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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... />
    Well as INC seems pretty well covered. I ... input program a bit more flash - to keep my ... to be circular when using INC and DEC...

    Intreting feature of both INC and DEC opps is they ... program counter is able to inc on its cycle.
    ...
    wibble wibble August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... moves all the colour and flash info.

    It also ...
    mark rr (hl)
    inc hl
    djnz mark
    ld a,h
    inc h
    and $07
    Basher Basher September 2013 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a UDG's data, you INC the high byte, not the ... />
    You could use the FLASH bit to indicate transparent PAPER ...
    joefish joefish January 2014 Brand new software
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... . I originally had it toggling FLASH with an "xor 128"where ... ,hl
    and 7
    inc a
    cp c ;check ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 11000000
    and b ;get FLASH/BRIGHT
    or (hl)< ... /> jp z,INK_OK
    inc (hl) ;increment screen INK directly ... INK_OK: ld bc,(CHANGED)
    inc bc
    ld (CHANGED),bc ...
    Battle Bunny Battle Bunny February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... /> LD (IX+5),246 ; Flash sprite
    DEC (IX+7 ... /> RET Z
    INC L
    DJNZ SHOTLOOP< ...
    NXTSHOT1 INC L
    NXTSHOT2 INC L
    DJNZ ...
    dmsmith dmsmith February 2014 Development
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... be copied to a +3e flash card or hard disk. So ... /> LOAD ld a,255
    inc a
    jr nz,CELY_ADR ...
    Hood Hood February 2014 Games
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... one bit of attributes for flash by the way).

    INC H[/B] while being in ...

    [QUOTE]GoPixelLineDown
    INC H
    LD A,H ...
    Ralf Ralf May 2014 Sinclair Miscellaneous
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> EDIT: Damn, forgot bright and flash, :/

    [CODE]

    ld (hl), e
    inc hl
    dec bc
    bright: defb 0
    flash: defb 0
    byteloop: defw ...
    polomint polomint June 2014 Sinclair Basic
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... life.
    LD A,8 ;Flash the screen 8 times
    INC A
    LD (NOMEN),A ... , roll over to '0'
    INC (HL) ;Otherwise it's just ...
    John Elliott John Elliott July 2014 Games
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... .

    I suggest using FLASH to call the routine as ... always be false (ie. always FLASH 0). This method makes it ... /> ;Full Screen PLOT
    ;Syntax: FLASH x=y+USR Plot191
    ld b,a
    inc b
    ld a,1 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... =0 to +191
    ;Syntax: FLASH x=y+USR Plot191

    ld b,a
    inc b
    ld a,1 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... routine with its own FLASH table specifying which characters ... r[/code]
    [code]; flash a character-based rectangle
    inc de
    djnz LOOP2
    inc d ;increment line D= ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... counter.
    [*]The FLASH synch offset is returned in ... ,6
    ld de,FLASH
    and %00011111 ;A ... ;$FF=no key
    inc a
    jp z, ... call $028E ;KEY_SCAN
    inc e
    jp nz,LINE3 ...
    Battle Bunny Battle Bunny November 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... ] [I](maze game, port from flash game)[/I][[URL="http://retrogamesbattle ... 2014

    [B]Micro INC[/B] [I](puzzle)[/I][[URL ...
    Timmy Timmy December 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... ] [I](maze game, port from flash game)[/I][[URL="http://retrogamesbattle ... 2014

    [B]Micro INC[/B] [I](puzzle)[/I][[URL ...
    Timmy Timmy December 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... ] [I](maze game, port from flash game)[/I][[URL="http://retrogamesbattle ... 2014

    [B]Micro INC[/B] [I](puzzle)[/I][[URL ...
    Timmy Timmy January 2015 Games
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... /> ld (de),a
    inc d
    inc hl
    djnz plefthalf ... /> ld (hl),a
    inc h
    inc de
    djnz prhlp ... ix+1) ;xcor
    inc ix
    inc ix
    call xy2cell ... br /> ld (font_disp),a
    inc ix
    ret
    ;
    R-Tape R-Tape December 2015 Development
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... =(DEFADD)
    inc hl
    inc hl
    inc hl
    inc hl
    inc sp
    inc sp
    pop hl ... ; AT r,c; OVER 1; FLASH 1;" "
    111 NEXT c ...
    Battle Bunny Battle Bunny May 2016 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... FLASH

    pop de
    push de
    inc ... or a ; for flash attribute
    jp m, FLASH

    ...
    colonel32 colonel32 January 2017 Brand new software
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... -+ instead before calling
    ploop: inc hl
    ld a,(hl ... ,x (0-7)
    flash equ 18 ; flash,1 (0-1)
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • Loadsa bullets on screen (silkworm)Did games like silkworm just draw everything to the screen or did they have complicated optimisations? and the types of games where sprites can occu…

    ... order: background (regular black / white flash) by PUSH instruction, stars, bullets ... unrolled RL(HL) \ INC L or unrolled RLD \ INC L (shift by ...
    catmeows catmeows October 2017 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... you don't like using FLASH & BRIGHT to hang ... 191 STEP 191
    23 FLASH x=y+USR p191: REM ...
    ld b,a
    inc b
    ld a,1 ... /> ld a, c
    inc a
    add a,l ...
    Battle Bunny Battle Bunny January 2018 Sinclair Basic
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... call PRINT
    inc de
    jr ... attributes
    ldir ;FLASH 1, BRIGHT 1, ... de),a
    inc hl
    inc d
    djnz ... pop hl
    inc l
    bit ...
    Battle Bunny Battle Bunny August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... call PRINT
    inc de
    jr ... attributes
    ldir ;FLASH 1, BRIGHT 1, ... de),a
    inc hl
    inc d
    djnz ... pop hl
    inc l
    bit ...
    digital digital August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... attributes
    ldir ;FLASH 1, BRIGHT 1, PAPER ... de),a
    inc hl
    inc d
    djnz ... /> pop hl
    inc l
    bit 5 ... res 5,l
    inc h
    L2: ld ...
    Sokurah Sokurah August 2018 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... :
    ld (hl),a ;
    inc hl ;
    djnz attr1 ;
    FLASH 0)?
    jp nz,l3 ...
    add hl,28 ;
    inc h ;
    jp c,e1 ...
    robpearmain robpearmain June 2019 Development
<1234567…34>

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