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<1…19202122232425…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]bicolor[/B] graphics everywhere* on screen.

    In practice ... ]"btiles"[/B] anywhere on screen (even partially hidden outside ... />
    [I]* Term "full-screen" is not exactly accurate. The ... ENGINE is also "full-screen". Technically, perhaps it would ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... for a simple memory transfer routine that shifts 32 bytes of ...
    daveysludge daveysludge November 2013 Development
  • Tricky ZX RepairHello guys, This time I put my hands on a very nice Issue 3 16K, upgraded to 48K. To bertter explain "nice", it is absolutely mint, not a scratch on…

    ... tartan screen, it just didn't go through the whole initialization routine ... , halting with the first 1/3 of the screen still ...
    Falco-F8L Falco-F8L December 2013 Hardware
  • Black Screen Spectrum 48kWas working ok, it came to me in a Fuller FDS keyboard, I had a nose inside and found a floating power lead connected to the keyboard, I removed that…

    ... the lines flash down the screen and it stops at the ... black screen....:(

    Went through and ...
    OttO OttO December 2013 Hardware
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ...
    ret

    ; paging routine
    ; destination page is a ... data length
    db 0 ; screen$
    dw 16384
    dw ... going to use any BASIC routine, I guess it could be ... given length (to put that routine inside BASIC). I'm doing ...
    Zup Zup December 2013 Development
  • Using the lightgun...I am thinking of developing a game for the Sinclair/Cheetah lightguns, how do I go about reading the data from it (Basic and MC)? I am under the imp…

    ... that it will only input screen position data when fire is ... correct?

    The same routine to read the data only ...
    daveysludge daveysludge December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... to a better string copying routine
    CONST name,value - sets ... the very bottom of the screen might have caused a Scroll ... 's window, not the overall screen display
    String slicing with ...
    Dunny Dunny December 2013 Sinclair Basic
  • The alternative loading screen challengeSomething a little bit different. :-o Only eight this time. These are all well known speccy games however the screenshots of the loading screens are…

    ... not pick any where the screen was imo too wildly different ...
    spider spider December 2013 Games
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... of code to convert a screen address to an attribute cell ... ; get the high byte of screen address
    rra ; divide h ...
    Sokurah Sokurah January 2014 Development
  • Hunchback II loading screen by zombi2I'm about 3 years late (!), but found a new loading screen for Hunchback II by [URL="http://zxart.ee/eng/graphics/authors/z/zombi2/qid:2662/"]zombi2[…

    ... (!), but found a new loading screen for Hunchback II by [URL ...
    jp jp January 2014 Announcements
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... doing anything in the interrupt routine at the moment.
    ... first 'clear_sprites' routine actually draws them on the screen, and then ... the draw_sprites routine clears them ... so a few sprites on screen, though not all necessarily ...
    feynman feynman January 2014 Development
  • Gamex loading screen auhtorI see that nobody else besides Jonathan is credited in the game, but the loading screen is very much in Tommy Pereira`s style, was it done by him? :)…

    I see that nobody else besides Jonathan is credited in the game, but the loading screen is very much in Tommy Pereira`s style, was it done by him? :)
    I also need this info to update the review of the game in my blog ;)
    Ivanzx Ivanzx January 2014 Infoseek database
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... pixel object to explode full screen, but it just wont have ...
    daveysludge daveysludge January 2014 Development
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    ... the attribute screen. Speed isn?t too important as the routine would ...
    Mr Millside Mr Millside February 2014 Development
  • DONKEY KONG loading screenHello again, I was never keen on the original DONKEY KONG loading screen so, thought I'd have a go at trying one, here is my effort! [IMG]https://d…

    ... the original DONKEY KONG loading screen so, thought I'd have ...
    mickfarrow mickfarrow February 2014 Games
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... - they're regions of the screen you can test coordinates for ...
    Optimised the line drawing routine, much faster now
    Filled ...
    Dunny Dunny February 2014 Sinclair Basic
  • NIGHTSHADE Loading screenI Remember being slightly disappointed when I first saw this loading screen reveal itself, I've been wanting to have a go at this one for ages so, he…

    ... I first saw this loading screen reveal itself, I've been ...
    mickfarrow mickfarrow February 2014 Games
  • MANIC MINER loading screenHello again, although I think the original is a classic, here is my attempt at an alternative loading screen for Manic Miner. [IMG]https://dl.dropb…

    ... attempt at an alternative loading screen for Manic Miner.

    mickfarrow mickfarrow March 2014 Games
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... to end...

    This routine load/converts/make my v ... buffer" for paint whole level screen.

    Works ok, but ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • ZX Spectrum 128K pink screen!?I have a problem with my ZX Spectrum 128K, when I connect one off those Retro Computer Shack RGB scart cable. I get a the start up screen, but the wh…

    ... get a the start up screen, but the white color is ...
    Reinier Reinier March 2014 Hardware
  • Issue 3 Speccy, Grey ScreenHi, Just purchased a "working" Issue 3 Speccy 48k from Ebay. Except it's not working. All I get is a grey screen, no Sinclair copyright text, no cli…

    ... I get is a grey screen, no Sinclair copyright text, no ...
    chinnyhill10 chinnyhill10 March 2014 Hardware
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... go at an alternative loading screen for The Hobbit.

    mickfarrow mickfarrow March 2014 Games
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... data block, then the screen is erased and formatting continues ... written by the ROM SAVE routine. Some editors might treat ... to match any original on-screen formatting.
    [*]Uses TXT2Emu {..} ... token lengths and m/code routine for expanding the tokens (see ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    Hi,

    The original screen:

    [IMG]https://dl. ...
    MAC_BG MAC_BG March 2014 Games
  • RPI with mini LCD screen running USPRPI with mini LCD screen running USP. Maybe this should be in the emulator section, but it involved soldering so it here. :-) [url]https://www.flic…

    RPI with mini LCD screen running USP.

    Maybe this should be in the emulator section, but it involved soldering so it here. :-)

    [url]https://www.flickr.com/photos/lost84/13495089923/[/url]
    Lost Lost March 2014 Hardware
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ...
    Progress:
    1 - DB Screen swapper. The game uses a ... flip screen approach and all graphics are ... quicker!

    2 - Key routine. This is really straightforward and ... 32x20 blocks, so an unpacked screen is 1280 bytes. The ...
    LuMan LuMan April 2014 Announcements
  • New loading screen for Bubble BobbleFinally, after a long time without knowing what to do, graphically talking, I managed to develop a new loading screen for this Taito coin-op conversi…

    ... to develop a new loading screen for this Taito coin-op ...
    Neil Parsons Neil Parsons April 2014 Games
  • misunderstanding screen addressingHi I am just reading mastering machine code Toni Baker: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/books/MasteringMachineCodeOnYourZXSpectrum…

    ... /> for any point of the screen, and also the “attribute byte ... just appeared on
    the screen is, in fact, at co ...
    username username April 2014 Sinclair Miscellaneous
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... Buffer (DB) or 'Back Screen' to draw all the game ... lot onto the main display screen. This allows me to ... br />
    The DB screen sits at mem 25000d and ... bytes to the DB screen and then RANDOMIZE USR ... hl, 25000 ;Start of DB Screen
    ld de, 16384 ...
    LuMan LuMan April 2014 Development
  • Why was the Speccy screen displaced?Okay, so maybe this has been discussed before but no idea what search terms to look for. I just watched a YouTube video of someone filiming himself …

    ... had totally forgotten: the displaced screen.

    Don't know ... , but mine sure had the screen displaced to the left. In ...
    XTM of TMG XTM of TMG April 2014 Sinclair Miscellaneous
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