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Search Again :: Adv Search 1000 results in 0.037s
<1…19202122232425…34>
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    So

    100 PAPER 0:INK 0:CLS
    110 LOAD! "whatever" SCREEN$


    would have done the trick?

    cool :D
    SKR SKR January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... ]So

    100 PAPER 0:INK 0:CLS
    110 LOAD ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... : ZX Spectrum +2, Commodore 128, Commodore 64, Apple IIe Platinum, Atari 65 ...
    Garrettimus Garrettimus February 2012 Chit chat
  • We Only Got The SequelAye, that's all we got! :) I was thinking about Thing Bounces Back the other day and remember how pleased I was that it was coming out on the Speccy…

    ... was released for C64/128, C16 and Atari 8-bit, but not ...
    MartynC MartynC February 2012 Games
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... of basic code;
    10 PAPER 7 : INK 0 : PRINT AT 0 ...
    jammajup jammajup March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... of basic code;
    10 PAPER 7 : INK 0 : PRINT AT 0 ...
    Einar Saukas Einar Saukas March 2012 Development
  • I am currently reading...Haven't noticed one of these threads, so here goes... I'm currently reading (depending on my mood...!): - [B]The Jesus Papers[/B] - Michael Baigent…

    ... format than the good old paper and ink :)
    Alessandro Grussu Alessandro Grussu March 2012 Chit chat
  • I am currently reading...Haven't noticed one of these threads, so here goes... I'm currently reading (depending on my mood...!): - [B]The Jesus Papers[/B] - Michael Baigent…

    ... format than the good old paper and ink :)[/QUOTE]

    its ...
    mile mile March 2012 Chit chat
  • Spectrum Serial Numbers Wanted!![b]This post updated Sept. 26, 2013[/b] As far as I know, the serial numbering system for the Spectrum has never been fully worked out. For the p…

    ... (obtained 2001)

    Spectrum 128 (toastrack)
    --------------------------
    yellow A ... 8-084016 - made in UK
    ...
    JeffB JeffB April 2012 Sinclair Miscellaneous
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... moved; only column lengths of 8, 16 and 24 would work ... =new col
    ld b,8
    MOVE1C: ld a,(hl ...
    Battle Bunny Battle Bunny May 2012 Development
  • What's going on during a reset?Always wanted to know this. Why does the screen fill with garbage then white lines on black then just a totally black screen? What is happening?

    ... /> ; sometimes red stripes on black paper just visible.

    ;; ... memory with $02 - red ink on black paper.
    DEC HL ; ... is filled with black paper, red ink. As it moves into ... br /> And when done, the paper is set to black-on ...
    Dunny Dunny May 2012 Hardware
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    16 frames is 0.32 seconds, making the flash cycle 0.64 seconds long.
    joefish joefish June 2012 Emulators
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... .32 seconds, making the flash cycle 0.64 seconds long.[/QUOTE]
    chev chev June 2012 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> [CODE]100 BORDER 1: PAPER 7: INK 0: CLS
    110 REM ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    ... ]
    10 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE 32768 ...
    FrankT FrankT June 2012 Games
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    ... ]
    10 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE 32768 ...
    FrankT FrankT June 2012 Games
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... close-up shot using flash on semi-gloss paper, as can be ... seen there's no "flash spot ... a bit so that the flash reflection doesn't bounce back ... tripod and not using the flash, but then I couldn't ...
    Battle Bunny Battle Bunny July 2012 Chit chat
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... close-up shot using flash on semi-gloss paper, as can be ... seen there's no "flash spot ... a bit so that the flash reflection doesn't bounce ... tripod and not using the flash, but then I couldn' ... room cause I think the flash was messing up the ...
    CP/M User CP/M User July 2012 Chit chat
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... :

    [CODE]10 PAPER 7: INK 0: CLS
    20 LET ...
    Timmy Timmy August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]
    10 BORDER 0: PAPER 0: INK 4: CLS
    20 LET ... /> * To minimise the INK changes line 10 sets INK to green as ... a 1:1 relationship between INK colour and UDG: UDGs A ... .
    * This enables a UDG INK colour lookup table to be ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... INK 0: PAPER 7: CLS
    20 PRINT INK 6; PAPER 1, INK 1; PAPER 6 ...
    Battle Bunny Battle Bunny October 2012 Development
  • RANDOMIZE USRI always thought that this particular basic command was not intuitive! If I understand correctly is means run the code from the memory address, is t…

    ... would have to change its PAPER and INK values each time it ...
    TK90XFan TK90XFan February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130213
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 ... REM character data
    1220 INK 6: LET x=1: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130214
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 ... REM character data
    1220 INK 6: LET x=1: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • New presentation for ZX Spectrum: "New Wave"DOWNLOAD: [url]http://pouet.net/prod.php?which=61133[/url] [img]http://pouet.net/screenshots/61133.png[/img] Enjoy.

    ... VAL a$: BORDER z: PAPER z: INK t: CLEAR c
    3 ...
    TK90XFan TK90XFan March 2013 Brand new software
  • The "best" Z80?What's the best Z80 for Spectrums? I know there are differences between brands (Nec, Zilog, Thomson) and technologies (CMOS, NMOS), so what Z80 woul…

    ... ]
    10 BORDER 2 : PAPER 2 : INK 9 : CLEAR 4e4
    20 ...
    TK90XFan TK90XFan April 2013 Hardware
  • Spectrum ports which look different to non-ZX originals?Just read Paradroid thread - where it was mentioned that on Spectrum Paradroid was redone and released as Quazatron. And as i never really played on …

    ... changes to the same INK attr as the INK color on the platform ...
    Sadako Sadako May 2013 Games
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... or if it's a 128 or 64 machine.. OR even an ...
    fog fog May 2013 Sinclair Basic
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