World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.152s
<1234567…34>
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... to an entire vertical pixel screen line at a time. As an example, here's ... a,a ; select accelerator screen blt mode
    ld (hl),a ; store vertical line at destination ...
    glancaster glancaster April 2006 Hardware
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... through the sprite graphic one line at a time
    ld h,(ix+ ... byte
    ld (hl),a ;a, the screen address, is loaded with ... line of sprite
    ld a,(hl) ;we load screen address with a ... ,66
    seed defw screen ;screen address table pointer, table below ...
    R-Tape R-Tape January 2011 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    oh.....nearly forgot:

    Invasion of the Body Snatchas by CRYSTAL.

    Black border loading, with the Screen$ loading a line at a time. When the screen was full the game had finished loading.

    I quite liked that one!
    chaosmongers chaosmongers July 2003 Games
  • Hardware Development/DesignsYou may have read my post about the joystick I built out of MECCANO for my +3, I am now working on an anologue Scanner!!!! also built out of MECCANO …

    I believe I have a solution to the design flaws ... (to move the paper one line at a time) over a flouresent tube, and through ... of rollers, an LDR or a Phototransistor would then track up ... be painfully slow to scan a whole screen into the spectrum, and ...
    guesser guesser September 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />

    ScreenToAttr:
    ; converts a screen address to an attribute address ... is erased and redrawn
    ; a line at a time. Although this may seem wasteful ... display.
    ; de = screen address to draw at.
    ; a MUST be zero ...
    robpearmain robpearmain October 2004 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... presses and drawing them to a back buffer every 1/25th ... draw the backbuffer to the screen a line at a time (192 lines of 20 chars ... copied to the screen hence allowing the smooth clipping at the edge ... of the screens.

    Although this takes a ...
    robpearmain robpearmain December 2005 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... bringing up the screen - the first time I saw Fighting ... (brought up the screen one character square at a time, also later used ... slowly brought up the screen one pixel line at a time and the game had ... brings up the screen attributes in a diamond-type fashion ...
    JonNorth JonNorth May 2006 Games
  • R Tape Loading ErrorWhat, for your money, was the best and worst loading routine on a Spectrum game? For me: Best: Bugaboo - totally cinematic, built up a real sense …

    I liked Rommel's Revenge loader, that built the screen picture a line at a time interleaved with the program data. When the screen finished loading, so had the game.
    Winston Winston February 2007 Games
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... would be to have your screen$ stored in several parts of ... example, to reveal a third of the screen at a time, you could split ... the screen$ into 6 files ... the same theory for doing a line at a time, but it would require ...
    icabod icabod October 2007 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... loading, with the Screen$ loading a line at a time. When the screen was full the game ... />
    OK I'm spamming a bit here as I have ... !))

    I knocked together a save routine for this loader ...
    Kilby Kilby November 2008 Games
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... works by moving a line of pixels to the screen one at a time, moving to ... the next line down, counting ... are created one at a time over the course of a game's development ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    ... that it was filling entire screen bytes at a time rather than individual pixels ... .

    Unfortunately that flood fill and all versions of flood ... of memory to fill in a large empty area at 256x192 resolution. This ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Miscellaneous
  • Text Adventure Vector graphicsI've often wondered what the memory cost of graphics in a text adventure was. If you were to hazard a guess, how many bytes would it be possible to …

    ... fill a large area. This version fills entire screen bytes at a time and uses a ... breadth first approach that allows it to pattern fill ... the direction of supporting a subset of the svg ... of which were mentioned here a while ago. Also nathan ...
    Alcoholics Anonymous Alcoholics Anonymous August 2010 Development
  • ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…

    ... do know that the Spectrum screen is a bitmapped one and not ... screen, it will however put what appears to be a very short line ... of 8 pixels on the screen (since ... 8 bytes to the screen one at a time incrementing your Screen address MSB each ...
    Turkwel Turkwel September 2010 Sinclair Miscellaneous
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... through the sprite graphic one line at a time
    ld h,(ix+ ... byte
    ld (hl),a ;a, the screen address, is loaded with ... line of sprite
    ld a,(hl) ;we load screen address with a ... ,66
    seed defw screen ;screen address table pointer, table below ...
    Digital Prawn Digital Prawn January 2011 Development
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... be filled, which if a full screen fill is happening is proportional to ... fill an entire screen.

    Other features: it fills entire screen bytes at a time ... rather than individual pixels. It does not recompute screen ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Basic
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... through the sprite graphic one line at a time
    ld h,(ix ... /> here2 ld hl,(seed) ;screen address table pointer
    dec ... ,0
    seed defw screen ;screen address table pointer, table below ... or before, sprite misses third screen segment later
    defw ...
    R-Tape R-Tape February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... of pure genius" spectrum screen (and then for the vertically ... to be drawing column at a time as it increases the ... screen one line at a time, so you want to be drawing areas a pixel row at a time ... ll look crap. Your screen arrangement punishes you for trying ...
    AndyC AndyC February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... want to be drawing column at a time as it increases the likelyhood ... screen one line at a time, so you want to be drawing areas a pixel row at a time ... WANT "to be drawing areas a pixel at a time". I would wait (or ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Dizzy, Prince Of The YolkFolk: Alternate loading screen?Hi, Please have a careful look at the new Dizzy remake teaser (seconds 0:42-0:52) [youtube]LGW53914gDk[/youtube] That certainly looks like a [b]*r…

    ... to look like a Spectrum screen with attribute clash (look at the yellow ... on the real screen - it's on a black background and the ... faking loading a screen as it loads the PAPER colours one pixel line at a time.
    joefish joefish November 2011 Support files
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... PUSH to write into the screen is faster than LDIR, but ... ll be drawing up half a line at a time in reverse order, you might ... reverse order but advancing line-by-line down the screen, you may collide ... with the raster twice, once on one line ...
    joefish joefish January 2012 Sinclair Miscellaneous
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... of memory to hold a working screen. It should be bigger ... line-by-line, instead of trying to match the Spectrum's screen ... each line within your actual screen window and just copy one line at a time ... preparation on the hidden screen on a 128K and just page ...
    joefish joefish May 2012 Development
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... depending on the fill area and shape. At one pixel ... Faster algorithms plot 8 pixels at a time (one screen byte). Chris Pile published ... An 8-pixel at a time black flood fill can get away ... as fast. A pattern flood fill going byte at a time and breadth first ...
    Alcoholics Anonymous Alcoholics Anonymous August 2012 Sinclair Basic
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... A.

    @ Battle Bunny, for moving down the screen one pixel line at a time ... , typically a variation of this is ... used:[code] ;HL=screen address ...
    Hikaru Hikaru September 2012 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... a series of PUSH instructions to paint the blocks across the screen ... need to do one line at a time, re-loading the block ... pattern graphics each time. But you can ... using a hidden screen, you can do the top line of ... go, then the second line, etc. There I ...
    joefish joefish October 2012 Development
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ... a line at a time from the tap and scrolls it down the screen as a new line ... is loaded on the top line. Stops when a screen ... , you may need to do a PAUSE 0 before assembling above ... to remember some kind of a bug like this was fixed ...
    FrankT FrankT June 2013 Emulators
  • The first speccy game you ever clapped eyes onMine was Jet Set Willy round an old mates house back in the early 80's, I was mesmerized!

    Pssst! I think. On a black and white telly. I loved the way the loading screen appeared one line at a time....!
    JeffB JeffB July 2013 Games
  • What 80's games authors are here?I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other…

    ... around on the screen with no programming at all. But ... I'll definitely take a look at the stuff you' ... around with stuff myself. A full rewrite of Survivors ... that the biggest issue at the time is that it ... you had to type in a line at a time, and of course, errors ...
    Farflame Farflame December 2013 Sinclair Miscellaneous
  • Show some love for the Magnum Light GunI remember the reviews were mixed, but in hindsight I suspect the negativity was a result of the quality of some of those initial six games. I recal…

    ... screen is a matrix. The control circuits update this matrix a line or row at a time ... inside of the glass screen to glow brightly. As ... brightness decreases with time.

    A good light gun ... across left to right one line at a time, building up the image ...
    1024MAK 1024MAK June 2014 Hardware
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... basically want to make a traditional vertical shooter like ... in the offscreen region at the top of the ... gets scrolled down one line at a time until 16 have passed, ... then another line of tiles is read ... before it was drawn to screen.

    ...
    Atari_Jetman Atari_Jetman September 2015 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
fill 3.1K 3.7K
screen 45.8K 73.8K
line 19.4K 33.7K
at 189.3K 276K
a 589.5K 1.7M
time 105K 136K

Related Threads

  • A clever method of using a single 8-bit register to be used for two things at a timeI don't know if this is the way the SAVE routine in the Spectrum works. Anyway, this is what I've learned today.<br /> <br /> I've been commented the…
  • A Spectrum, a couple of felt tip pens and a lot of free time on Sunday afternoons...In my opinion the best part of having a Spectrum was drawing a game map of the latest Ultimate game in the back page of my geography text book thereb…
  • I've finally bought a Spectrum at a boot sale!I do rather well at boot sales collecting games carts for consoles, but for some reason, I have never,ever,ever seen a Spectrum for sale second hand …
  • I NEED A HAND FINDING A 3D CHESS GAME......WITH A HAND IN ITOk.Firstly - It's not one of the chess games in the archive with the word chess in the title.<br /> ##(Although - The ChessMaster2000 LOOKS very fami…
  • HELP!!! i need help turning a .wav files into a .tzx. im a new beginnerhi there. i hope anyone doesnt think im thick or owt but im having trouble in find the right program or the know how to convert all my 8bit mono .wav…
  • need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…
  • I'm thinking of performing a song at a small show will u help me ?As i said in the title, i am thinking of singing The Kooks She moves in her own way, but i don't want to make a complete arse of myself so if i email…
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will<br /> clear the first 20 rows of the Spectrum's display<br /> (or any number of rows or columns) . …
  • There comes a time in a mans.........There comes a time in a mans life when he gets to a cross road, shall he turn left or right, he waits, unsure...pulls a fockin carrot out from his as…
  • Free to a good home - Anyone in South Wales want a pile of Spectrum Games and a +3?Bit of an emergency - I'm moving out in a hurry and I don't have time to sell these!<br /> <br /> Is there anyone in South Wales who wants a fairly b…

Related Searches

  • create a batch file screen
  • composite screen goes yellow after a while
  • screen goes yellow after a while
  • finding a character on screen
  • scroll screen down one line
  • basic fill screen
  • plot a straight line
  • fill a line
  • screen buffer time
  • screen buffer compare time
  • detect a word string on the screen
  • time stood still loading screen
  • hangs at startup screen
  • screen memory next line
  • get a tzx file to rewind at the end
  • fastest way to clear a screen
  • input line a
  • copying a screen in zx basic 1 second
  • printing at the bottom of screen
  • fill a screen

Copyright © 2024 World of Spectrum