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  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
    Besides the flicker freeness there are speed gains ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... 5 completely.[/QUOTE]

    Nathan - that is just bad program ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ;)[/QUOTE]

    Now, now Nathan. :smile: You cannot pooh pooh ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    Hi Nathan,

    I agree with ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    VincentAC VincentAC January 2011 Chit chat
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    "Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.

    I don't know of any others.
    csmith csmith January 2011 Hardware
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    JACK98 JACK98 January 2011 Chit chat
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    I agree with Nathan.

    Today homebrew games ...
    Ralf Ralf January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... . And I would agree with nathan about players being a bit ...
    kgmcneil kgmcneil January 2011 Sinclair Miscellaneous
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    brownb2 brownb2 February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... I've written a Gigascreen flicker emulator in Java :roll: (or ...
    brownb2 brownb2 February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?
    I'd be ...
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?[/QUOTE]
    hard to ...
    Fikee Fikee February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    [QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
    I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker.
    TVzombie TVzombie February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... when you want to do flicker-free animation.
    Marko Marko February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 16x16 sprites running at 50fps flicker-free. To get any more ...
    Turkwel Turkwel February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    Thanks Nathan. Thinking about writing a proportional font routine in MCODE - just prototyping in BASIC at the moment to see what it looks like.

    Paddy
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... kerb I saw the light flicker on and off a couple ...
    STeaM STeaM February 2011 Chit chat
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... kerb I saw the light flicker on and off a couple ...
    joefish joefish February 2011 Chit chat
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... bubble'), and the lamp to flicker very short, giving impression of ...
    roko roko February 2011 Chit chat
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... game but i prefer smooth flicker/colour clash free scrolling if ... ,etc its quite smooth and flicker free but just pointless in ...
    jammajup jammajup February 2011 Games
  • True 3D in PC gaming?What ever happened to Nvidia's (I think it was them) claims that they would be making true 3D possible using their drivers and suitable glasses? I'm …

    ... a normal TV, so the flicker was much less noticeable than ...
    joefish joefish March 2011 Chit chat
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... ]

    Slightly less sprite flicker though. :p

    It ...
    karlth karlth March 2011 Announcements
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    ... do some excellent TV stuff. Nathan Fillion has done a few ...
    Vampyre Vampyre March 2011 Chit chat
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... won't see the border flicker.
    chev chev April 2011 Announcements
  • Games Where The Sequel Outshone The OriginalAs the title says , what game for you was the one that outshone the original the best? In many cases with movies , the original is the best , but for…

    ... PC version. IIRC the colour flicker was due to Braben developing ...
    Vampyre Vampyre April 2011 Games
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... it to display sprites without flicker (unless you want everyone else ...
    Timmy Timmy May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... display
    >sprites without flicker[/i]
    you can display ... –8 sprites 32x16 w/o flicker. %-)
    for only one screen ...
    Ketmar Ketmar May 2011 Development
<1…22232425262728…34>

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