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Search Again :: Adv Search 1000 results in 0.020s
<1…11121314151617…34>
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... me, I can't find ANY guide or reference to ... URL] is the place to find library documentation. Writing documentation ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"] ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... />
    Features:
    21 !!!!! masked sprites !!
    Realistic representation of the ... /> Goals:
    Goooooaaaalllll !!!!!
    And find the Golden Bra.

    apenao apenao January 2010 Games
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... answered, and I can't find the post. How are Google ... every document they have to find that word - they have a ... 'll add some randomly moving sprites that cock up the progress ...
    gasman gasman February 2010 Chit chat
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    [QUOTE=Paradigm Shifter;426296]Yeah, I realised I had got your plan wrong (see edits in my first post).[/QUOTE]
    plan that sucks. want to have DD at 25fps, looks much more like 17.5 fps unless i find way how to have preshifted sprites in memory.
    Fikee Fikee February 2010 Development
  • Skooldaze and Back to Skool on the CPC?Did Skooldaze and/or Back to Skool ever come out on the Amstrad CPC? Or on any machine other than the Spectrum or C64? I'm curious to see any differe…

    ... C64 and I can't find any for the CPC.[/QUOTE ... of moving people in it.. sprites.. you'd have to have ...
    fog fog February 2010 Games
  • smoking pangsno it's not a brand new version of pang :D I was out yesterday and got a wiff of a ciggy.. it's been since last June I stopped, but aggh! today has …

    Im going to check the archive in a minute but I probably won't find it - can anyone remember the speccy game about giving up smoking? Im sure I played it off here. there's about 4 stages one of them possibly involving shooting little cig sprites?
    def chris def chris February 2010 Chit chat
  • smoking pangsno it's not a brand new version of pang :D I was out yesterday and got a wiff of a ciggy.. it's been since last June I stopped, but aggh! today has …

    ... but I probably won't find it - can anyone remember the ... possibly involving shooting little cig sprites?[/QUOTE]

    Nicotine Nightmare ...
    Jumping Stack Jumping Stack February 2010 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... it.

    What I find is the most time consuming ... you design as you may find parts of some tiles tend ... may be how it handles sprites. Preshifting does make it smooth ... sort of masking so the sprites could pass over backgounds rather ...
    BiNMaN BiNMaN February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to the bubble or falling sprites probably needs to be ... sort of masking so the sprites could pass over backgrounds ... a Spectrum ROM, or preferably find an emulator author who wanted ... the ability to flip patrolling sprites depending on their direction.[/QUOTE ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... work for me to enable sprites to pass behind blocks on ... a Spectrum ROM, or preferably find an emulator author who wanted ... which is more expensive preshifting sprites or having a routine that ... also depend on how many sprites are to be included in ...
    BiNMaN BiNMaN February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... solving how to have all sprites in memory and still have ... not good i have to find another solution.

    ... game
    - limit variety of sprites: that means anything from removing ... enemies to sharing graphics between sprites - same legs again at ...
    Fikee Fikee March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    Long-term, I find the demo scene disappointing. They' ... so you could add some sprites over whatever background effect, then ...
    joefish joefish March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... on sprites/FLP/DYCP scrollers, colour patterns etc.), something I find lacking ...
    XTM of TMG XTM of TMG March 2010 Development
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    ... snoop the data bus to find out what is written to ... of scroll, tons of hardware sprites, etc.)

    There's ... ( perhaps a V9958 ) that overimposes sprites and the stuff you like ...
    mcleod_ideafix mcleod_ideafix March 2010 Hardware
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... if you want to do sprites... but anything else..."
    It ... more damning than that. Must find the original quote (Crash issue ...
    csmith csmith March 2010 Sinclair Miscellaneous
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... if you want to do sprites... but anything else..."
    It ... more damning than that. Must find the original quote (Crash issue ...
    Matt_B Matt_B March 2010 Sinclair Miscellaneous
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... for Alien 3. Nice chunky sprites too :)

    [url]http ... />

    I can't find any videos for Hudson Hawk ...
    retrogod retrogod March 2010 New game ideas
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... how to do it. I find self-modifying code is much ... screem updates. To accomplish this sprites have to be divided into ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... above.

    You will find by examining the bits layout ... as many ways to draw sprites to pixel precision as there ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to be able to move sprites left, right, up, down 1 ... looked well choppy, now I find to smooth it out I ...
    dm_boozefreek dm_boozefreek March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to be able to move sprites left, right, up, down 1 ... looked well choppy, now I find to smooth it out I ... import function for tiles and sprites.
    user could load a ...
    Fikee Fikee March 2010 Development
  • S.e.u.dShoot em up designer by Jonathan Cauldwell. Does anyone on here use this fantastic utility ?

    ... i've been meaning to find more time to have another ... struggled to get the bonus sprites on screen alongside an attack ...
    sirclive1 sirclive1 April 2010 Games
  • Why do you love Willy? Can you help?Hi all, I'm currently finishing the first year of my Foundation Degree in Computer Enterprise (MMU) and for one of my last assignments, I'll be usin…

    ... was filled with wacky colourful sprites and new layouts to negotiate ... the best you will ever find. Somehow, you always believe you ...
    jonathan jonathan April 2010 Chit chat
  • new shooter[URL="http://www.youtube.com/watch?v=8gzUUQnUppY"] [/URL]

    ... much in the game. The sprites may remain the same, just ... ironically only a gay would find entertaining :) )
    Ralf Ralf May 2010 Development
  • new shooter[URL="http://www.youtube.com/watch?v=8gzUUQnUppY"] [/URL]

    ... Commando i'm just killing sprites, soldiers, no race/religion or ... anything, just sprites.

    If in Rambo ... so.

    I just find it stupid someones done some ...
    psj3809 psj3809 May 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... :

    [LIST=1]
    [*]Sprites don't seem to move ... full frame rate.
    [*]I find the inertia/gravity not as ...
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... assembler, please debug the program, find the output routines (there are ... perform switching of two complementary sprites in motion both horiz. and ... scroll and/or a zillion sprites to move. Display routines can ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... 3-colour variant of the sprites from [I]Bubble Bobble[/I ... 'm afraid I can't find the TAP file anymore, but ...
    Sadako Sadako June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... quicker in certain circumstances (flipping sprites etc). A lot of the ... for 8 bit machines you find that you have to optimise ...
    AndyC AndyC June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... /> For example, I can't find any asm code that actually ... the background behind the sprites, or includes the sprites. (I did see ... seems to hold how many sprites are covering that tile, so ...
    Gedlion Gedlion June 2010 Development
<1…11121314151617…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
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    John Elliott on April 21
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    harriusherbartio on April 21
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