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Search Again :: Adv Search 1000 results in 0.026s
<1…20212223242526…34>
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... WAIT_KEY1.
    + INPUT "INK=";i,"PAPER=";p: INK i: PAPER p: POKE 23624,PEEK ...
    Battle Bunny Battle Bunny June 2013 Games
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... instructions to set the game paper and ink colours for the game ... />

    ______________________EDIT___________
    OK - PAPER changes BORDER. ;)
    Confusing. ;)
    Yerzmyey Yerzmyey July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... instructions to set the game paper and ink colours for the game ... />

    ______________________EDIT___________
    OK - PAPER changes BORDER. ;)
    Confusing. ;)[/QUOTE ...
    R-Tape R-Tape July 2013 Brand new software
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... = 0
    9725 REM PAPER COLPAP:INK COLINK
    9730 LET NXPIX ...
    wibble wibble August 2013 Sinclair Basic
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... /> ld de, 22529 ; black paper and ink. We actually seem to be ...
    BloodBaz BloodBaz September 2013 Sinclair Miscellaneous
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... 30000
    20 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE ... /> 10 CLEAR 30000
    20 PAPER 0: INK 0: CLS : LOAD ""CODE ...
    richl richl September 2013 Sinclair Miscellaneous
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... them have the black-ink-on-white-paper attribute file.

    20 PAPER 0: INK 0: CLS : LOAD ""CODE ... /> I think the black-ink-on-white-paper attribute file was "mm1 ...
    gkmac gkmac September 2013 Sinclair Miscellaneous
  • The Spectrum's spectrumappears to be missing a few things... specifically I'm wondering about pink and brown my hazy attempts to mix red and white are not proving very su…

    ... ]
    If you set the PAPER values to the same in ... the four CLUTs, then set PAPER 8 before you PRINT your UDGs ... your UDGs and 8 different colours for your PAPER for a total ...
    chev chev September 2013 Sinclair Basic
  • The Spectrum's spectrumappears to be missing a few things... specifically I'm wondering about pink and brown my hazy attempts to mix red and white are not proving very su…

    ... />
    If you set the PAPER values to the same in ... the four CLUTs, then set PAPER 8 before you PRINT your UDGs ... your UDGs and 8 different colours for your PAPER for a total ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... />
    5 BORDER 5: PAPER 5: INK 0: CLS
    10 PRINT ...
    Scottie_USA Scottie_USA October 2013 Chit chat
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... =Scottie_USA;729168]5 BORDER 5: PAPER 5: INK 0: CLS
    10 ...
    thx1138 thx1138 October 2013 Chit chat
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... =Scottie_USA;729168]5 BORDER 5: PAPER 5: INK 0: CLS
    10 ...
    ewgf ewgf October 2013 Chit chat
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... the first enemy ships have bright/dim cyan ....that is a ... instruction in sprite event 1; BRIGHT (64) + CYAN (5). Although if you ...
    jonathan jonathan October 2013 Brand new software
  • MAME imploding over copyright.MAME (you know the arcade game emulator. That can play 20,000 arcade games and you just try Pac-man on it :) ) well the people at the top want to ch…

    ... confirm which version works on 64-bit Windows 7?[/QUOTE]
    64 and 8-64 pro editions.

    spider spider October 2013 Chit chat
  • MAME imploding over copyright.MAME (you know the arcade game emulator. That can play 20,000 arcade games and you just try Pac-man on it :) ) well the people at the top want to ch…

    ... 2012) works fine on 7-64 and 8-64 pro editions.

    leespoons leespoons October 2013 Chit chat
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... row
    ; ld a, 8 ; ROM 0, VRAM 1, ... b, 96 + 128 ; 224 characters in 8-bit ASCII mode
    8-bit ASCII character set
    ld de, 8 ; add
    add hl ... /> org 0x267c
    defs 8, 255 ; unused locations (ROM 0 ...
    chev chev October 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... -clear 29000 -border 0 -paper 0 -ink 7 -output mygame.tzx myloader ... that sets black border and paper, white ink, CLEARs to 29000 and ...
    stephenw32768 stephenw32768 October 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... /> c) I've updated the flash logic. You can select a ... more resistor to include the flash bit, so the display now ... normal 2. You have normal, flash, bright, flash and bright.

    e) I ... 3
    3 controls the flash

    1 controls everything ...
    Basher Basher November 2013 Hardware
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... /> ld (hl),7 ;black PAPER, white INK
    ld de,$FA21
    Battle Bunny Battle Bunny December 2013 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... /> PROG polygons
    10 DEGREES: PAPER 0: INK 14: CLS
    20 ... : NEXT a
    50 POLYGON INK pp;p() FILL ""
    60 ... INK ik: FOR a=1 TO ...
    Dunny Dunny January 2014 Sinclair Basic
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... routine with a centre of 128,88 and axes of 45 ... displays the starting position, then 8 more at 22.5? rotate ... .5: LET x0=128: LET y0=88
    8 FOR l=1 ...
    Battle Bunny Battle Bunny January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... to put a zero (black paper and ink) in each attribute square ...
    R-Tape R-Tape January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... to put a zero (black paper and ink) in each attribute square ... with the idea of black ink and paper, but theres something in ...
    daveysludge daveysludge January 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... square was, say, red INK on yellow PAPER, what would be the ... need to deal with the paper and ink bits for each attribute ... be read and have their ink/paper bits subtracted. I've seen ...
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 7: PRINT AT 0,d; PAPER 7-c; OVER (c7);" ": PAUSE ... sequence until they are all (paper and ink) black to create the ...
    Speccy_James Speccy_James February 2014 Development
  • 48k Missing D15Got a 48k here that is missing D15 (just below right molex connector), someone removed it in the past, only just noticed it was gone after replacing …

    ... gone, and instead, a bright white paper area is displayed (ULA reads ...
    mcleod_ideafix mcleod_ideafix February 2014 Hardware
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... (I'm assuming set to paper 0 ink 0)

    also ...
    BiNMaN BiNMaN March 2014 New game ideas
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... such), just calling a different paper or ink. It might also solve ...
    weesam weesam March 2014 Games
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... 112 characters to copy at 8 bytes each, or 896 bytes ... character, use 64216 + ( c x 8 ), where c is that character ... example, your @ is code 64, so 64216 + ( 64 x 8 ) is 64728. So ...
    joefish joefish June 2014 Sinclair Basic
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... /> NLoad on Spectrum +128 or +2
    M 8 23386 19 0 ...
    M 8 23387 0 0 ...
    M 8 18 0
    Z 8 1 0
    is the word at offset +8 of the snapshot header
    Dan Antohi Dan Antohi June 2014 Hardware
<1…20212223242526…34>

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