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Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... simple method to achieve smooth flicker free movement?

    I ...
    LCD LCD January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ...

    To can get flicker-free, action by inserting a ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... , will avoid a lot of flicker.

    Jumping anywhere could ...
    joefish joefish January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... .

    The example does flicker a bit but it only ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... a downside, graphics tend to flicker and that gets a bit ...
    Alessandro Grussu Alessandro Grussu January 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... a downside, graphics tend to flicker and that gets a bit ... take any credit for the flicker-free graphics of the Sid ... but they did suffer from flicker too, particularly when the sprites ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Best way for programming in BASIC?New to the ZX Spectrum, and fixing up ccowley's vbSpec emulator. Aside from that, I would also like to try programming a game or two in BASIC. What's…

    ... line basis? How do you halt execution and single step to ...
    Dunny Dunny January 2011 Sinclair Basic
  • Best way for programming in BASIC?New to the ZX Spectrum, and fixing up ccowley's vbSpec emulator. Aside from that, I would also like to try programming a game or two in BASIC. What's…

    ... line basis? How do you halt execution and single step to ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • New game idea (still top secret), but I need input.For a new game I need all kinds of actions that a player needs to do to activate something, but the action must be maintained all the time. I don't…

    ... intrupt for recording, but used HALT to synchronize timing.

    Dr BEEP Dr BEEP January 2011 New game ideas
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... ; enable interrupts

    halt: halt ; halt
    jr halt

    executive: ei ...
    tstih tstih January 2011 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... generating dangerous code (such as HALT, IMn, EI, DI). Assembler shall ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... few minutes you can have flicker free sprites moving on screen ... in the day) including guaranteed flicker-free without interrupt synchronization. In ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... though, the idea of having flicker-free sprites without interrupt synchronization ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
    Besides the flicker freeness there are speed gains ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    VincentAC VincentAC January 2011 Chit chat
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    "Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.

    I don't know of any others.
    csmith csmith January 2011 Hardware
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    JACK98 JACK98 January 2011 Chit chat
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ...
    ld (seed),hl
    halt ;just so I can see ... what's going on.
    halt
    ret
    sprite ld ...
    Digital Prawn Digital Prawn January 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    brownb2 brownb2 February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... between them every frame (via HALT, or an interrupt routine, or ...
    gasman gasman February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... I've written a Gigascreen flicker emulator in Java :roll: (or ...
    brownb2 brownb2 February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... 1 in high memory
    HALT ;Wait for 50Hz interrupt
    HALT ;Wait for 50Hz interrupt
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ...
    ld (point),hl
    halt
    ret
    ;
    delete ...
    R-Tape R-Tape February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?
    I'd be ...
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?[/QUOTE]
    hard to ...
    Fikee Fikee February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    [QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
    I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker.
    TVzombie TVzombie February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... ,demo_bank1
    call demoa2
    halt
    ld hl,demo_bank2
    call demoa2
    halt
    jr demoa1
    ;
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... when you want to do flicker-free animation.
    Marko Marko February 2011 Development
<1…28293031323334>

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