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ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…
... to an entire vertical pixel screen line at a time. As an example, here's ... a,a ; select accelerator screen blt mode
ld (hl),a ; store vertical line at destination ... -
Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…
... through the sprite graphic one line at a time
ld h,(ix+ ... byte
ld (hl),a ;a, the screen address, is loaded with ... line of sprite
ld a,(hl) ;we load screen address with a ... ,66
seed defw screen ;screen address table pointer, table below ... -
Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…
oh.....nearly forgot:
Invasion of the Body Snatchas by CRYSTAL.
Black border loading, with the Screen$ loading a line at a time. When the screen was full the game had finished loading.
I quite liked that one! -
Hardware Development/DesignsYou may have read my post about the joystick I built out of MECCANO for my +3, I am now working on an anologue Scanner!!!! also built out of MECCANO …
I believe I have a solution to the design flaws ... (to move the paper one line at a time) over a flouresent tube, and through ... of rollers, an LDR or a Phototransistor would then track up ... be painfully slow to scan a whole screen into the spectrum, and ... -
Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…
... />
ScreenToAttr:
; converts a screen address to an attribute address ... is erased and redrawn
; a line at a time. Although this may seem wasteful ... display.
; de = screen address to draw at.
; a MUST be zero ... -
Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…
... presses and drawing them to a back buffer every 1/25th ... draw the backbuffer to the screen a line at a time (192 lines of 20 chars ... copied to the screen hence allowing the smooth clipping at the edge ... of the screens.
Although this takes a ... -
Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…
... bringing up the screen - the first time I saw Fighting ... (brought up the screen one character square at a time, also later used ... slowly brought up the screen one pixel line at a time and the game had ... brings up the screen attributes in a diamond-type fashion ... -
R Tape Loading ErrorWhat, for your money, was the best and worst loading routine on a Spectrum game? For me: Best: Bugaboo - totally cinematic, built up a real sense …
I liked Rommel's Revenge loader, that built the screen picture a line at a time interleaved with the program data. When the screen finished loading, so had the game. -
Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…
... would be to have your screen$ stored in several parts of ... example, to reveal a third of the screen at a time, you could split ... the screen$ into 6 files ... the same theory for doing a line at a time, but it would require ... -
Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…
... loading, with the Screen$ loading a line at a time. When the screen was full the game ... />
OK I'm spamming a bit here as I have ... !))
I knocked together a save routine for this loader ... -
Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…
... works by moving a line of pixels to the screen one at a time, moving to ... the next line down, counting ... are created one at a time over the course of a game's development ... -
Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…
... that it was filling entire screen bytes at a time rather than individual pixels ... .
Unfortunately that flood fill and all versions of flood ... of memory to fill in a large empty area at 256x192 resolution. This ... -
Text Adventure Vector graphicsI've often wondered what the memory cost of graphics in a text adventure was. If you were to hazard a guess, how many bytes would it be possible to …
... fill a large area. This version fills entire screen bytes at a time and uses a ... breadth first approach that allows it to pattern fill ... the direction of supporting a subset of the svg ... of which were mentioned here a while ago. Also nathan ... -
ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…
... do know that the Spectrum screen is a bitmapped one and not ... screen, it will however put what appears to be a very short line ... of 8 pixels on the screen (since ... 8 bytes to the screen one at a time incrementing your Screen address MSB each ... -
Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…
... through the sprite graphic one line at a time
ld h,(ix+ ... byte
ld (hl),a ;a, the screen address, is loaded with ... line of sprite
ld a,(hl) ;we load screen address with a ... ,66
seed defw screen ;screen address table pointer, table below ... -
Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…
... be filled, which if a full screen fill is happening is proportional to ... fill an entire screen.
Other features: it fills entire screen bytes at a time ... rather than individual pixels. It does not recompute screen ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... through the sprite graphic one line at a time
ld h,(ix ... /> here2 ld hl,(seed) ;screen address table pointer
dec ... ,0
seed defw screen ;screen address table pointer, table below ... or before, sprite misses third screen segment later
defw ... -
Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…
... of pure genius" spectrum screen (and then for the vertically ... to be drawing column at a time as it increases the ... screen one line at a time, so you want to be drawing areas a pixel row at a time ... ll look crap. Your screen arrangement punishes you for trying ... -
Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…
... want to be drawing column at a time as it increases the likelyhood ... screen one line at a time, so you want to be drawing areas a pixel row at a time ... WANT "to be drawing areas a pixel at a time". I would wait (or ... -
Dizzy, Prince Of The YolkFolk: Alternate loading screen?Hi, Please have a careful look at the new Dizzy remake teaser (seconds 0:42-0:52) [youtube]LGW53914gDk[/youtube] That certainly looks like a [b]*r…
... to look like a Spectrum screen with attribute clash (look at the yellow ... on the real screen - it's on a black background and the ... faking loading a screen as it loads the PAPER colours one pixel line at a time. -
Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…
... PUSH to write into the screen is faster than LDIR, but ... ll be drawing up half a line at a time in reverse order, you might ... reverse order but advancing line-by-line down the screen, you may collide ... with the raster twice, once on one line ... -
Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…
... of memory to hold a working screen. It should be bigger ... line-by-line, instead of trying to match the Spectrum's screen ... each line within your actual screen window and just copy one line at a time ... preparation on the hidden screen on a 128K and just page ... -
real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…
... depending on the fill area and shape. At one pixel ... Faster algorithms plot 8 pixels at a time (one screen byte). Chris Pile published ... An 8-pixel at a time black flood fill can get away ... as fast. A pattern flood fill going byte at a time and breadth first ... -
next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…
... A.
@ Battle Bunny, for moving down the screen one pixel line at a time ... , typically a variation of this is ... used:[code] ;HL=screen address ... -
What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…
... a series of PUSH instructions to paint the blocks across the screen ... need to do one line at a time, re-loading the block ... pattern graphics each time. But you can ... using a hidden screen, you can do the top line of ... go, then the second line, etc. There I ... -
Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…
... a line at a time from the tap and scrolls it down the screen as a new line ... is loaded on the top line. Stops when a screen ... , you may need to do a PAUSE 0 before assembling above ... to remember some kind of a bug like this was fixed ... -
The first speccy game you ever clapped eyes onMine was Jet Set Willy round an old mates house back in the early 80's, I was mesmerized!
Pssst! I think. On a black and white telly. I loved the way the loading screen appeared one line at a time....! -
What 80's games authors are here?I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other…
... around on the screen with no programming at all. But ... I'll definitely take a look at the stuff you' ... around with stuff myself. A full rewrite of Survivors ... that the biggest issue at the time is that it ... you had to type in a line at a time, and of course, errors ... -
Show some love for the Magnum Light GunI remember the reviews were mixed, but in hindsight I suspect the negativity was a result of the quality of some of those initial six games. I recal…
... screen is a matrix. The control circuits update this matrix a line or row at a time ... inside of the glass screen to glow brightly. As ... brightness decreases with time.
A good light gun ... across left to right one line at a time, building up the image ... -
Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…
... basically want to make a traditional vertical shooter like ... in the offscreen region at the top of the ... gets scrolled down one line at a time until 16 have passed, ... then another line of tiles is read ... before it was drawn to screen.
...