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<1234567…34>
  • Tau Day<br>By popular demand (well, demand of one, which is highly popular in the sorts of things I do :D ), here is a small celebration of tau day, June 28…

    ... using Math48, a 48-bit floating point package written by Anders Hjelsberg ... -in using Steven Vicker's floating point implementation:

    10 LET ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... and CASE. Also, using
    floating point numbers is no problem. E ...
    clausjahn clausjahn July 2015 Emulators
  • Benchmarks It always shows up once in a while: benchmarks. http://www.z88dk.org/wiki/doku.php?id=temp:front#dhrystone_2.1 This small group includes Dhryst…

    ... programs) and the latter measures floating point performance.

    I've ...
    Alcoholics Anonymous Alcoholics Anonymous November 2015 Development
  • An odd floating point error. Avoid!While working on the revival of my old game ([url="http://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992…

    While working on the revival of my old game ([url="http://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]here[/url]), I stumbled across this odd BASIC behavior:

    [code]10 LET a=2
    20 LET a=a ...
    Ast_A_Moore Ast_A_Moore August 2016 Sinclair Basic
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    At Sourceforge:
    https://sourceforge.net/projects/z88dk/

    It's been a year since the last release so it was time for another. This is another transitional release on the way to version 2.0 and hopefully we'll get there for the next one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... converts the small integer into floating point form, thus ensuring that the ... a USR call with a floating point number at the top of ... well as small integers and floating point decimals, a slightly trickier trick ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Hover Droid (1987) - instruction, hack, easter eggA little information about this game: Keys: N move left M move right A fly mode on/off Z activate "A" or "B" object $B7F1,00 unlimited live…

    ... compiled BASIC program (compiled by "Floating Point Compiler").

    The game ...
    Pgyuri Pgyuri October 2018 Games
  • Z80, and 6502, in comparisonI was wondering about how each of these compared in terms of performance. The Commodore 64 had a 6502 @ 1MHz, and graphics processor VIC which took …

    ... . The spectrum rom has a floating point calculator (RST #28) but I ...
    dmsmith dmsmith December 2018 Hardware
  • SpecBAS 0.970 now available!Ok, it's time for an update, and we're at 0.970 now! New for this update: Huge amount of fixes in how numbers are printed, and how they're used in…

    ... NEXT loops - no more accumulated floating point errors!

    The main ...
    Dunny Dunny September 2019 Sinclair Basic
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    Anyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't seem that calculation intensive) or do they use a known/common trick?
    tstih tstih July 2021 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... the complexity of Basic and floating point arithmetic, just look at HiSoft ...
    LCD LCD April 2001 Emulators
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... really) or maths (as the floating point stuff in machine code would ...
    cyborg cyborg January 2002 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... will have to use some floating-point.

    [quote]
    [I ...
    GOC GOC August 2003 Development
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    ... could compile just about anything, floating point integer or string.

    Gedlion Gedlion September 2003 Sinclair Basic
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    i don't think that using basic compilers is good idea. the generated code is still very slow and u lose many advantages of BASIC (floating point, multi dimension arrays a some functions).
    Fikee Fikee January 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... is some cross of a Floating Point/Integer compiler, and does its ...
    Sadako Sadako April 2004 Games
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... than BASIC - due to the floating point routines being called from ROM ...
    Dunny Dunny June 2004 Development
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ... 's interested, i've implemented floating point vars,byte type vars, some ...
    zecut0r zecut0r October 2004 Development
  • Other PlatformsSorry for posting this ere... Any of you retro collectors got a Camputers Lynx and if so have u got any software for it ?? I've got one in front of…

    ... , like the ZX81 it had floating point only but you could stick ...
    Geoff Geoff November 2004 Sinclair Miscellaneous
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... : get rid of all the floating-point math, if possible. It's ...
    GOC GOC February 2005 Development
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... program is already devoid of floating point, so that's a good ...
    Lee Tonks Lee Tonks February 2005 Development
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... a number, it finds the floating point form marker, and reads it ...
    Dunny Dunny February 2005 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... them as well. Eg, for floating point math you'll need to ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... ]
    [/quote]

    Nope... Floating point in assembler is too much ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    [quote]
    On 2005-05-02 17:23, AE.Vasconcelos wrote:
    Nope... Floating point in assembler is too much for me to handle.
    [/quote]

    Hint: RST 28
    Philip Kendall Philip Kendall May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... , AE.Vasconcelos wrote:
    Nope... Floating point in assembler is too much ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ...
    RST 28 ; use the floating point calculator
    DEFB A4 ; stk ...
    CALL 03F8 ; aforementioned entry point for BEEP
    Philip Kendall Philip Kendall May 2005 Development
  • Speeding up BasicHi, Does anyone know whether it is faster to use variables than numbers in Sinclair basic? What I mean for example, is Poke A,D quicker than Poke 5…

    ... entry and adds the hidden floating point or integer form after a ...
    Geoff Geoff July 2005 Sinclair Basic
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