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<1…28293031323334>
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... />
    start ei ; Needed for HALT, assume BASIC
    ld ix ... frame.


    vsync halt ; Wait for next 50hz interrupt ...
    ASM ASM October 2010 Development
  • Wizball flicker...Just playing Wizball and noticed if you set your emulated machine in either Speculator or Spin to a 128k machine (any of them) - then the graphics fl…

    That's odd - just tried it here on Spectaculator in 128k mode and it's fine. No flicker at all.
    itsallgood itsallgood November 2010 Games
  • Wizball flicker...Just playing Wizball and noticed if you set your emulated machine in either Speculator or Spin to a 128k machine (any of them) - then the graphics fl…

    Hmmmmm, something odd here too. Just tried it on Speculator on my laptop in 128k mode and no flicker. That's proper strange! It's repeatable every time on the desktop.

    I will go and have another poke about.
    kilauea kilauea November 2010 Games
  • Wizball flicker...Just playing Wizball and noticed if you set your emulated machine in either Speculator or Spin to a 128k machine (any of them) - then the graphics fl…

    ... played on keys - No flicker. The flicker was only in the main ... Interface 2 emulation and the flicker is gone although playing with ...
    kilauea kilauea November 2010 Games
  • Wizball flicker...Just playing Wizball and noticed if you set your emulated machine in either Speculator or Spin to a 128k machine (any of them) - then the graphics fl…

    Flikers awfully when in 128K mode, the Kempston joystick option is selected. With keyboard or Sinclair 1/2 Joysticks, don't flicker.
    zx81 zx81 November 2010 Games
  • Wizball flicker...Just playing Wizball and noticed if you set your emulated machine in either Speculator or Spin to a 128k machine (any of them) - then the graphics fl…

    ... 1/2 Joysticks, don't flicker.[/QUOTE]

    Is that ...
    kilauea kilauea November 2010 Games
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... ),a


    ksjp20 halt
    ld a,1
    ASM ASM November 2010 Development
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    Just "whoa". I LOVE it. The graphics are really top notch, the animation is smooth and flicker-free and the game oozes athmosphere. Really, really good job.
    na_th_an na_th_an November 2010 Games
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... , the animation is smooth and flicker-free and the game oozes ...
    BiNMaN BiNMaN November 2010 Games
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…

    ... you can use that to halt execution - though I have no ...
    Dunny Dunny November 2010 Development
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…

    ... you can use that to halt execution - though I have no ...
    Marko Marko November 2010 Development
  • Floating bus on 128K models[b]Background:[/b] i need run code with interrupt enabled but i need use stack instruction to maximize performance in copy/shift/mirror routines. dur…

    ... with interrupts and just use HALT for timing, then immediately call ...
    joefish joefish November 2010 Development
  • Floating bus on 128K models[b]Background:[/b] i need run code with interrupt enabled but i need use stack instruction to maximize performance in copy/shift/mirror routines. dur…

    ... with interrupts and just use HALT for timing, then immediately call ... need interrupts enabled to use HALT. Even the shortest possible IM2 ...
    Marko Marko November 2010 Development
  • Ocean's Cobra - +3 incompatability. Is their a fix?Hello all, Anyone know of a fix for Ocean software 'Cobra' (the one with stallone in it) ? This was the first game I bought for my 128k toastrack, a…

    ... the screen area (bright) for flicker free timing crap. And won ...
    jp jp November 2010 Games
  • The Manic Miner intelligence testI've spent the morning watching various teenagers playing 8 bit games. One thing that really struck me is Manic Miner seems to be quite good at showi…

    ... updates the screen and animations (flicker free) every 1/50th of ...
    BloodBaz BloodBaz November 2010 Games
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... ; send the message

    HALT ; all stop

    MESG ...
    roko roko November 2010 Hardware
  • Horace you smooth mover!Just wondered, was Horace the first character to move smoothly around the screen - rather than in a blocky, character space by character space fashio…

    ... but with use of the HALT statement you can control both ... to effectively raise a single HALT but BASIC is then too ...
    BloodBaz BloodBaz November 2010 Games
  • ZX80, ZX81 and Z88.I have huge lot of questions about these computers. 1. Are they portable computers all? I mean built in screen (my friend from England says yes, wit…

    you mean the screen flicker ? that was fixed in the zx81

    it was to do with the voltages or something? not sure

    don't forget.. get a ram pack or upgrade the memory if your buying one
    fog fog November 2010 Hardware
  • How to clean up video output to TFT LCD - Spectrum 48kHi, I hope that there is an easy answer to this question. I have modded the RF socket on my 48k Spectrum to output composite video as described in t…

    ... , this doesn't fix the flicker."
    Hmm... might be just ...
    RetroTechie RetroTechie November 2010 Hardware
  • How to clean up video output to TFT LCD - Spectrum 48kHi, I hope that there is an easy answer to this question. I have modded the RF socket on my 48k Spectrum to output composite video as described in t…

    ... , this doesn't fix the flicker."
    Hmm... might be just ...
    hedge hedge November 2010 Hardware
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... />
    start ei ; Needed for HALT, assume BASIC
    ld ix ... frame.


    vsync halt ; Wait for next 50hz interrupt ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... />
    start ei ; Needed for HALT, assume BASIC
    ld ix ... frame.


    vsync halt ; Wait for next 50hz interrupt ...
    ASM ASM November 2010 Development
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ...
    nop ;can be used HALT for 100% correct mouse testing ...
    velesoft velesoft December 2010 Games
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... easy detect mouse:
    HALT ;before test ports must is ... better used HALT (if tested hardware is disconnect ... easy detect kempston joystick:
    HALT ;before test ports must is ... better used HALT (if tested hardware is disconnect ...
    velesoft velesoft December 2010 Games
  • Just found this...I'm a little bored at the moment, so I've been looking through my browser's favorites and I've just found this site... [url]http://www.arcadeaid.com…

    ... night, then ground to a halt! It's pretty picky when ...
    Bermondsey Bob Bermondsey Bob December 2010 Chit chat
  • No ZX ZUMA?Hi guys, Lately my nephew and I argued a little that almost all new modern games are but remixed copy-cats and I could prove it (with reverses to 3D…

    ... planned for Your Game 4) flicker hurts to eyes after minutes ...
    Shiru Shiru December 2010 Games
  • Tron LegacyBuggermebackwardswithawarmbreadbap?. That was awesomeness. Seriously though, that has to be the best cinematic experience I?ve ever had! The 3D was a…

    ... per second to eliminate any flicker because the projector can only ...
    pasty72 pasty72 December 2010 Chit chat
  • New game coming soon: PhaetonI have thought that I'll announce it now to build some anticipation ;) I'm almost ready with my new Spectrum game called [B]Phaeton[/B]. It is a g…

    ... /> ORG 27847
    GameDelay
    HALT
    LD BC,1650
    Ralf Ralf December 2010 Games
  • New game coming soon: PhaetonI have thought that I'll announce it now to build some anticipation ;) I'm almost ready with my new Spectrum game called [B]Phaeton[/B]. It is a g…

    [QUOTE=Ralf;501215]I could do a Spectrum model detection at the start of the program and adjust my code appropriately, although I have no idea at the moment how to detect Pentagon[/QUOTE]

    Best way for detect Pentagon is test CPU speec (number ...
    velesoft velesoft December 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... to hardware-stabilise the 'gigascreen' flicker method - to buffer the previous ...
    joefish joefish January 2011 Hardware
<1…28293031323334>

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