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Search Again :: Adv Search 1000 results in 0.020s
<1…13141516171819…34>
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the white fuzz that follows sprites on black backgrounds due to ... /> r-type smooth scorlling ? pixel sprites? interlaced video 384x256 with tv ... a real Spectrum/emulator. I find that I have to create ... fun not being able to find the tools I need... I ...
    ASM ASM November 2010 Emulators
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    I think you'll find that very few MC games ... offset values you could view sprites and characters (provided they were ...
    Turkwel Turkwel November 2010 Games
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... offset values you could view sprites and characters (provided they were ... a 48K uncompresed .SNA file. Find a title screen that has ... game. I could switch off sprites I didn't need or ...
    ASM ASM November 2010 Games
  • Salamander - 2 YS reviewsKonami's Salamander was reviewed in issue 2/88 of Your Sinclair. The rating: 4. Then in issue 12/88 it was reviewed again and scored 8(!). Why YS rev…

    ... monochrome but smoothly moving hardware sprites.

    Character movement isn ... down like that scenery, I find it very off-putting.
    joefish joefish November 2010 Games
  • Crystal Kingdom Dizzy[url]http://cgi.ebay.co.uk/Crystal-Kingdom-Dizzy-ULTRA-RARE-/140476850470?pt=UK_VintageComputing_RL&hash=item20b512a126#ht_500wt_949[/url]

    ... , I did a load of sprites, backgrounds and loading screen sent ... ]

    Would love to find out more about that for ...
    merman merman November 2010 Sales
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /TommyGun/"]TommyGun[/URL] too, but find the editor a bit too ... - good for generating tiles and sprites.

    I used to ...
    stefrobb stefrobb November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /TommyGun/"]TommyGun[/URL] too, but find the editor a bit too ... - good for generating tiles and sprites.

    I used to ...
    sekrets sekrets December 2010 Development
  • New Game: Forest Raider CherryJust a game I've just finished this morning. Consider this as a Christmas present. Help Cherry to find the treasure in the Mysterious Forest. [URL=…

    ... time on Christmas day to find pokes.[/QUOTE]


    sprites, cant wait for your next ...
    ANDREW RYALS ANDREW RYALS December 2010 Games
  • No Jonathan Cauldwell?Happy Christmas to all WOSser! Anyway, I was expecting to see a post by now from Jonathan Cauldwell, announcing his new game; he's been quiet for mo…

    ... those jesters and troubadours who find means to extort income from ... abilities through the manipulation of sprites on the portal of keys ...
    jonathan jonathan December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]The game is using 5 sprites per level and each is ... can just call mallinfo() to find out how much free memory ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... />
    At the moment I find that that SP1 is eating ... that game won't require sprites. I'm not sure yet ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 2. Suitable data compression for sprites and level data (the popular ... be written to only unpack sprites, backgrounds, music, level data ... t deny that people may find it easier to just ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... . Suitable data compression for sprites and level data (the ... (at least) another 8 sprites, and that's without ... a lot when I find a function really getting ... deny that people may find it easier to just ... simple, it gets many masked sprites on screen, and fast. ...
    Timmy Timmy December 2010 Development
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    There's also [URL="http://chuntey.wordpress.com/tag/sprites/"]this[/URL] article on sprites that you may find of use.
    Arjun Arjun January 2011 Wanted
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... its animations. Many of the sprites in [I]Jet Set Willy ... 1 or 2. You'll find your BASIC program soon slows ...
    joefish joefish January 2011 Sinclair Basic
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ... avoiding the 2 or 3 sprites" games never seems to stop ... some point but... i could find some fresh ideas in games ...
    Fikee Fikee January 2011 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the pieces, avoid the few sprites that appear on each screen ... />
    Unless the Spectrum can find new people to play its ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the pieces, avoid the few sprites that appear on each screen ... you can have flicker free sprites moving on screen), 2) it ... example splib2 or SP1 for sprites) demand a lot of memory ... ]
    Unless the Spectrum can find new people to play its ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... incredibly boring, has little, small sprites, was not very good looking ... and polished, and all the sprites rattle along at a smart ... I bought it. Do you find all explore-the-maze-and ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the thing about merging sprites is some general graphic ... />
    By storing sprites as arrays, I meant you ... and y values to find out where the top- ... ) would require 2 or 4 sprites.

    As ... And if you're doing sprites, how about layered screens like ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... think the thing about merging sprites is some general graphic ... do these things already (barring sprites - graphics manipulation is quite easy ...
    [quote]
    By storing sprites as arrays, I meant you ... x and y values to find out where the top-left ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... instance), I thought you might find the following AMOS manual useful ... to work with than the Sprites (BOB commands start at p212 ...
    kgmcneil kgmcneil January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... ).
    [/quote]

    All sprites rotate about the central point ... instance), I thought you might find the following AMOS manual useful ... for my A1200. Aside from Sprites, SpecBAS left AMOS behind a ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... enough compared to pre-shifted sprites. As such there are no ... read Z80 then you'll find it pretty straightforward.

    sprites, waits for the interrupt, runs ... for drawing bytes)
    ;
    ;sprites are 16x16 pixels in size ...
    Turkwel Turkwel February 2011 Development
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... the 80s I couldn't find it amongst the ones that ... 's one with similar looking sprites. I've not played Rick ...
    Battle Bunny Battle Bunny February 2011 Games
  • Jet Set Willy 2What did everybody make of Jet Set Willy 2? I remember at the time i disliked it, I thought it was a cash in, and hated the way they just expanded t…

    ... what DM said about the sprites being limited in colour, but ... the cheat. I can't find that online at the moment ...
    ewgf ewgf February 2011 Games
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... ;520406]I'm trying to find or come up with a ... that can handle large (128x64) sprites.[/QUOTE]

    Have you ... . It should find only differences between two subsequent sprites and write them ...
    tstih tstih March 2011 Development
  • SpecBAS 0.628 now availableFor Windows and Linux (Pandora port coming soon!): [url]http://www.zxspectrum4.net/forum/viewtopic.php?f=6&t=28[/url] Quick list of what's new: [c…

    ... them to mess around with. Sprites need a few new features ... an idea of what they find they need them to do ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... ? do you mean power-ups sprites ? please explain..

    btw ... see it, if you can find it.
    jonathan jonathan March 2011 Games
  • New Game: Flynn's Adventure In Bombland (Demo)Hi All Decided to release a demo version of a new game I'm developing. Got to the stage were most of the code is in place so thought it would be goo…

    ... ... Presentation is good, love the sprites... Don't know if I ... satisfying game that will undoubedly find a good reception here!
    kgmcneil kgmcneil March 2011 Brand new software
<1…13141516171819…34>

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