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<1…12131415161718…34>
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... produces the FLASH attribute mode by toggling the INK and PAPER bits once ... /> And yet, if you type FLASH 1 on a real Spectrum ... stopwatch every time time the paper turns black, you will note ...
    ccowley ccowley June 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... there is far less than 64 pixels of right border, and ... border is 32 pixels, then paper begins. What is actually beginning ... fetches for finding out what paper and ink colours to display. So ... " has begun, we still see "paper" for another sixteen pixels.
    mcleod_ideafix mcleod_ideafix July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    I am not sure that FBZX (and FBZX wii) precisely emulates the snow effect.

    For each opcode if the I register is betwen 0x40 and 0x7F the emulator draws, on the video, a byte taken from the video memory using the register R as an additional ...
    Oibaf Oibaf July 2012 Emulators
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... br /> 130 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;"Size "; ... br /> 220 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... br /> 290 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... br /> 350 PRINT #6; INK 8-c; PAPER 6;CHR$ 14;CHR$ ... /> 9010 PRINT #15; INK 2; PAPER 7;CHR$ 18;CHR$ ...
    Zetr0 Zetr0 August 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... as I'd rather the FLASH and BRIGHT bits were independent second ... a Timex mode on the 128... But all too late now ...
    joefish joefish August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : NEXT N
    50 PAPER 0: INK 0: BORDER 0: CLS
    64,17,56,185,62,255 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 23673,0: LET CT=1: PAPER 0: BORDER 0: CLS
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [code]10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... PAPER AND INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]
    10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... PAPER AND INK
    1010 DATA 17,0,88,14,11,6,64 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PATTERNS
    110 REM WITH PAPER AND INK CHANGES
    120 DIM ... /> 190 LET C(I)=INT (8*RND)
    200 LET P ... (I)=INT (RND*8)
    210 IF P(I ... K
    270 PRINT INK C(J); PAPER P(J);CHR$ A ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : PRINT ... A$
    10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... PRINT "\f";: INK 5
    130 IF X=8 THEN INK 7: PRINT ... "\a";: INK 5
    140 ... INK 4: PRINT "\u\u\u";
    3000 DATA 0,8,0 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : ... br /> 10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... "\f";: INK 5
    130 IF X=8 THEN INK 7: PRINT ... "\a";: INK 5
    ... 000";: PRINT " ";: INK 7: PRINT "LIVES:";: INK 4: PRINT "\u\ ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... block is printed OVER in ink 8, paper 8 to stop it messing up ... /> dat: defb 19
    defb 8
    defb 16
    defb ... /> defb 17
    defb 8
    defb 21
    defb ...
    Dr BEEP Dr BEEP October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... four direction controls (codes 8,9,10,11) correctly ... the start with the INK & PAPER commands (red & ... ), and use PRINT ... INK ... PAPER clauses for any variations from ... /> [code]
    5 PAPER 6: INK 2: LET s=0: LET ... LET mx=0: LET x=8: LET cx=12
    ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... color=blue]
    5 PAPER 6: INK 2: POKE 23681,0[/color ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... LET cx=12: LET x=8[/color]
    9010 FOR a ... =0 TO 31: PRINT INK 4;AT 0,a;"\.'";AT ... a=0 TO 21: PRINT INK 4;AT a,0;"\.'";AT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... /> [CODE]
    ; AT 19,8 PAPER 2 INK 6
    MSGWT defb $16 ... ,19,8,$11,2,$10,6 ...

    ; AT 19,8 PAPER 1 INK 7
    MSGFIR defb $16 ... ,19,8,$11,1,$10,7 ...
    dbolli dbolli November 2012 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... /> ld (ATTR_P),a ;white PAPER, black INK
    ld e,7
    ld e,a
    cp 8
    jr nz,NEXT128
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... ;CHR$ (144+d)
    1230 INK 5: LET nx=5: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... patterns of the same 8*1 pixel "attribute" ... columns being the same 8*8 pixel bitmap, taken from ... . Bit 1 selects between 8*8 attributes (bit 1 = ... produce 8 pixels in 2 colours plus flash and bright ... attribute" data. In the 8*8 modes, each attribute byte ...
    rga24 rga24 April 2013 Hardware
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... br /> 1020 BORDER 1: PAPER 7: INK 0
    1030 LET ... : PRINT AT 0,0; PAPER 6;,,: PRINT AT 21,0 ... ; PAPER 6;,,
    1099 REM ... AT R(P),C(P); PAPER 7;" "
    1170 ... 1190 PRINT AT Y,X; PAPER 7;" ": GO SUB status< ... AT R(P),C(P); PAPER 7;" "
    3019 REM ...
    wibble wibble August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... /168ihkg.gif[/IMG]
    N = 8
    [IMG]http://i40.tinypic ...
    wibble wibble August 2013 Sinclair Basic
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    ... the main sprite attributes were 8 hence avoiding the awful colour ... be precise attribute=8 means black ink on navy paper. I suppose you ... taking attribute from background, like INK 8 or PAPER 8 in Basic.

    Ralf Ralf September 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... would give you up to 64 colours on screen at one ... the cost of losing the FLASH and BRIGHT bits). [url]https://sites ...
    chev chev September 2013 Hardware
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... ?preserves HL'
    [*]CLUT?set FLASH and BRIGHT bits
    [*]COLOR?inline ... between block graphics/UDGs and 8-bit character sets[/list]
    chev chev October 2013 Sinclair Basic
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... of each pair is the ATTR code for the main playing ... that. This code sets the ATTR colour scheme for all levels ... of ATTR codes list
    ld (hl),7 ;black PAPER, white INK
    ld de,$8A12
    ld bc,15 ;size of ATTR ...
    Battle Bunny Battle Bunny December 2013 Games
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... can be imprecise. And the flash circuit is similar - instead of ... it can flip between the paper and ink even somewhere in the ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... doubt that using only bottom 8 lines for text would be ... such), just calling a different paper or ink. It might also solve ...
    Einar Saukas Einar Saukas March 2014 Games
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ...
    PROG jj2
    10 PAPER 0: INK 7: CLS
    20 ... PLOT SCRw/2,0: DRAW INK 7;0,SCRw
    160 ... 200
    190 FOR f=64 TO 0
    200 IF ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... line.
    1000 BORDER 0: PAPER 0: INK 7: CLS : RESTORE
    8,0;o$;". ";t$
    1050 ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
<1…12131415161718…34>

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HitBox

Word Docs Hits
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128 9.4K 14.8K
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ink 2.5K 5.8K
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