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<1234567…34>
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here) in fact, I want to accelerate a car towards a direct…

    ... in development forum, I decided to ask this in here)
    in fact, I want to accelerate a car towards a ... the course, and decide to move the car to next pixel. since target changes ... pixel must be decided every iteration. But what is the fastest method to ...
    Arda Arda September 2008 Sinclair Basic
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... , just write different values to a block and see if ... is, what's the fastast way to fill a block of memory ... heard that it was the fastest way to update the screen. I know ... /> _________________
    --
    packet forwarded to wrong interface


    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Fastest way to clear a screen.We haven't had an optimizing fun for some time, so let's have some: What's the fastest way to clear a screen (i.e., filling the 6912 bytes at 16384 w…

    ... have some: What's the fastest way to clear a screen (i.e ... as well and find the fastest solution for each code size ... the memory contention.

    To start with, here's the ... 's about 2 50Hz frames to put it in perspective. So ...
    Patrik Rak Patrik Rak February 2009 Development
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    I'm looking for the fastest way to put a pixel to the screen (on spectrum ... me?

    ;============================================================================
    ; put pixel
    ; d = x
    ; e ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... be the best way to store that data and the fastest way to display it ... of using non-existing coordinates to determine different things. If [I ... , DRAW a,b and jump to the next position.

    I would like to lean different ways to do this in BASIC ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • Fastest way to delete a folder?Sometimes ccleaner is enough on some computers I work on, sometimes shift+delete while using Windows or Ubuntu is enough, sometimes rd folder /s /q (…

    ... , but I'm starting to encounter computers that have dozens ... />
    Today I had to scan a computer for viruses ... in size. The eta to delete the entire folder with ... m looking for is a way to delete a folder instantly, ... list of what's about to be deleted. Doesn't ...
    zxbruno zxbruno September 2013 Chit chat
  • Who stronger, Thorin or Gandalf? Theres only one way to decide! FIGHT!Back when I first played The Hobbit, I tried all sorts of ways to kill Gandalf or Thorin. I tried pushing them off the Misty Mountains. I tried but n…

    ... all sorts of ways to kill Gandalf or Thorin. ... tried but never managed to get Gandalf into the ... mountain paths and hes hard to find again.

    to find a way to have Thorin fight ... Smaug, but I've never managed to ...
    morph morph November 2016 Games
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    So I was wondering fastest way to clear the screen.

    ... , Loop
    RET

    To get rid of flickering my ... is that I still have to use double buffering or something ...
    ivanb303 ivanb303 December 2016 Assembler
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    I'm trying to write a routine in MC which would display a ... a mask and moreover needs to be rotated 2,4 or ... time. What is the quickest way to display such a sprite? I ... know it would be quicker to store the sprite frames already ...
    Ralf Ralf October 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... anyone show me the fastest assembly code to achieve this.
    < ... is my fastest code (4433 TStates to copy from screen to store)
    to copy 4x32 bytes to "store", Then one to bring it ... back to the ...
    robpearmain robpearmain November 2005 Development
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... I do not have access to a real Spectrum.
    ... difference and I would like to know which is correct.
    ... what is the best way to detect CAPS LOCK from ... 0; a,,
    120 GO TO 100[/CODE]

    ... second press does not seem to register anything. If I ...
    Paddy Coleman Paddy Coleman July 2012 Sinclair Basic
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... , what's the fastest way to redraw the screen from ... characters to the Spectrum's 6K of pixel RAM ... .

    Depending how you want to ... UDGs are drawn, to try to minimise screen tearing.< ... horizontally and/or vertically to enable scrolling in ...
    joefish joefish March 2013 Development
  • Another way to add audio input on a +2 - No more low level sound problem !Hi all, Last week, with 3 friends, we participated to a modelism / games / hobbies meeting, and we made a retro computing stand... (big succes, I'll…

    ... with 3 friends, we participated to a modelism / games / hobbies ...
    I wanted to have a fastest way of finding/loading games ... 2, so I decided to add it an audio input ... 464, didn't want to kill one of my ... hope) that proceeding that way, the ULA is protected.< ...
    bugpat bugpat November 2013 Hardware
  • Which ULA to fit in which issue SpectrumI spent a little while studying the resistor changes on page 30 of the ZX Spectrum 48K service manual. They all concern aspects of the video circuit …

    ... ceased production. The quick way to check which version your Issue two board ... is configured for is to ... TR2 in the video circuit, which is R49.

    ... four resistors that change, according to the service manual.
    ...
    rga24 rga24 April 2014 Hardware
  • Lightfire (never completely programmed) on it´s way to be recovered ...Lightfire (never completely programmed) on it´s way to be recovered ... Infos and Video from running Game demo from Facebook (only to be seen aft…

    ... completely programmed) on it´s way to be recovered ...

    ... did a quick phone recording, which is of course crappy, ... in pure Z80 assember which was the only way to get smooth graphics ... CALIPSE
    to be found on Internet, which Feature the main ...
    Luzie Luzie January 2016 MIA/STP/SDP
  • The Terminators are coming! A computer learns to play Manic Miner!A computer has deduced the fastest way to complete various Manic Miner levels, and you can see it demonstrating the routes on Andy Noble's superb PC …

    A computer has deduced the fastest way to complete various Manic Miner levels, ... ?v=FGEu3D1eeag

    Which just goes to show. I'm not ...
    ewgf ewgf March 2017 Games
  • Fastest way of reading from EAR portI'm trying to work out the fastest way of reading data from the EAR port and assembling the bits into a byte. I came up with this code: IN A, (C) ; …

    I'm trying to work out the fastest way of reading data from the ... else? Also is there a way to speed this up even further ...
    i love the z80s i love the z80s April 2017 Development
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... />
    is there a way to suppress error R Tape Loading ... from e.g. 40000 which is 7000 Bytes long. ... Now I want to load this into Spectrum Memory ... and truncate those Bytes which come in the Tape- ... />
    Is there a way in Spectrum BASIC (even with ...
    Luzie Luzie September 2017 Sinclair Basic
  • Anybody got any news on the Double Dragon remake?????

    ... a queue of sprites needed to draw (for ex. "mainhero_beat, x ... moment I'm trying to decide which way will be the easiest and the fastest.
    moroz1999 moroz1999 October 2003 Games
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... misunderstood what was trying to be achieved here.
    to everyone to keep the final ...
    The fastest way to not completing something is to continually change its ... the product. That way you keep your eyes ... them and decide on which ones to use.
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... types are by far the fastest -- this is because these draw ... can move NR type sprites to any pixel position but they will ... is already in the pixel buffer. The pixel buffer's initial contents ... and the count is the way to identify which part of the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... into the display is the fastest way to render :-) Since you're ... also have access to double buffered video which may or may ... And sprites are placed at pixel resolution or character resolution?
    which exits the (unrolled) loop ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    Speaking purely about scrolls, the fastest way to move data around on the ... d ; now need to get hl to point at pixel row above
    pixel, or moving to a push/pop solution ... , which third of the display
    SSS = (0..7) scan line, pixel ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... able to adopt something like the C64 addressing scheme, in which the ... better than the present implementation which is moderatly fast for a ... that would limit smooth pixel movements.
    - The fastest way to move from a ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... better than the present implementation which is moderatly fast for a ... , but that would limit smooth pixel movements.[/QUOTE]
    Looks like ... =mcleod_ideafix;511425]- The fastest way to move from a scan to the next / previous ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... able to adopt something like the C64 addressing scheme, in which the ... better than the present implementation which is moderatly fast for a ... that would limit smooth pixel movements.
    - The fastest way to move from a ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 1 byte per pixel, then a renderer which would take that ... you stored 1 pixel per byte, fastest way to scroll sideways would ... you stored 2 bytes per pixel, fastest way to scroll sideways would be ... br /> [*] Whenever you need to draw a pixel on the buffer, you ...
    Einar Saukas Einar Saukas December 2014 Development
  • Is there a way to implement that Gigascreen option of emulators on real speccy ?Well the topic sets my dummy question... Is there any hardware way to avoid that flickering on a typical RGB monitor or TV? ;) [ This Message was…

    Well the topic sets my dummy question...

    Is there any hardware way to avoid that flickering on a typical RGB monitor or TV?

    ;)


    [ This Message was edited by: Anestis on 2004-07-02 16:19 ]
    Anestis Anestis July 2004 Sinclair Miscellaneous
  • To people who post "name this game" topicsIt would help us to decide which Topics to open if they at least stated the genre(s) of the game [B]in the Subject[/B]. e.g. * platform * shoot-em-u…

    It would help us to decide which Topics to open if they at least ... our memories and induce us to read the Topic.

    andrewbroad andrewbroad October 2004 Games
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    What is the fastest way to see if a point is in a rectangle.

    e.g rectangle is 10,10 100,10 100,40 10,40

    how do i know if a point (e.g 20,20) is in the rectangle, as fast as possible in assembly
    robpearmain robpearmain March 2005 Development
<1234567…34>

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