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<1…12131415161718…34>
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... patterns of the same 8*1 pixel "attribute" ... columns being the same 8*8 pixel bitmap, taken from ... . Bit 1 selects between 8*8 attributes (bit 1 = ... produce 8 pixels in 2 colours plus flash and bright ... attribute" data. In the 8*8 modes, each attribute byte ...
    rga24 rga24 April 2013 Hardware
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... /168ihkg.gif[/IMG]
    N = 8
    [IMG]http://i40.tinypic ...
    wibble wibble August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... />
    [code]
    1 PAPER 0: INK 7: BORDER 0
    2 ... CLS : PRINT AT 10,13;INK 2;"GAME OVER": PAUSE 100 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... />
    [code]
    1 PAPER 0: INK 7: BORDER 0
    2 ... CLS : PRINT AT 10,13;INK 2;"GAME OVER": PAUSE 100 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    ... the main sprite attributes were 8 hence avoiding the awful colour ... be precise attribute=8 means black ink on navy paper. I suppose you ... taking attribute from background, like INK 8 or PAPER 8 in Basic.

    Ralf Ralf September 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... would give you up to 64 colours on screen at one ... the cost of losing the FLASH and BRIGHT bits). [url]https://sites ...
    chev chev September 2013 Hardware
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... ?preserves HL'
    [*]CLUT?set FLASH and BRIGHT bits
    [*]COLOR?inline ... between block graphics/UDGs and 8-bit character sets[/list]
    chev chev October 2013 Sinclair Basic
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... level 1 is PAPER blue & INK cyan (ATTR=1*8+5=13 ... ), the objects being drawn in the PAPER colour ... and the background in the INK colour. The ...
    Battle Bunny Battle Bunny December 2013 Games
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... can be imprecise. And the flash circuit is similar - instead of ... it can flip between the paper and ink even somewhere in the ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... doubt that using only bottom 8 lines for text would be ... such), just calling a different paper or ink. It might also solve ...
    Einar Saukas Einar Saukas March 2014 Games
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ...
    PROG jj2
    10 PAPER 0: INK 7: CLS
    20 ... PLOT SCRw/2,0: DRAW INK 7;0,SCRw
    160 ... 200
    190 FOR f=64 TO 0
    200 IF ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... line.
    1000 BORDER 0: PAPER 0: INK 7: CLS : RESTORE
    8,0;o$;". ";t$
    1050 ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... set to:
    INK 0 (black atttribute)
    PAPER 8 (transparent)
    ... picture with inverted pixels and INK 7; PAPER 0.

    ... />
    First: set INK to 8 (transparent). In that mode, no ... ]

    and additionally PAPER 1:

    [IMG ...
    clausjahn clausjahn September 2014 Emulators
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... InitS:
    BORDER 0: PAPER 0: INK 4
    12 CLS ... /> ld (hl),$10 ;INK control
    inc hl ... /> ld (hl),a ;INK colour
    inc hl ... CH_ADD
    ld bc,8
    add hl,bc ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... : : BORDER 0: PAPER 0: INK 0: CLS : PRINT BRIGHT 1; INK 7;AT 9 ...
    jp jp October 2014 Announcements
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... :" TO "sys:demos"
    50 INK 0: PAPER 8: CLS: CLEAR
    60 ...
    Dunny Dunny February 2015 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ]
    10 BORDER 6: PAPER 6: INK 0: CLS
    20 FOR ... a=22528 to 23295 STEP 64 ...
    DrewPee70 DrewPee70 February 2015 Sinclair Basic
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... 3D Balls
    20 PAPER 0: INK 15: OVER 8: CLS: SCREEN LOCK ... =2/(bsize-1): LET ov=8: DIM ov$="None","Exclusive Or ... +2)*6
    90 CIRCLE INK sz*11;sx,sy,sz ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... /> [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 REM ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    In a PRINT statement, PRINT PAPER 1; INK 6;"Woohoo!" would do just ... Extend mode does work in 128 BASIC (eg. execute INPUT i ... still gives the INK token), just not in the 128 editor, so ...
    Battle Bunny Battle Bunny April 2017 BASIC
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... sinclair basic.
    86 and 64 is 32bit and 64bit Pc ... 32 bit so install the 64 bit if you have a ... />
    5 PAUSE 0:PAPER 6:INK 1:CLS
    10 PRINT ...
    ASH-II ASH-II May 2017 Chit chat
  • What am I doing wrong?Working on the idea of making a book type game I decided to start with a title screen. However I thought that the extension .scr was what the Spectru…

    ... empty of pixels with black paper/black ink.

    [code]
    8" in shoes and despite that ...
    R-Tape R-Tape June 2017 Sinclair Basic
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... /> ld bc,0xff0c ; Blue paper, green ink
    call PRINT_CHAR

    8
    add hl, hl
    sla a ; Multiply by 8
    sla a
    sla ...
    Georgeo Georgeo August 2017 Sinclair Basic
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... do this
    IF ink=8 Then do this else if ... Ink=9 then do this else do this
    If paper=8 ... then do this else if paper=9 then do ... case: over 0, fixed ink, fixed paper, you can crunch the ... you can get to about 8-10 times faster then the ...
    Jonathan Harston Jonathan Harston October 2017 Sinclair Basic
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ld a,h,add a,8 ld h,a
    isn ... end
    xor a ;Black PAPER, Black INK
    slp0:
    ld ...
    Arkannoyed Arkannoyed November 2017 Development
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... (there is no flash, and bright bit, instead 4 bit paper, and 4 ...
    Geco Geco January 2018 Brand new software
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... />
    ld a,%00111001 ;PAPER 7,INK 1
    ld (char_attr1+1 ...

    ;-------------------------------------------

    align 8 ;align your font addr to ... be cleanly divisible by 8
    ;else, use INC HL ...
    Ast_A_Moore Ast_A_Moore March 2018 Development
<1…12131415161718…34>

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