is there a way we could know they don't hav a faulty M1 line? [url]http://www.ebay.com/itm/Zilog-Z80-CPU-Z0840004PS…

    ... ]Even that wasn't the fastest plane they cloned!

    napoleonblownaparte napoleonblownaparte October 2012 Hardware
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... number
    sla e
    rl d ; x 2
    sla ... e
    rl d ; x 4
    sla ... e
    rl d ; x 8
    add ...
    joefish joefish October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... ,hl instead of sla l;rl h, so this part:
    sla e
    rl d ; x 2
    sla ... e
    rl d ; x 4
    sla ... e
    rl d ; x 8
    add ...
    ub880d ub880d October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... draw. Rst16 isn't the fastest way...

    If a ...
    csmith csmith October 2012 Development
  • Universe isn't real.....probably.....[url]http://www.huffingtonpost.co.uk/2012/10/11/physicists-may-have-evide_n_1957777.html[/url] [quote]"Physicists say they may have evidence that th…

    ... some kind, but rather the fastest graphics processor of them all ...
    ZnorXman ZnorXman October 2012 Chit chat
  • Fantasy Z80 instructions?This follows on from something catmeows said in another thread, and that I've been meaning to ask for a while. This may sound daft to people with mo…

    ... CP
    rot: RLC RRC RL RR SLA SRA SLS SRL ...
    Jonathan Harston Jonathan Harston November 2012 Development
  • PC wont boot, any ideas why?Hi! I was using my Advent pc which uses Vista and is 5 years+ these days and suddenly I had a flash of blue screen (too quick to read) then it reset.…

    ... time), while others want the fastest, most practical solution. I also ...
    zxbruno zxbruno November 2012 Chit chat
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... char cell, and is the fastest of the possibilities
    ld ...
    R-Tape R-Tape November 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... apget4bits: call ap_getbit
    rl c
    jr nc,apget4bits ... :call ap_getbit
    rl c
    rl b
    call ... apget4bits: call ap_getbit2
    rl c
    jr nc,apget4bits ... :call ap_getbit
    rl c
    rl b
    call ...
    Metalbrain Metalbrain November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... /> call z, exo_getbit
    rl c
    rl b
    dec d ... /> call z, exo_getbit
    rl c
    rl b
    jr exo_gettingbits ...
    Dr BEEP Dr BEEP November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... z, exo_gb4
    exo_gb4c:
    rl c
    jr nc, exo_get4bits ... /> jr z, exo_gbg
    rl c
    rl b
    exo_getbits:
    antoniovillena antoniovillena November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    [code]
    exo_mainloop:
    add a, a
    jr z, exo_gbm
    jr c, exo_literalcopy
    [/code]which condition is met the most?
    Set this first and save speed!
    (not if this is the fastest way)
    Dr BEEP Dr BEEP November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... /> (not if this is the fastest way)[/QUOTE]

    If ...
    antoniovillena antoniovillena November 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... hl
    rla
    apnogetbit4: rl c
    jr nc,apget4bits ...
    rla
    apnogetbit5: rl c
    rl b
    add a ...
    Metalbrain Metalbrain November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    Forgive me for asking it, so the final pasmo compatible version of the fastest depacking code looks like ...what?...

    Any chance you could post the finished draft for us newbies?... :smile:
    kgmcneil kgmcneil November 2012 Development
<1…28293031323334>

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