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<1234567…34>
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... "PROGRESS INDICATOR" written in 6-pixel high font in English on the intro ... to generate the bitmap, the font is a bit cramped. I ... may change the font.

    I realised there ...
    Digital Prawn Digital Prawn June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... br />
    Does the 6-pixel font look familiar? I ripped it ... much better than the TASWORD font IMHO. :D

    6-pixel rows in height.
    ; Useful for printing bitmaps containing small font ... stored a sequences of 6-row columns (6-byte chunks)
    ...
    Digital Prawn Digital Prawn June 2009 Games
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... there any that do 7/6 pixel rows - and do 27 or ...
    Gedlion Gedlion November 2010 Development
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... -word instruction.{6}{6}{6}{16}{6}Font 1 {152} Font 2 changes the font{6}{6}{16}{7 ... }For Tim Kemp: A game without a{6 ... 14
    A ZENOBI GAME{6}{6}{6}{6}{6}{6}{6}

    System Message 15 ...
    BadBeard BadBeard August 2003 Games
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    ... once to get 85 columns (6 pixel wide chars) and 128 columns ... (4 pixel wide chars) in the 512x192 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2003 Sinclair Miscellaneous
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... the first and last pixel columns removed (ie 6-pixel wide chars). I ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Development
  • Games that could have been great...there are a few games that I've always thought that where simply briliant in concept, but for some reason or another they where just crapp... most o…

    ... times, where there`s a 6 pixel gap or something.... it`s ...
    CKay CKay November 2006 Games
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    ... coloured stuff moves in 8-pixel blocks, but with the ... the 2 & 8 pixel movement isn't so noticeable ... the ground scrolls in 4-pixel steps as you move, ... in 2 or 6 pixel ones. (0 or 8 pixel in the case ... is another trick, 8-pixel scrolling itself as well, ...
    cichlasoma cichlasoma August 2007 Games
  • artist neededany volunteer here on WOS ?

    ... do character scrolling rather than pixel scrolling. I know it sounds ... done and routine to print 6 pixel wide chars is done too ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... bytes) is for a 1 pixel shift right, f400-f5ff is ... the tables for 2,4,6 pixel shifts. You can use the ... plot to an odd horizontal pixel nothing will crash, you will ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... boundaries instead of the final 6-pixel positions: [url]http://www.youtube ...
    obo obo November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... boundaries instead of the final 6-pixel positions: [url]http://www.youtube ...
    ewgf ewgf November 2011 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... to sacrifice a minimum of 6 pixels of data - an entire ... colour code and no other pixel data. That colour remains in ... change (and another set of 6 'blank' pixels).

    It ... function that works on a 6 pixel boundary, but there's no ...
    Antiriad2097 Antiriad2097 December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... column - it would actually be 6 pixel scrolling.

    CVG gave ...
    dmsmith dmsmith December 2014 Games
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... graphics. I'm keeping 8 pixel empty gap between colourful blocks ... keep an "8 pixel empty gap". Use a "6 pixel empty gap", and ...
    Timmy Timmy June 2015 Development
  • Space: 1999Maybe it was already discussed here, but Space: 1999 on the Oric Atmos looks great and it looks like a Spectrum game.

    ... , since the Oric has a 6 pixel character width as opposed to ... you could work with the 6 x Y graphics perhaps.
    Antiriad2097 Antiriad2097 April 2019 New game ideas
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    I have created a 12x8 pixel font for use with Timex hi-res (Mode 6).
    chev chev June 2008 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /> [code]
    ; *****************************************************************

    ; Title: Pixel Explosion
    ; File: pixel01.asm ...

    ld (ix+6),0
    ; Increase x and ...
    robpearmain robpearmain September 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... so i`ve taken the font from zynaps loader and assembled ... the '9' will scroll one pixel upwards at a time into ... %11101110
    db %11111110
    ;6
    db %11111110
    db ...
    FrankT FrankT November 2006 Development
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    Thanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
    chev chev October 2008 Development
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... used strange code like:
    [FONT="Fixedsys"]DATA "ASHGSDKF","SDFSDF","ASDSDF ... SUB 9000
    32 INK 6: LET a$="AND": LET y ... LET l=1: LET h=6: GO SUB 9000: PAUSE 100 ... SUB 9000
    240 INK 6: LET a$="JFMAMJJASOND": LET y ... x=80: LET h=6: LET l=6: GO SUB 9000
    NRA NRA February 2010 Sinclair Basic
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... ld bc,$3C00 ; 11t - ROM font mem location ($3C00)
    add ... /> ; **********************************
    ; xy coords to screen pixel position
    ; **********************************
    ld a ... and c ; 4t - create bit 6 0x000000
    rra ; 4t - rotate ...
    TomD TomD April 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... calculations for measure_font function. if font would be fixed then there ... … char height
    byte 4: 6 … ascent (to baseline of letters ... per line
    byte 5, 6, 7, 8, 9, 10, 11 ... of char widths)
    byte 6: 13
    — (raw format)
    tstih tstih May 2011 Development
  • Retro Pixel Spectrum wallpapersHey guys, I keep forgetting to post about these wallpapers I made. [img]http://24.media.tumblr.com/tumblr_m6hsrawj001qciqqno1_1280.jpg[/img] [IMG]h…

    ... IMG]

    There are 6 variants (wood, white, gray ? cables ... retronator.com/post/26285740783/retro-pixel-spectrum"]my blog post[/ ... to a zip with all 6 straight from my dropbox.
    Pixel%20Computers/Retro%20Pixel%20Spectrum.zip ...
    Matej Jan Matej Jan July 2012 Sinclair Miscellaneous
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... " groups for the phrase "next pixel" and got no matches - and ... "next" and just searches on "pixel", which wasn't any good ... the process of writing my font & UDG capture utility which ... .0 in the example) in pixel steps, which was what I ...
    Battle Bunny Battle Bunny September 2012 Development
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... I've released Zero 0.6. There are some comprehensive changes ... br />
    [B]Version 0.6[/B]
    + Target .Net Framework ... window (Arm73).
    + Changed default font for all windows to the ... system default font (except for special cases where ...
    Arjun Arjun July 2013 Emulators
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... a letter of a specific font can be drawn inside ... to start drawing something at pixel 26 then you know ... is 3 pixels starting from pixel 1 then you store ... over it.

    6) Organize glyph_t structure in a ... drawing a letter of a font, put this number at ...
    tstih tstih October 2013 Development
  • Susan Kare 5 Dots Font...Hi Folks, Thought I would have a go at creating a version of Susan Kare's "5 Dots" font for the Spectrum. Susan's example on her web site gives the…

    ... Susan Kare's "5 Dots" font for the Spectrum. Susan's ... her web site gives the pixel arrangement for all the main ...
    Paddy Coleman Paddy Coleman July 2014 Development
<1234567…34>

Latest Posts

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  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
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