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<1234567…34>
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    I have written a flood fill alogirithm. It uses the stack, ... decide how wide it can fill.
    Fills each pixel, moving ...
    carlinski carlinski June 2008 Development
  • Flood FillHi Folks, Can anyone point me to a flood fill that I can call from ZX BASIC? I have looked through the archive and although there are posts about…

    ... anyone point me to a flood fill that I can call from ...
    Paddy Coleman Paddy Coleman December 2015 Development
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ...
    Came across the following Flood Fill routine by John Metcalf:

    [code]; scanline fill by John Metcalf
    ; call ... 64

    fill:
    ld l,255 60004 ... /> ; save their coordinates to fill later if necessary
    < ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... 2017/04/zx-spectrum-scanline-flood-fill.html"]John Metcalf's Scanline ... /2017/04/zx-spectrum-scanline-flood-fill.html

    10 ... /> 200 REM Coordinates to start fill
    210 POKE 63694,x ... />
    300 REM Location of fill pattern
    310 IF RND ...
    Volker Volker February 2021 Software
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    ... . The first is a pattern flood fill in action. The second is ...
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... a routine to perform a flood fill, such as that used in ... ), then the following command would fill it:

    PAINT x ... , c1 is the colour to fill with, c2 is the colour ...
    The Mighty Dopethrone The Mighty Dopethrone August 2003 Games
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... out that filled stuff (except flood fill) crashes... I should completly replace ...
    LCD LCD April 2008 Development
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... random spawn point. Next we fill the spawn point in the ...
    Dunny Dunny October 2015 Sinclair Basic
  • HOW-TO ClassicsHi guyz'n'gerlz) Perhaps, there're similar questions, but I was checking out another BASIC version of Xonix (which instead of a flood-fill used st…

    ... Xonix (which instead of a flood-fill used strings to control the ...
    NRA NRA January 2017 Sinclair Basic
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    My flood fill effort written sometime last year:

    [url="http://homepage.ntlworld.com/mark.woodmass/floodfill.z80"]http://homepage.ntlworld.com/mark.woodmass/floodfill.z80[/url]
    Woody Woody August 2003 Games
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... year) evolved into a pattern flood filler. You can download it ... hitting enter to try another fill!). I also included a ... />
    The straightforward approach to flood fill leads to big-time stack ... that the pattern filler can fill an entire screen using ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Games
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... /> If you click on the flood-fill picture, you'll download a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... "colouring in" you mean a flood-fill - ie, the entire circle fills ... 1000 part will perform a flood fill (but mind you don't ... fill anything too big - it can ...
    Dunny Dunny February 2004 Development
  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... "colouring in" you mean a flood-fill - ie, the entire circle fills ... 1000 part will perform a flood fill (but mind you don't ... fill anything too big - it can ...
    Dr BEEP Dr BEEP February 2004 Development
  • Creating a loading screen in 80'sToday painting a picture using a computer is easy with mouse, scanner etc. But in the 80's it was harder. So, how did "game artists" create their loa…

    ... circles. Even implemented a dodgy flood-fill (took ages though!) but it ...
    Arjun Arjun February 2006 Games
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... to be careful with the flood fill routines because all the ones ... which means in order to fill a blank screen you'd ... on the stack to pattern fill a blank screen. You control ... more RAM is needed the fill tidies up and aborts) and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    [QUOTE=Dr BEEP;221479]My fill uses each line 2 bytes ( ... />
    It's not a flood fill then but something for convex ... recall seeing Ian Collier's fill routine a long time ago ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... />
    Ah so not a flood fill but a variant that fills ... of concave ones won't fill properly. I do like the ... first byte-at-a-time flood fill I wrote as precursor to ... stack space is required to fill a blank screen. Way too ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... ;221830]Ah so not a flood fill but a variant that fills ... of concave ones won't fill properly.
    [/QUOTE]

    Dr BEEP Dr BEEP October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... depth first black flood fill that performs the fill a whole byte ... mask
    call fill ; try to fill from new screen ... pixel set
    call fill ; fill from new screen position
    flood fills. Still it's ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... & delete/move modes. A flood-fill would also be really handy ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... & delete/move modes. A flood-fill would also be really handy ... />

    I had a flood fill working awhile ago - but from ...
    Kiwi Kiwi April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    Ummm, there is a flood fill already. Its the bucket icon ...
    Kiwi Kiwi April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... tile (hence asking for the flood-fill) - or a default on output ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    [QUOTE=bobs;260480]Just to fill in the unused areas of ... just use the rectangle tool fill the entire map to begin ... though as doing a generic flood fill for tiling may end up ...
    Kiwi Kiwi April 2008 Development
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... . I'd seen stand-alone fill routines for the Spectrum, but ... />
    Unfortunately it's a flood fill (unstable for large areas as ...
    Alcoholics Anonymous Alcoholics Anonymous May 2008 Sinclair Basic
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... depth-first recursive fill that nearly all the flood fill algorithms are. ... above is the final pattern fill utility which requires about ... .

    All the flood fill progs mentioned in the article ... see a stupidly fast black flood fill check out a couple ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    I was surprized by the speed of 'flood fill'. I believe there are ready routines here: [URL="http://www.timexsinclair.org/alvin/tidbits/tidbits.htm"]http://www.timexsinclair.org/alvin/tidbits/tidbits.htm[/URL]
    roko roko February 2010 Sinclair Miscellaneous
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    ... was actually inspired by a flood fill article by Chris Pile in ... />
    Unfortunately that flood fill and all versions of flood fill I'd seen ... so quickly.

    The flood fill algorithm works for all kinds ... a time nature of the flood fills above I don't ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Miscellaneous
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    ... surprized by the speed of 'flood fill'. I believe there are ready ...
    RoseCotton RoseCotton February 2010 Sinclair Miscellaneous
<1234567…34>

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  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …
  • Flood FillHi Folks,<br /> <br /> Can anyone point me to a flood fill that I can call from ZX BASIC? I have looked through the archive and although there are…
  • Flood Fill IssueHi Folks,<br /> <br /> Came across the following Flood Fill routine by John Metcalf:<br /> <br /> <br /> [code]; scanline fill by John Metcalf<b…
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…
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