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Search Again :: Adv Search 1000 results in 0.177s
<1…24252627282930…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... bottom of screen
    ;
    ; On entry, A=character to print
    ; On exit, A/DE ... (DE),A ; Store in screen
    INC HL ; Step to next character line ... ,A
    LD A,(ATTRP) ; Get current attributes
    LD (HL),A ; Set screen ...
    Jonathan Harston Jonathan Harston November 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... been ranting about exactly that on some recruitment forums.

    Anyway, to get on topic, and for Mr Turkwel ... (DE),A ; Store in screen
    INC HL ; Step to next character line ... going to cause you a hell of a lot of problems if ...
    Turkwel Turkwel November 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... screen. Here's a fixed version:
    [code]
    ; FASTPRNT.S - Fast character ... bottom of screen
    ;
    ; On entry, A=character to print
    ; On exit, A/BC ... (DE),A ; Store in screen
    INC HL ; Step to next character line ...
    Jonathan Harston Jonathan Harston November 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... won't be shown on screen to avoid corruption on screen file.)[/QUOTE]
    finding somewhere safe to place ... involved swaping memory about like a jigsaw puzzle! The stack ... .

    Forgetting the screen, a clever piece of PC code ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Salamander - 2 YS reviewsKonami's Salamander was reviewed in issue 2/88 of Your Sinclair. The rating: 4. Then in issue 12/88 it was reviewed again and scored 8(!). Why YS rev…

    ... scrolling done using the character-based screen display, and it certainly ... the graphics are an improvement on the Speccy. In that ... a mix of nicely coloured (1x8 attribute) but jerky character- ... hardware sprites.

    Character movement isn't so bad ...
    joefish joefish November 2010 Games
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... . You can also print on lines 22 and 23 ... it does not use a character matrix data to draw ... this works well although a few characters look strange ... [*]It seems to draw on the screen i.e. you can ... results simply copied to the screen
    [*]Finally, although ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... 8 x 8 pixel sprite on screen.


    ; ... />
    and a,11111000b ; Calculate X character offset
    rrca ;
    a,l
    add a,c ; Add X character offset
    ld l,a ...

    ld a ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... 8 x 8 pixel sprite on screen.


    ; & ... br /> and 11111000b ; Calculate X character offset
    rrca ;
    ... a,l
    add a,c ; Add X character offset
    ld l,a ...

    ld a ...
    ASM ASM November 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... add a "redefine keys" screen. If this was a serious attempt at a ... is no universal agreement on a definitive set of keys ... highly refined and optimised for a small memory footprint.
    ... needed to have a bottom pair of blank character squares underneath ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... bytes per character square on screen. That's 7680 bytes for a full size ... each individual character to any spot on screen. Eg, you may want a 24x16 ... area for the game and a ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... spritepack each character cell on screen is represented by a 4-byte update ... struct if the location on screen of each struct is ... Your function could store a new character code there by modifying ... or draw the character cell with a call to sp1_InvUpdateStruct() ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... In spritepack each character cell on screen is represented by a 4-byte update ... update struct if the location on screen of each struct is ... added a 5K song, a 5K sword, an extra sprite on screen, another ... it gets many masked sprites on screen, and fast. Even if ...
    Timmy Timmy December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... the righthand-side of the screen. That way you don't ... extreme bottom-right of the screen into the dumbell and then ... losing a life, that is very tight indeed. Well done on finding that ... that huge jump across the screen from left to right. I ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... that appear on each screen, game. Content wise it's on a par ... can keep up with a simple flip-screen game written 27 ... (in a few minutes you can have flicker free sprites moving on screen ... forum how some programmers are finding their ambitions frustrated by lack ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... a cut back in the number of sprites you can have on screen ... For example, sp1 never draws a character square more than once and ... If several sprites overlap, the character squares they occupy only get ... does one draw operation per character square.

    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Retro Gamer Issue 86 - The cover's a bit special![IMG]http://desmond.yfrog.com/Himg615/scaled.php?tn=0&server=615&filename=dekmj.jpg&xsize=640&ysize=640[/IMG]

    ... the rest is a page and a half of one screen shot of ... pieces anyway, whether on a real life board or on a computer game (I ... Psion Chess), and perhaps a Speccy character enabled version of PSI Chess ... onscreen menus, or at least on-screen prompts, as to do many ...
    ewgf ewgf January 2011 Chit chat
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... , but needs more resources on the ULA side to address ... you can use even coordinates on the X axis, but that ... the next / previous, inside a character cell: a 8-bit INC / DEC.
    screen divided into three horizontal blocks ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... had no problems with columnized screen.

    [QUOTE=mcleod_ideafix; ... can swap the actual tracks on the mainboard with the ... the next / previous, inside a character cell: a 8-bit INC / DEC.
    on them.

    Not ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... , but needs more resources on the ULA side to address ... you can use even coordinates on the X axis, but that ... the next / previous, inside a character cell: a 8-bit INC / DEC.
    screen divided into three horizontal blocks ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... -writing the attributes on each line of the screen.

    ... the entire height of the screen twice over, every second.
    character squares (or attributes), but if ... if you write a character-space scroll routine for a fast game it ...
    joefish joefish February 2011 Games
  • Is ZX80 really "Z80 only"?The Spectrum has ULA to generate video display. Does the ZX 80 have any kind of processing chips apart from Z80? How is the video display generated o…

    ... unable to work on something and display the screen at the same ... time it takes to read a character from the display file, look ... result to a port you'd be halfway across the screen.
    character in the screen should be output. You ...
    Matt_B Matt_B March 2011 Sinclair Miscellaneous
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... : booting, keyboard, output to screen, cursor handling, scrolling, timer, ... same place. the only character that really moved was ... because there is also a quote character on the letter P. ... shift down
    ;; special character codes are
    ;; 0x01 ...
    tstih tstih March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... :
    ld b, a ; save character
    ld a, (atflg) ; value ... /> getcol:
    ld a, b ; restore character
    cp 64 ; greater ... char on right col

    ; WRITE A CHARACTER TO THE SCREEN
    a character in FONT
    ; ...
    chev chev March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... character at a time, CR scrolling the current row up the screen. Like a ... scroll the paper (window) up on carriage returns.[/quote]
    < ... every time you print a character it has to repeatedly ... routine.

    [/quote]A half width blinking cursor might ...
    chev chev March 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... see if last character was a control
    ld a, (atflg) ; ... nz, fchr ;+ just print a character if it is
    sub ... blgr:
    ld b, a ;+save character
    call 0x0b38 ;+ ... character, check the character will fit on the
    ld (chrad), hl ; screen ...
    chev chev April 2011 Sinclair Basic
  • VIC-20 MegathreadWasn't the VIC-20 just a top machine? Discuss.

    ... />
    It was a damned fine machine, which had ... hours of teenage fun on that machine, but then ... counter numbers on white wheels, covered with a glass screen. The ... glad there is still a fairly large following, the ... when I did, as finding a good one is getting ...
    Alien 8 Alien 8 April 2011 Chit chat
  • VIC-20 MegathreadWasn't the VIC-20 just a top machine? Discuss.

    ... decided to upgrade to a Spectrum or a C64.
    < ... of production; although a much cheaper machine to ... be able to compete on price with things ... redefine the character set to get a pixel addressable ... area of about 160 pixels square on screen; ...
    Matt_B Matt_B April 2011 Chit chat
  • Amperage drastic reduction in a rubber 48KWell, I am now with the approach of a drastic reduction ZXSpectrum amperage. As a first step would change the Z80 processor for other (Z80C). Unfortu…

    ... section hold a little more on short-circuit, or if a peak high ... difficulty of finding a 7 "screen with the video IN chip on the motherboard ... of the screen, if a portable dvd ... if you have ctc chip on the screen, of course. Most of ...
    Mobutu Mobutu April 2011 Hardware
<1…24252627282930…34>

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