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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ran my method (bottom row vertical walls cleared) with maze parameters ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... very good chance of extra vertical walls forcing the player into ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]

    This will generate vertical directions 2x more often than ...
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld b ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld d ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... should form part of a vertical line, so you select the ... three pixels make up a vertical line. You then look at ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • Claissic older PC gamesI'm looking for some decent PC games from 1995-2002 to play. Nothing too huge like any recent games, i've got Duke Nukem, Quake II and Red Alert but…

    ... Tyrian will be fine as vertical scrolling "mata-mata". Zone 66 ...
    Zup Zup March 2008 Chit chat
  • CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …

    ... pixel area? Multi-coloured borders? Flicker-free sprites? The humble ol ...
    ewgf ewgf March 2008 Emulators
  • Jeremy Paxman is a big womanImagine emailing Marks N Sparks to complain that your pants "no longer provide adequate support." ! [url]http://news.bbc.co.uk/1/hi/business/7304833…

    ... and phrases such as 'Quim', 'Vertical Bacon Sandwich', and 'Bearded Clam ...
    chaosmongers chaosmongers March 2008 Chit chat
  • Kempston interface with pass through or expansion port doublerHello, i'm in search of a Kempston interface with pass through or an expansion port doubler, so i can use a standard DivIDE along with a joystick. I…

    ... you're right about the vertical port, fortunatelly the kempston interface ...
    gtsamour gtsamour March 2008 Wanted
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... much apart from Sphera (a vertical scroller), an early SAM game ...
    CKay CKay March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... fixed ratio of horizontal to vertical dimensions (to attempt to solve ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... side. This would also affect vertical lines 2 and 4 I ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... strings, (lefthand side-door lefthand vertical line).

    If the ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... would also explain why the vertical line was going out of ...
    Digital Prawn Digital Prawn March 2008 Development
  • Blown standard divideI recently bought a SIY divide kit from Papaya labs and after i soldered everything, it worked perfectly. I've used it 5-6 times without problems (Fa…

    ... you a screen full of vertical stripes (because it will endlessly ...
    gasman gasman April 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to avoid the normally invisible vertical corridoor from appearing down the ...
    Digital Prawn Digital Prawn April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... sort of order to minimise flicker, but the sort wasn't ...
    jonathan jonathan April 2008 Development
  • Ultimate earlier gamesI mean those Ultimate's games before [I]Atic Atac[/I]. Which is your vavourite? My fave, Jetpac. Very addictive, great gameplay.

    ... and perhaps with a nice flicker free masked sprite engine.
    zxspecticle zxspecticle April 2008 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sprite->hrot))
    {
    // vertical movement

    dy = -2 ... changes from horizontal movement to vertical movement

    offset = ... row 3 without any downward vertical pixel shift.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Shit..F*CK..B*LL*CKS......Not happy :sad::sad::sad::sad: Wolves have just lost to our local rivals West Brom :sad::sad: :sad::sad::sad::sad::sad::sad::sad::sad::sad::sad::sa…

    ... also has a V for vertical and H for horizontal numerical ...
    thx1138 thx1138 April 2008 Chit chat
  • Anyway to get a speccy emulator 16:9? Or joypad support?I use EmuZwin as its simple but cant get joypad support it seems. Plus despite owning a HDTV and widescreen monitor its 4:3 so I lose half the image …

    Can't you do 'vertical letterbox' instead of stretching the image or losing the top and bottom of the display?
    Winston Winston April 2008 Emulators
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... as if masked sprites or flicker free smooth animation was commonplace ...
    Matt_B Matt_B April 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... as if masked sprites or flicker free smooth animation was commonplace ...
    zxspecticle zxspecticle April 2008 Games
  • Bad composite video cable?Last week I received a 128K from Rich Mellor. I know he tested everything, which leads me to believe that the issues I'm having are related to my cur…

    ... yellow streak on the black vertical lines.
    I bet if ...
    guesser guesser May 2008 Hardware
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ...
    XTM of TMG XTM of TMG May 2008 Games
  • Best intro in a game?We have discussed the best ending in the other thread, but it was very uncommon (at least for me) to actually see any endings back on the real Spectr…

    [QUOTE=alchresearch;267581]I liked the intro to Trantor, where the ship went down into the caves then exploded.[/QUOTE]

    It was a nice vertical scroll.
    JuanF. Ramirez JuanF. Ramirez May 2008 Games
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... . (maybe ripped code??)
    -LEDStorm. Vertical and superfast parallax
    -A ...
    ToxieDogg ToxieDogg May 2008 Games
  • Amiga softwareWill PAL Amiga games (originals) work on a NTSC Amiga? I'm looking for Carrier command and Starglider II but they are thin on the ground over here. …

    ... [2] Amiga games used the vertical blank interrupt for timing, NTSC ...
    Jon Needle Jon Needle May 2008 Chit chat
  • ZX-Pander ideaAfter seeing Velesoft's setup and many other pictures of people's setups showing more than one interface connected to a Spectrum, after reading the t…

    ... you have the slots inside vertical or horizontal? I think horizontal ...
    beanz beanz May 2008 Hardware
  • ZX-Pander ideaAfter seeing Velesoft's setup and many other pictures of people's setups showing more than one interface connected to a Spectrum, after reading the t…

    ... to be used on a vertical position.

    Another reason ...
    zxbruno zxbruno May 2008 Hardware
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