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Search Again :: Adv Search 1000 results in 0.020s
<1…12131415161718…34>
  • Icons for Ziggy emulator - help anyone?Would anyone be able to help me out in creating some icons for Ziggy emulator? My artistic skills are close to zero and the couple of free icons I'…

    ... , loved your article on graphic sprites on your blog page... learned ... there. If I don't find any help I know where ...
    Arjun Arjun June 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... For example, I can't find any asm code that actually ... () is called. So to find the screen draw code you ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/ ... functions that draw mask sprites, or sprites, load sprites, etc. All will ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... sprites, myth do something similar for fire. im sure you can find ...
    Fikee Fikee July 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... must be about a million sprites that fit the bill. But ... re-use or modify some sprites for another game.

    find useful. If I can just ...
    dm_boozefreek dm_boozefreek July 2010 New game ideas
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... just successfully exported all the Sprites from the guardian table ... is getting some of the sprites from my later JSW ... table, so if I find any good ones I may ... of the giant strip of sprites you get from just ... can export all the regular sprites in quite a short ...
    dm_boozefreek dm_boozefreek July 2010 New game ideas
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... able to get lots of sprites on screen fast. I've ... I have more than 5 sprites on screen.

    Besides ... />
    And I need to find a way to slow down ...
    Timmy Timmy July 2010 Development
  • Colour or Monochrome?The release of the game [B]Cheril Perils [/B]at: [URL]http://www.worldofspectrum.org/forums/showthread.php?t=30403[/URL] made me voice my preferenc…

    ... was unless they were expando-sprites that resembled duplo blocks (ahem ... the owners of each would find a way to tune them ...
    Fizza Fizza July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    Perhaps the sprites could have been better drawn, ... conversion. The only way that sprites could have been brightly coloured ... of sprites on screen. As a programmer, you're looking to find ...
    jonathan jonathan July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... />
    [QUOTE=Ralf;461822]Sprites may be nicely arranged in ... ]the size of the sprites is not an issue, ... presently all enemy sprites would be the same ... as before, the player sprites are slightly taller but ... more CPU power, I find this hard to believe ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... that's a lot of sprites. The bounce lasers probably don ... tables to implement pixel-shifted Sprites and I could just manage ... 6 16x16 sprites at 50fps with that approach ... 'll see if I can find it but WoS search is ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... primarily think the white enemy sprites and transparent line drawn character ... sprites give an unfinished look to ... ink colour used for the sprites could be changed from level ... for one, but can't find any. There was an editor ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ink colour used for the sprites could be changed from level ... resemble the arcade is to find a way to include all ... . Maybe re-draw the player sprites and include proper 16x16 wall ...
    mulder mulder August 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... first demo? But I actually find the up and down easier ... to see one of my sprites sneaked in there, the weird ...
    dm_boozefreek dm_boozefreek August 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... 've done the above are sprites dissappearing of the boundary of ... the fact that suddenly you find that when you jump or ...
    BiNMaN BiNMaN August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... 've done the above are sprites disappearing of the boundary of ... the fact that suddenly you find that when you jump or ... and see what I can find.


    [QUOTE=ewgf ...
    jonathan jonathan August 2010 Development
  • Teenage Mutant Hero TurtlesLoved this port,probe really did an excellent job at this,stands up well with the nes port,bit hard some parts but enjoyable.

    ... of random but very colourful sprites hurl themselves at you from ... of their games that I find nice and easy to play ...
    Graz Graz August 2010 Games
  • ArcadiaJust been re-visiting [URL="http://zxspectrumgames.blogspot.com/2009/10/zx-spectrum-games-arcadia-zx-spectrum.html"]Arcadia[/URL] by the 'original' I…

    ... its time.

    I find it funny looking back at ... it tries to multiplex the sprites...
    merman merman August 2010 Games
  • Speccy Full-Price World Cup: Group GTop 2 games go through to next round. Voting lasts for 1 week.

    ... of diffeent levels and enemy sprites. It is cleverly shaded, colourful ... />
    If, like me, you find it a bit repetitive to ...
    Jumping Stack Jumping Stack August 2010 Games
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... out of scale with the sprites...still, I got a crash ... as I might, I cannot find that loading screen.

    Sock_Shock Sock_Shock September 2010 Chit chat
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... out of scale with the sprites...still, I got a crash ... as I might, I cannot find that loading screen.

    STeaM STeaM September 2010 Chit chat
  • Help! Reverse engineering a Spectrum game[deleted]

    ... to quickly work out where sprites and other graphics are held ... port 0xFE if trying to find sound effect or music code ...
    ccowley ccowley September 2010 Development
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... from my site you will find that it has 8 builds ... , or has the running-jump sprites of previous games.

    bobs bobs October 2010 New game ideas
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... from my site you will find that it has 8 builds ... , or has the running-jump sprites of previous games.

    mickmog mickmog October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... line tools that process the sprites, bitmaps and compress the maps ... (NOT SO BAD!)
    9 - Find someone to provide the code ...
    ASM ASM October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... shut so you have to find another way in:

    sprites for extra colour so the ... contact the original artist to find out about copyright before I ...
    ASM ASM October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... . I will probably use 'code' sprites. The graphics in that PC ... , and BYTE data seperate, the sprites were stored without spaces, just ... need for a CMP... I find that with complex systems, modifications ... and formats all the maps, sprites, fonts and bitmaps in one ...
    ASM ASM October 2010 New game ideas
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... yet. If I can find an old PC I might ... QUOTE]

    I find it amazing that you still ... 32 x 32 pixel sprites depending on the horizontal ... the whole screen with sprites. The only limitation is ... more than twenty sprites per scanline. Sprites are made from ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the white fuzz that follows sprites on black backgrounds due to ... read the monitor driver to find out? how does it know ...
    Roger Jowett Roger Jowett October 2010 Emulators
  • Teodoro no Sabe VolarIt's out! [URL="http://www.retroworks.es/php/game_en.php?id=6"]Go and grab it![/URL] Comment here on in our blog...

    ... so much detail, that I find that the screens are difficult ... character block movement allows the sprites to be multi coloured, and ... - It's more that I find the avatar non-responsive to ...
    sekrets sekrets October 2010 Games
  • Teodoro no Sabe VolarIt's out! [URL="http://www.retroworks.es/php/game_en.php?id=6"]Go and grab it![/URL] Comment here on in our blog...

    ... so much detail, that I find that the screens are difficult ... character block movement allows the sprites to be multi coloured, and ... - It's more that I find the avatar non-responsive to ...
    Alessandro Grussu Alessandro Grussu October 2010 Games
<1…12131415161718…34>

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