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<1…11121314151617…34>
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... looking for invisible (with same INK and PAPER) info
    LF ... pixelByteOffset = xAttr+((yAttr%8)*ATTR_WIDTH)+((yAttr/8)*ATTR_WIDTH*8*8);
    if ((attribute ... 255,iterator = 0; iterator < 8; iterator++) {
    accumulator1 |= buff ...
    lfaria lfaria November 2011 Games
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... ; ???
    L4 LD B,8 ;paper black ink white???
    LD C,32 ... not finished
    LD B,8 ; paper black ink white
    LD C ...
    ooze48k ooze48k December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... /> [QUOTE]L4 LD B,8 ;paper black ink white???[/QUOTE]
    No ... br /> No, 32 = Black ink, Green Paper.
    [QUOTE]L1 LD ... lost[/QUOTE]
    Black ink on black paper (you might want to ... ...
    [QUOTE]LD B,8 ; paper black ink white[/QUOTE]
    No, ...
    ccowley ccowley December 2011 Development
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    [QUOTE=mcleod_ideafix;596252]INK 9 calculates the ink of each character to be ... upon the paper colour so the contrast between ink and paper is as ... />
    Funny, I understood the INK/PAPER 8 idea but I never actually ...
    Morkin Morkin January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... to any atribute N*8+N, this is, PAPER = INK) before loading the ... differ from:

    PAPER 0: INK 0: CLS

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... screen full of alternating paper lines where one line ... BORDER 1: PAPER 0: INK 7: CLS
    110 REM BRIGHT 1: ... FOR y=3 TO 19 STEP 2: PRINT PAPER ... /> 130 REM PAPER=CHR$ 17
    140 REM BRIGHT=CHR$ 19< ... 170 REM
    180 REM BRIGHT 1
    190 LET c ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... 1: PAPER 0: INK 7: CLS
    110 REM BRIGHT 1: ... FOR y=3 TO 19 STEP 2: PRINT PAPER ... 130 REM PAPER=CHR$ 17
    140 REM BRIGHT=CHR$ 19< ... 170 REM
    180 REM BRIGHT 1
    190 LET c ...

    10 PAPER 0: BORDER 0: BRIGHT 1: CLS : REM setup ...
    SKR SKR February 2012 Sinclair Basic
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... 64+128,128,64+128,64,64+128,32,64+128,16
    db 64+128,8,64,127,64+128,4,64,191
    db 64+128,2,64 ...
    ub880d ub880d March 2012 Development
  • Fix attribute clash in emulatorWould it be difficult to implement a feature for an emulator that "fixes" the attribute clash on the fly in games?

    ... to appear as 8 shades each of the PAPER and INK colours assigned ...
    joefish joefish April 2012 Emulators
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... 63540
    150 BORDER 0: PAPER 0: INK 7: CLS : PRINT AT ... 1,0; INK 7;"\* "; INK 4;"Pea"; INK 5;"Sea "; INK 7;"Software ";TAB ...
    220 REM
    230 BRIGHT 1: FOR y=2 TO ... 31: PRINT AT y,x; PAPER 1+INT (RND*7);" ": NEXT ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... produces the FLASH attribute mode by toggling the INK and PAPER bits once ...
    chev chev May 2012 Emulators
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... produces the FLASH attribute mode by toggling the INK and PAPER bits once ... /> And yet, if you type FLASH 1 on a real Spectrum ... stopwatch every time time the paper turns black, you will note ...
    ccowley ccowley June 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... there is far less than 64 pixels of right border, and ... border is 32 pixels, then paper begins. What is actually beginning ... fetches for finding out what paper and ink colours to display. So ... " has begun, we still see "paper" for another sixteen pixels.
    mcleod_ideafix mcleod_ideafix July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    I am not sure that FBZX (and FBZX wii) precisely emulates the snow effect.

    For each opcode if the I register is betwen 0x40 and 0x7F the emulator draws, on the video, a byte taken from the video memory using the register R as an additional ...
    Oibaf Oibaf July 2012 Emulators
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... br /> 130 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;"Size "; ... br /> 220 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... br /> 290 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... br /> 350 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... /> 9010 PRINT #15; INK 2; PAPER 7;CHR$ 18;CHR$ ...
    Zetr0 Zetr0 August 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... as I'd rather the FLASH and BRIGHT bits were independent second ... a Timex mode on the 128... But all too late now ...
    joefish joefish August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : NEXT N
    50 PAPER 0: INK 0: BORDER 0: CLS
    64,17,56,185,62,255 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 220 LET C1=C+(A$="8")-(A$="5")
    230 IF ... C=C1
    250 PRINT PAPER 8;AT 9,C-1;" ";AT ... DATA "C",0,128,96,48,16,24,8,140
    1070 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 23673,0: LET CT=1: PAPER 0: BORDER 0: CLS
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [code]10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... PAPER AND INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]
    10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... PAPER AND INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PATTERNS
    110 REM WITH PAPER AND INK CHANGES
    120 DIM ... /> 190 LET C(I)=INT (8*RND)
    200 LET P ... (I)=INT (RND*8)
    210 IF P(I ... K
    270 PRINT INK C(J); PAPER P(J);CHR$ A ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : PRINT ... A$
    10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... PRINT "\f";: INK 5
    130 IF X=8 THEN INK 7: PRINT ... "\a";: INK 5
    140 ... INK 4: PRINT "\u\u\u";
    3000 DATA 0,8,0 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : ... br /> 10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... "\f";: INK 5
    130 IF X=8 THEN INK 7: PRINT ... "\a";: INK 5
    ... 000";: PRINT " ";: INK 7: PRINT "LIVES:";: INK 4: PRINT "\u\ ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... block is printed OVER in ink 8, paper 8 to stop it messing up ... /> dat: defb 19
    defb 8
    defb 16
    defb ... /> defb 17
    defb 8
    defb 21
    defb ...
    Dr BEEP Dr BEEP October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... four direction controls (codes 8,9,10,11) correctly ... the start with the INK & PAPER commands (red & ... ), and use PRINT ... INK ... PAPER clauses for any variations from ... /> [code]
    5 PAPER 6: INK 2: LET s=0: LET ... LET mx=0: LET x=8: LET cx=12
    ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... color=blue]
    5 PAPER 6: INK 2: POKE 23681,0[/color ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... LET cx=12: LET x=8[/color]
    9010 FOR a ... =0 TO 31: PRINT INK 4;AT 0,a;"\.'";AT ... a=0 TO 21: PRINT INK 4;AT a,0;"\.'";AT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... /> [CODE]
    ; AT 19,8 PAPER 2 INK 6
    MSGWT defb $16 ... ,19,8,$11,2,$10,6 ...

    ; AT 19,8 PAPER 1 INK 7
    MSGFIR defb $16 ... ,19,8,$11,1,$10,7 ...
    dbolli dbolli November 2012 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... /> ld (ATTR_P),a ;white PAPER, black INK
    ld e,7
    ld e,a
    cp 8
    jr nz,NEXT128
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ... 0,61,127,252,152,128,0,0: DATA 56,12 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
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