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Search Again :: Adv Search 1000 results in 0.031s
<1…15161718192021…34>
  • The Manic Miner intelligence testI've spent the morning watching various teenagers playing 8 bit games. One thing that really struck me is Manic Miner seems to be quite good at showi…

    ... right", when I then go over to real hardware or a ... the screen and animations (flicker free) every 1/50th of a second ...
    BloodBaz BloodBaz November 2010 Games
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... of the image left behind. Over-printing, rather than erasing and ... , will avoid a lot of flicker.

    Jumping anywhere could ... with 4-pixel movement, not 1 or 2. You'll find ...
    joefish joefish January 2011 Sinclair Basic
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... technically it Jimmy Riddles all over them!
    [/quote]
    ... example does several things: 1) it speeds up development ... minutes you can have flicker free sprites moving on ... the day) including guaranteed flicker-free without interrupt synchronization. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the idea of having flicker-free sprites without interrupt synchronization ... care and you will see flicker all over the place :D < ... most games achieved their flicker-freeness by synchronizing their drawing ... draw background, then sprite #1 to the same area, then ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... played literally 1000s (well, over a 1000 at least LOL ... this are -

    1# I honestly don't see ... of that, and F-1 Built to Win, I ... of that theres loads of flicker everywhere, and the enemy ... (Batman, Knight Lore, Head Over Heels, Alien 8, Rentakill Rita ...
    jesus 666 jesus 666 December 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... require some work:

    1- First to ensure that the ... wasn't even the slightest flicker of interest from a programmer ... : Concerning colour clash of sprites over background: ...it occurs to me ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... original than the 'Z' class ?1.99 Mastertronic knock-off?[/QUOTE ... write some cutting-edge slick flicker-free looks for your game ... the coders chatted amongst themselves over whether the second level of ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... QUOTE=apenao;592406]
    1.- Use a dirty buffer. ... ways:

    1. It keeps track of each ... then move a new sprite over the square, sp1 will ... results are never seen and flicker is not possible. However, ... flowers (As) printed all over the screen in each ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a few ways:

    1. It keeps track of each ... , then move a new sprite over the square, sp1 will only ... results are never seen and flicker is not possible. However, tearing ... animate flowers (As) printed all over the screen in each frame ...
    climacus climacus January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... that the scenery is never over-written.

    But on ... main one quickly to avoid flicker.

    For ultimate speed ... tiles themselves. So you store (1) a rolling empty background; (2 ...
    joefish joefish January 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... is a flicker on any size and any udg over 8 pixels ... high or wide (eg 16x16) becomes 1/2 ...
    Arda Arda October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... is a flicker on any size and any udg over 8 pixels ... high or wide (eg 16x16) becomes 1/2 ... />
    Well, I think the flicker is not because of the ... do that by adding PAUSE 1 somewhere in the loop.
    15 PAUSE 1
    20 GO TO 10 ...
    Patrik Rak Patrik Rak October 2012 Sinclair Basic
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... being erased, you will see flicker (sprites gone, then later ... algorithms never suffer from flicker because they never erase ... segment of a tone every 1/50s in the interrupt ... "play a bit every 1/50s" model that work ... to split my sound out over this time. Do I ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... is the reason for the flicker at 17984. Well, I get ... is actually accessed twice per 1 CPU cycle, making both the ... they came to an agreement over this issue.

    [QUOTE ...
    introspec introspec March 2014 Emulators
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... 2 new instructions.

    1. plug buffer: this instruction plugs ... and the attribute writes jumped over them.

    For ... command to display normal display over the background screen at #B9AB ... there is still the odd flicker of clash around the main ...
    Basher Basher April 2014 Hardware
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ...
    * It will never flicker because it never draws intermediate ... two sprites that move over the same area, some ... updater/asm_sp1_UpdateNow.asm?revision=1.1&view=markup"]located ... sprites/asm_sp1_MoveSprPix.asm?revision=1.1&view=markup"]sp1_MoveSprPix ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... your own.

    (1) Write a routine to paint ... If you can't achieve (1) and (2) on your own ... squares that have sprites drawn over them, then on the next ... requires careful timing not to flicker. But it's a hell ... turn your tile IDs (0, 1, 2, 3) into a ...
    joefish joefish February 2015 Development
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... is flipped between 0 and 1 for each circle.
    ... 's arrays are normally 1-based so would go from ... code]
    100 FOR a=1 TO 253: INC d,PI ... 0 if it goes over the full 2*PI ... a scale of 0 to 1, then multiplied by 8 ... so that there's no flicker. After that, we clear ...
    Dunny Dunny March 2015 Sinclair Basic
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... up, and keep going about 1/3rd of the screen in ... 's not even like they flicker a lot, there's just ... taking 2 steps backwards, tripping over the cat, and falling down ...
    dm_boozefreek dm_boozefreek August 2015 Games
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... by now.
    -Start with 1 character sprite, wait a bit ... routine. Forget by now about OVER, or about printing blank spaces ... routine should be:

    1 "Set initial variables for coordinates ... will make your sprite to flicker. Program it on your speecy ...
    IvanBasic IvanBasic May 2018 BASIC
  • TZX/Taper headachesI've been doing a stocktake of all my Spectrum stuff, most of which I bought in a job lot a few years back, and there's a whole load of covertapes in…

    ... could slow that down to 1.1 seconds or more and ... On The Run was all over the place but it ... eight second gap between program 1 and program 2, then ... that causes the border to flicker (essentially anything that the ... . Even a difference of 1 pulse on the pilot tone ...
    The Mighty Dopethrone The Mighty Dopethrone May 2019 Games
  • Currah MicroSourceThis is an interesting one for the experts to mull over. I've got (and love) a MicroSource interface from Currah which consisted of an 8K ROM provid…

    ... for the experts to mull over.

    I've got ...

    LET assemble=1 (the 1 is irrelevant)

    I ...
    Chris Chris August 2001 Emulators
  • Keys in 48k mode for SpecEmu 1.2?Hello all, Does anyone know how to get the " symbol to appear when in 48k mode on Spec Emu 1.2? As you can imagine, it's pretty essential to be able…

    ... 48k mode on Spec Emu 1.2? As you can imagine ...
    David David July 2001 Emulators
  • spec chums should be friendsafter reading all the replies about cyborg i tried to post a reply but the thread was closed so i will post a new one...i thought cyborg (and alot of…

    ... his replies to the next 1,but surely we can all ... ,lets not criticise each other over a few questions and answers ...
    Andy Gurr Andy Gurr February 2002 Games
  • PSI ChessHi, Anybody out there remember the game "PSI Chess" by The Edge? Well, there seems to be no problem finding a snapshot ot tape image for this game …

    ... this game - they're all over the place. But: does anyone ... question is twofold:

    1) Is there something about the ...
    Ed Ed February 2002 Games
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... - Selects the note
    1 Instrument Control - 1bit instrument on ... end previous effects 2bit null 1 byte instrument select - Selects ... - 4bit AY envelope waveform 1 byte coarse control - Selects ... rate 1byte depth - change tone over time linearly
    A ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • Interface 1Hi, Just got myself an Interface 1 only to find it does not work. That is to say that I can't use any of the extended commands on it,e.g. CAT 1, LOA…

    ... /> Just got myself an Interface 1 only to find it does ... it,e.g. CAT 1, LOAD *"m";1;"example".....

    I ... Spectrum and not the interface 1?

    Thanks
    GazzaB GazzaB September 2001 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    ... value would be
    well over 10. Or is the increment ... of 1 taking the value of 128 ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
  • 1 Box full of.....2 x ZX Spectrums (48k) Original Spectrum Manuals ZX Printer (plus 2 sealed rolls of paper) ZX Interface 2 (plus Jet Pac rom cartridge) Atari compatib…

    ... compatible joystick
    1 power supply
    1 set of Leads
    simon simon September 2001 Sales
  • Microdrive & Interface 1 For SaleAnybody out there want to give my old Interface 1 and Microdrive a good home. Any serious offers considered. I'm getting married this year and need t…

    ... to give my old Interface 1 and Microdrive a good home ... unfortunately the microdrive has a 1.5 cm scratch on the ...
    Martin Martin May 2001 Sales
<1…15161718192021…34>

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