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Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
Besides the flicker freeness there are speed gains ... -
Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.
... 5 completely.[/QUOTE]
Nathan - that is just bad program ... -
Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.
... ;)[/QUOTE]
Now, now Nathan. :smile: You cannot pooh pooh ... -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…
"Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.
I don't know of any others. -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... . And I would agree with nathan about players being a bit ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... I've written a Gigascreen flicker emulator in Java :roll: (or ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?
I'd be ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?[/QUOTE]
hard to ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
[QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... when you want to do flicker-free animation. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... 16x16 sprites running at 50fps flicker-free. To get any more ... -
Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…
Thanks Nathan. Thinking about writing a proportional font routine in MCODE - just prototyping in BASIC at the moment to see what it looks like.
Paddy -
Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... kerb I saw the light flicker on and off a couple ... -
Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... kerb I saw the light flicker on and off a couple ... -
Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... bubble'), and the lamp to flicker very short, giving impression of ... -
Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.
... game but i prefer smooth flicker/colour clash free scrolling if ... ,etc its quite smooth and flicker free but just pointless in ... -
True 3D in PC gaming?What ever happened to Nvidia's (I think it was them) claims that they would be making true 3D possible using their drivers and suitable glasses? I'm …
... a normal TV, so the flicker was much less noticeable than ... -
Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…
... ]
Slightly less sprite flicker though. :p
It ... -
I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…
... do some excellent TV stuff. Nathan Fillion has done a few ... -
Games Where The Sequel Outshone The OriginalAs the title says , what game for you was the one that outshone the original the best? In many cases with movies , the original is the best , but for…
... PC version. IIRC the colour flicker was due to Braben developing ... -
enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…
... it to display sprites without flicker (unless you want everyone else ... -
enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…
... display
>sprites without flicker[/i]
you can display ... –8 sprites 32x16 w/o flicker. %-)
for only one screen ...