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<1…28293031323334>
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... this be?[/QUOTE]
    a) "Vertical" layout of screen memory, eg ...
    TVzombie TVzombie January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TVzombie;236099]a) "Vertical" layout of screen memory, eg ...
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... not need clipping?[/QUOTE]
    vertical clipping is not an issue
    Fikee Fikee January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TVzombie;236099]a) "Vertical" layout of screen memory, eg ...
    Winston Winston January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=Fikee;236111]vertical clipping is not an issue[/QUOTE]

    i didn't say it was - but that [i]specific[/i] layout leaves 64 bytes of "dead air" per column so i was wondering what use it could have.
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... buffer with the bytes oriented vertical instead of horizontal, although the ...
    Winston Winston January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... could do as far as vertical scrolling games went...

    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... could do as far as vertical scrolling games went...[/QUOTE]
    vertical movement of current screen address ... and rather slow code for vertical movement). Even more, you can ...
    TVzombie TVzombie January 2008 Games
  • The best kind of peripheral/thru port orientation?So, given no standard Speccy backplane, there's soooo many ways you can make a peripheral and through port. You can mount the board vertically, with…

    ... 'heavy' expander board with several vertical expansion slots would have been ... to the footprint of the vertical slots.

    EDIT: I ...
    beanz beanz January 2008 Hardware
  • I love ArcadiaA simple topic, eh? True, though! Great to play it again after a 23 year gap. I always liked static screen arcade shooters, and I think Arcadia deser…

    ... badly though, with all the flicker and colour clash.

    Matt_B Matt_B January 2008 Games
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... the border or generating a vertical retrace.[/quote]
    gasman gasman January 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... you're going to see flicker issues but one never knows ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... sprite output format which is vertical, not horizontal? So rather than ...
    bobs bobs February 2008 Development
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    Dominator was pretty cool when I was younger, but playing it recently I find the constant wibble wobble type noise in the background really annoying and the vertical scrolling levels are shite compared to the horizontal ones.
    dm_boozefreek dm_boozefreek February 2008 Games
  • Best and worst remakesNot necessarily of Speccy games. :) For my taste, the best has to be Tomaz Kac's (sp?) remake of [i]Head Over Heels[/i]; closely followed by Richard…

    ... of puzzles using wrap. (A vertical wrap conserves the parity.)
    robert@fm robert@fm February 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 7x6 board plus a dummy vertical column, and two dummy rows ...
    Digital Prawn Digital Prawn February 2008 Development
  • RealSpectrum doesn't work in 48k mode.It doesn't. All that happens is a black screen with a few vertical red lines, which disappears after about 1/10 of a second. Then, it goes blank, w…

    ... black screen with a few vertical red lines, which disappears after ...
    Vertigo Vertigo February 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... slightly would also reduce the flicker a little.
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the previous issue with the vertical alignment of the buttons being ... to reduce the horizontal and vertical sizes of the buttons from ... I adjusted the horizontal and vertical straight lines to make them ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the previous issue with the vertical alignment of the buttons being ...
    Einar Saukas Einar Saukas February 2008 Development
  • Gauntlet type gamesI was playing 'Into the Eagles nest' quite heavily yesterday, I'd played it on the Amiga but never the Speccy and found it quite enjoyable and a nice…

    UCM (although that was more of a top down vertical scroller really).
    dm_boozefreek dm_boozefreek February 2008 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... you don't get any flicker. For better advice can you ...
    Mr Millside Mr Millside February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... writing your own 1-character vertical scrolling routine. Everybody here will ...
    bobs bobs February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... being able to set the vertical scroll speed.

    If ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... file too (to eliminate any flicker / tearing). Although maybe Paolo will ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... how to get round the flicker problem, but as you suggest ...
    bigjon bigjon March 2008 Development
  • How MUCH !!!???Is it me, or does this seem a little expensive? (ebay) [B][url]http://tinyurl.com/2ndhtj[/url] [/B]

    My 48k is dead, all I get are vertical black and white bars, :( So, I'm looking for another. Not sure if I want a 128k or not, I was gonna try my hand at Z80 again. It's not the same on an emulator, although its a damn sight quicker...
    polomint polomint March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... dead ends by clearing a vertical path through the central column ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... is, you are clearing the "vertical walls" along the bottom row ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... is, you are clearing the "vertical walls" along the bottom row ...
    Digital Prawn Digital Prawn March 2008 Development
<1…28293031323334>

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