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  • Activision has joined the DENIENCES sessionHello everyone! Activision has stated that their games are not allowed for free distribution, as well as Electric Dreams games! Go to [url="http://…

    ... ), but this may be the fastest growing thread on WoS ever ...
    rich_chandler rich_chandler April 2005 Sinclair Miscellaneous
  • Activision has joined the DENIENCES sessionHello everyone! Activision has stated that their games are not allowed for free distribution, as well as Electric Dreams games! Go to [url="http://…

    ... ), but this may be the fastest growing thread on WoS ever ...
    FRGT/10 FRGT/10 April 2005 Sinclair Miscellaneous
  • Activision has joined the DENIENCES sessionHello everyone! Activision has stated that their games are not allowed for free distribution, as well as Electric Dreams games! Go to [url="http://…

    ... ), but this may be the fastest growing thread on WoS ever ...
    rich_chandler rich_chandler April 2005 Sinclair Miscellaneous
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    The stack is indeed the fastest way to fill a block ...
    gasman gasman April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... /> The stack is indeed the fastest way to fill a block ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    Quite. In Z80 coding, the fastest code to do a job ... simple.

    So, the fastest way is no loop at ...
    gasman gasman April 2005 Development
  • Games which are just about impossible to *not* completeWe've had a thread about games which can't be completed (revived by me to add Xavior to the hall of shame), so how about games which you're almost ce…

    ... 'days' I think was the fastest (without pokes).
    Only ever ...
    deliverance23 deliverance23 May 2005 Games
  • Vector GraphicsMy thing, back in the day, was games that had vector graphics. The Spectrum was generally better at them than other, inferior machines and there were…

    ... engine where Starion has the fastest engine.

    ...still, it ...
    Sokurah Sokurah May 2005 Games
  • manic miner scoreHi! is it possible to get more than 1700 points from the first screen in MM? :) I have tried lots but only gets 1700 (the picture below!) the scree…

    ... a challenge to find the fastest time/highest score possible for ...
    Daren Daren June 2005 Games
  • Spectrum IDE port addressesWith eight standard IDE ports to address and with the common access to information via the internet I would have thought that Spectrum IDE add-on har…

    ...not to mention that NOT using 8-bit ports you would disable INI/INIR and OTI/OTIR instructions - the fastest way of transferring data.
    baze baze July 2005 Development
  • Which Internet Browser is best?I'm thinking of ditching Internet Explorer, and switching to an alternative, but which one is best; Opera, Firefox or what? I'll be using the browse…

    i like opera. i dont know if its actually the fastest as they claim to be, but its sure a helluva lot better than ie.
    Sadako Sadako August 2005 Chit chat
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ]
    Is this the best/fastest method to use? Could it ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... />
    This would be the fastest when more collision than not ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... />
    This would be the fastest when more collision than not ...
    Dr BEEP Dr BEEP August 2005 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... . A linear search is probably fastest with ten or so and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Sinclair Basic
  • 1980's TVDid someone on here a while back say that they were looking for the old 1980's TV Drama serial 'ONE SUMMER'? If so, I've got the complete run downl…

    ... that (probably) the greatest and fastest fast bowler of all-time ...
    Vampyre Vampyre October 2005 Chit chat
  • 1980's TVDid someone on here a while back say that they were looking for the old 1980's TV Drama serial 'ONE SUMMER'? If so, I've got the complete run downl…

    ... that (probably) the greatest and fastest fast bowler of all-time ...
    rich_chandler rich_chandler October 2005 Chit chat
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    This is the uncrunch algo for pucrunch:

    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based on C64 code by Pasi Ojala
    ;### Ported to Z80 by Jussi Pitk?nen
    ;###
    ;### Thanks to Jeff ...
    na_th_an na_th_an October 2005 Development
  • BitTorrentOkay. One final go. Can anyone out there mail me the software I need to get this BitTorrent thingy working with a dummies guide. Would be very gre…

    ... in theory should provide the fastest downloads through Azareus/BitComet. They ...
    Vampyre Vampyre October 2005 Chit chat
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... poster didn't actually mean "fastest"? :)
    Philip Kendall Philip Kendall December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... .
    [/code]
    Not the fastest way perhaps (it's around ...
    icabod icabod December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... poster didn't actually mean "fastest"? :)
    [/quote]
    Well, allowing ...
    icabod icabod December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... out, the concept of "the fastest routine" is largely meaningless. If ...
    gasman gasman December 2005 Development
  • ZX-LiveboxJust seen [url="http://www.spectrum.8bit.pl/spectrum/zx-livebox/"]this[/url] on CSS, what do people think?

    I suggest that anyone that want's to play with this in the new year start downloading it now. Its not the fastest download and its big.

    ADJB
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... about a challenge for the fastest TZX turbo loading of Manic ...
    alchresearch alchresearch January 2006 Development
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... about a challenge for the fastest TZX turbo loading of Manic ...
    monty.mole monty.mole January 2006 Development
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... about a challenge for the fastest TZX turbo loading of Manic ...
    Timppa Timppa January 2006 Development
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... +miner+ultraloader%26#doc_4e99f9605c61d1d9"]The Fastest UltraLoader[/url] ever released in ...
    FrankT FrankT January 2006 Development
  • be happy 2006small gift from Triumph games lab [url="http://scenergy.natm.ru/files/behappy2006.zip"]http://scenergy.natm.ru/files/behappy2006.zip[/url]

    ... of the screen is the fastest moving graphic I've ever ...
    pottyboy pottyboy January 2006 Sinclair Miscellaneous
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