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One Man And His DroidPosted a few days back about control probs with a few games, after a bit of getting used to what to look for controls-wise and all the .txt files und…
Btw, for an explanation of the floating bus, visit [url="http://www.ramsoft.bbk.org/floatingbus.html"]http://www.ramsoft.bbk.org/floatingbus.html[/url]
:) -
Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…
IIRC Cobra and Arkanoid will fail due to lack of floating bus.
Several more will come to mind again given time... -
Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…
... it doesn't have the floating bus. I have tried > 400 ... doesn't work because of floating bus + port conflict trouble. It reads ... -
Another Z80 processor questionOK, this time this isn't clearly covered in the FAQ, as far as I can see.... Suppose we have the CB instruction "SET b,r" (b=bit, r=register (differ…
... interested in ultra-precise stuff (floating bus, contended memory), but I want ... -
Mysterious bit of codeHi everyone, I found the follow piece of code in a game and was wondering what it does. ld bc,40ffh ld e,40h loop ld a,r …
You may wish to see Ramsoft's "Floating Bus Explained" document for a thorough explanation of what's going on with reads from unattached ports. -
A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …
... .
[quote]
4. Floating Bus implementation. I use this to ... can test an emulator's floating bus emulation accuracy using Ramsoft's ... -
An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…
... (doesn't do multicolour or floating bus though), and so are the ... -
An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…
... (doesn't do multicolour or floating bus though), and so are the ... -
An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…
[quote]
On 2004-08-28 21:23, GOC wrote:
Well, the emulator itself is functional (doesn't do multicolour or floating bus though), and so are the most of the main debugging functions
[/quote]
Any chance of a look at this? -
An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…
... (doesn't do multicolour or floating bus though), and so are the ... -
Games not working on the plus 2a/plus3Can anyone please tell me the name of any games that would not work with the plus 2a/plus 3 even in 48k mode? Games that were simply not compatable …
Cobra and Arkanoid spring to mind due to the floating bus issue.
D. -
Games not working on the plus 2a/plus3Can anyone please tell me the name of any games that would not work with the plus 2a/plus 3 even in 48k mode? Games that were simply not compatable …
There was a version of Cobra on a Plus 3 compilation disk: The Magnificent Seven, which must use some alternative to the floating bus.
Derek -
Games not working on the plus 2a/plus3Can anyone please tell me the name of any games that would not work with the plus 2a/plus 3 even in 48k mode? Games that were simply not compatable …
Just checked. The version of Cobra released by the Hit Squad doesn't use floating bus. -
Games not working on the plus 2a/plus3Can anyone please tell me the name of any games that would not work with the plus 2a/plus 3 even in 48k mode? Games that were simply not compatable …
... to mind due to the floating bus issue.[/quote]
There are ... -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
... 'd, but I use the floating bus to do it. I guess ... just learnt recently that the floating bus can't be exploited on ... -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
... 'd, but I use the floating bus to do it. I guess ... -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
[quote]
On 2004-10-07 17:13, dmsmith wrote:
It is sync'd, but I use the floating bus to do it. I guess you must be using either SPIN or ZX32.
[/quote]
There's nothing wrong with SPIN's floating bus emulation. -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
Yeah, you're right. Seems the latest version on WoS is still v0.41, and that has a pretty poor implementation of the floating bus. -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
... think you meant that the floating bus is not available in +2a ... -
Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…
You're not missing anything. Dunny accidently built at least the last couple of releases using the old contention/floating bus code. Believe me, your game does not flicker at all when built with the correct source :) -
Why did you choose your nick?Referencing the end (currently, thoough if more than a month or so have gone by it may by now be the middle) of [url="http://www.worldofspectrum.org/…
... back anything which used the floating bus, etc.
Woody and ... -
+2A "Ghost" programHi all - first time posting here, so I'll do a quick background - I was a (far too) dedicated 48k and +2A gamer in my younger days. Thanks to the mi…
... depend on things like the floating bus effect still won't work ... -
If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…
... difference that implies (timings, no floating bus, etc). -
SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.
What problem are you having?
Port $FF is an unattached port - it will reliably return $FF on a read in +2a/+3 hardware, and floating bus results for any prior models.
D. -
SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.
... to say the least. The floating bus, iirc, got broken somewhat in ... -
Games that won't work with the +2a/bIs there a list of all the games that don't work with the +2a/b? Like Fairlight for example. Ta :)
... also the different timings, non-floating bus etc.? Note: I am talking ... -
fzx32 on GP32 progressing nicelyJust to let you know that Rlyeh is working hard on his ZX Spectrum emulator fZX32 for the GP32 and should be released in the near future. Its based…
... emulation (multicolor effects),
- Preliminary floating bus emulation,
- Virtual Keyboard suppoprt ... -
Suggestions for games to test emulators?I'm going to be doing a comparision of a few different emulators, and was wondering if anyone had good suggestions of games to use as a 'benchmark' t…
... a good test. For the floating bus, try either [url="http://www ... -
How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …
... decoded and it returns the floating bus.
[quote]
2) When ...