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<1…891011121314…34>
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... +3, which has slightly different decoding, and wasn't tested on ... . Not a problem on the +2A/+3 machines but try running ...
    Woody Woody February 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... of values to port FD! If Partial Decoding is off then the ... 't work. With partial decoding on in 128k/+2 mode ... /> So Fairlight crashes without Partial Decoding but PitFighter crashes with Partial ... Decoding.

    So which ...
    Unique Unique March 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... +2A/+3. See the FAQ for details of how the port decoding ...
    Jon Needle Jon Needle March 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... because I had disabled partial decoding to allow Pitfighter to run ... non +2A/+3 models.

    Fairlight 128k *needs* partial decoding (every ... /> I've now set partial decoding on by default and if ... the Fairlight 128k TZX in +2A/+3 mode and it crashes ...
    Unique Unique March 2005 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Woody;175128]blah[/QUOTE]

    Here he is! :)

    Edit:

    Here's the other info: A bit quick otherwise it'd have been weekend.

    table a1f6
    ========

    (this will need relocating/updating ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Spectrum +3 Problem & A Modification IdeaThis is a dual post. And it's also my first post, so I apologise if I get stuff wrong lol. My mate bought a Spectrum +3. I'm unsure about how many d…

    ... "Uncommited Logic Array", although the +2a/3 has a "Gate Array ... ". Only source is a dead +2a/3. The PC doesn't ... (via tape and beeper), memory decoding etc

    This thread ...
    DEATH DEATH March 2007 Hardware
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... $4c, $78, $d8, $9d, $2a, $1b, $e0, $0b
    defb ... , $c0, $75, $09, $d9, $fd, $df
    defb $4e, $ec ... , $29, $ec, $21, $30, $fd, $0e
    defb $3d, $0d ... , $18, $3d, $ec, $21, $fd, $8f
    defb $b4, $ec ... $26, $ec, $0d, $47, $fd, $94, $5f, $ec
    defb ...
    FrankT FrankT July 2007 Games
  • Beeper octave range...A dumb question, I know, but I've found two conflicting sources of information on the octave range of the Sinclair beeper. I suppose I'm being a lit…

    Spectrum +2A/+3 only :p

    [ ... /> ld a,#1F
    out (#FD),a

    FillRam: ld ...
    Woody Woody April 2008 Sinclair Miscellaneous
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... 4) The +3 (and therefore +2A/B) modified the NMI routine ... that writes to port $FD is in trouble as that ... models (I think the +2A and +2B models are software ... />
    11) The +3/+2A/B models have port $1FFD ... 128/+2 and +3/+2A machines. Annoyingly the syntax ...
    Jimmy Jimmy June 2008 Games
  • RAM paging and port usageDear users and developers, I'm just trying to find some detail information about RAM paging on the Spectrum 128 and later models, especially those a…

    ... paging.

    [QUOTE]Spectrum +2A and +3:
    if port ... 're ignoring port decoding again (note that the decoding of "port 0x7ffd ... 1 of "port 0x1ffd" (port decoding again), the TR-DOS ROM ...
    Philip Kendall Philip Kendall June 2008 Hardware
  • Frightmare rzxI have watched recording of Frightmare recently: [url]http://www.rzxarchive.co.uk/f/frightmare.rzx[/url] Do you also have the impression the the gu…

    ... , $ff, $0d, $1f, $15, $1a, $2a, $2b, $2c
    9b4f: defb ...
    pushHL pushHL December 2008 Games
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... /> [code]
    F3 DI
    2A 3D 5C LD HL,(5C3Dh ... /> F9 LD SP,HL
    FD CB 01 A6 RES 4 ...
    John Elliott John Elliott December 2008 Sinclair Miscellaneous
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... ?
    This game crash on +2A machines. FAIRLIGHT 128 use uncomplette ... /> LD A,#13
    OUT (#FD),A = OUT #13FD,#13 (work ... on ZX128, but on +2A is used writed value to ... fix this OUT commands for +2A, but game don't work ... fairlight on any ZX 128 /+2A
    velesoft velesoft September 2009 Games
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... /> This game crash on +2A machines. FAIRLIGHT 128 use uncomplette ... LD A,#13
    OUT (#FD),A = OUT #13FD,#13 ( ... on ZX128, but on +2A is used writed value to ... this OUT commands for +2A, but game don't ... fairlight on any ZX 128 /+2A[/QUOTE]

    Ahhhhhh ...
    ZnorXman ZnorXman September 2009 Games
  • Is this worth a punt?[URL="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=370259701244&ssPageName=STRK:MEWAX:VRI"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&it…

    +2A is basicily a +3 in ... can plug in an Amstrad FD-1 drive in the back ...
    Hercules Hercules September 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... will malloc FILE structs and FD structs directly.

    sp1 ... 128k spectrums (except the +3/2A) can only bank ram into ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... , $38, $35, $32, $2F, $2C, $2A, $27, $25, $23, $21, $1F ... increased the range with an $fd as the lowest note, and ... , $38, $35, $32, $2F, $2D, $2A, $28, $25, $23, $21, $20 ...
    FrankT FrankT June 2010 Announcements
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... possible, at least on pre +2A/+3 Spectrums, which have a ... vectorized interrupts?

    - Port decoding. I'm assuming that ZXI ... devices will perform complete bus decoding, and will take into account ...
    mcleod_ideafix mcleod_ideafix July 2010 Hardware
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... code LD A,#7F + OUT (#FD),A and similar variants. But ... port #7FFD on ZX128/+2/+2A/+3 and game crash or ... possibility load in ZX128/+2/+2A/+3 models but exist also ...
    velesoft velesoft October 2010 Hardware
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... code LD A,#7F + OUT (#FD),A and similar variants. But ... port #7FFD on ZX128/+2/+2A/+3 and game crash or ... possibility load in ZX128/+2/+2A/+3 models but exist also ...
    daznic daznic October 2010 Hardware
  • Alien8 will not run on Divide?I can't seem to get Alien8 running on my 128+ with Divide. I have the original tape and have loaded into an emulator to create a snapshot, (.z80) an…

    ... code LD A,#7F + OUT (#FD),A and similar variants. But ... port #7FFD on ZX128/+2/+2A/+3 and game crash or ... possibility load in ZX128/+2/+2A/+3 models but exist also ...
    velesoft velesoft October 2010 Hardware
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... ld bc, $1ffd ; 5b0d 01 fd 1f $0ats
    out (c ... ld bc, $7ffd ; 5b14 01 fd 7f $0ats
    out (c ... ld bc, $1ffd ; f394 01 fd 1f $0ats
    out (c ... ld bc, $7ffd ; f39b 01 fd 7f $0ats
    out (c ... 2 and port $1ffd for +2A/+3 - nice description from ...
    jp jp January 2011 Games
  • Zombie Zombie Loading SchemeA quick check of the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005866"]Zombie Zombie[/URL] loader identifies it's the RAPID LOADING SYS…

    ...
    ld d, iyh ; 5d32 fd 54 $08ts
    ld e ... , iyl ; 5d34 fd 5d $08ts
    ld hl ...
    defm " * ESPRIT" ; 5de4 20 2a 20 45 53 50 52 ...
    jp jp February 2011 Infoseek database
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... return value FF as ZX128+2A. Keyboard use same layout as ... these?)
    [*]I/O ports decoding (ideally describing any [I]partial ... decoding[/I])
    [*]I/O port [ ...
    zub zub March 2011 Hardware
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... x2 O TV * * * *
    Spectrum +2A 1988 UK 3.5469 64K ... full lower-byte I/O decoding, and extended video modes.
    chev chev April 2011 Sinclair Miscellaneous
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... , 0 minutes)
    +3 Basic / +2A: 1562448 (8 hours, 40 minutes ... full lower byte I/O decoding so even if you use ... lazy decoding hardware with it (like the ...
    chev chev April 2011 Sinclair Miscellaneous
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... dealing with the spiders, or decoding the messages found on bits ...
    DJNZ $7AE7 ; 7AE8 10 FD

    ;[b][color=red ...
    Battle Bunny Battle Bunny June 2011 Games
  • NEW KEMPSTON interface for ZXHi. Lotharek has released a new KEMPSTON interface for people who doesn't need AY on-board and want to have some really small device. [url]http:/…

    ...
    It currently uses partial decoding for Kempston (xx0xxxx1) and Fuller ... perform a more issue-free decoding, if needed.

    2A/+3, Sinclair and Protek ... inhibit normal keyboard function. +2A/+3 is incompatible with any ...
    mcleod_ideafix mcleod_ideafix August 2011 Hardware
  • Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…

    ... ix, (l_f00c) ; f013 dd 2a 0c f0 $14ts
    ld ... ix, (l_f00c) ; f08e dd 2a 0c f0 $14ts
    l_f092 ... : ld hl, (l_f002) ; f0be 2a 02 f0 $10ts
    ld ... jr nz, l_f0f0 ; f0f1 20 fd $07/$0cts
    l_f0f3: ... : ld hl, (l_f00e) ; f139 2a 0e f0 $10ts
    ld ...
    jp jp October 2011 Development
<1…891011121314…34>

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