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<1…567891011…34>
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... /> ld bc,$3C00 ; 11t - ROM font mem location ($3C00)
    add ... %11100000 ; 7t - convert to screen address
    add a,l ; 4t ...
    kgmcneil kgmcneil April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... adaptations to the speccy ROM font, I'm trying to decide ... will probably use the screen address table I've already set ...
    R-Tape R-Tape April 2011 Development
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... that the choice of the font is only one aspect. ... Ultimate use the standard Speccy font in a very neat ... url]? I’ve tried to address most of the quirks yet ... and feel of the original font. With these ROMs even ... people that love the original font so much they want ...
    Paul van der Laan Paul van der Laan April 2011 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... use the standard Speccy font in a very neat ... I?ve tried to address most of the quirks yet ... feel of the original font. With these ROMs even ... /sinclair/zx82system/]ZX82 System TrueType font[/url].[/QUOTE]

    font down would be my choice ...
    The Lone Magpie The Lone Magpie April 2011 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... [/url]? I?ve tried to address most of the quirks yet ... />
    Because Clairsys a horrible font. Ok, that's a subject ... the proportionally spaced Geneva bitmap font designed by Susan Kare, the ... lines of the original Sinclair font over the bold monstrosities on ...
    chev chev April 2011 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... can?t stand the standard font at all ? why not use ... [/url]? I?ve tried to address most of the quirks yet ... and feel of the original font. With these ROMs even the ... and readability of the original font - looks way too "round" to ...
    Alessandro Grussu Alessandro Grussu April 2011 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... use the standard Speccy font in a very neat ... I?ve tried to address most of the quirks ... feel of the original font. With these ROMs even ... /sinclair/zx82system/]ZX82 System TrueType font[/url].[/QUOTE]

    font but it is not ...
    Paddy Coleman Paddy Coleman April 2011 Games
  • This might be something new[img]http://www.711chan.org/test/src/130427925559.png[/img] Have a look at this screenshot of my emulator ZX82. Notice the copyright message? That's…

    ... status of the ZX Spectrum font is, but the original ROM ... loaded into the Z80's address space so that I can ... ]

    The ZX Spectrum font is (c) 1982 Amstrad. You ...
    chev chev May 2011 Emulators
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... p$
    130 LET address=64200+(CODE p$(a)-32 ... 140 LET width=width+PEEK address
    150 NEXT a[/ ... is the [B]PEEK address [/B]bit that I ... br />
    [FONT="Courier New"]IF PEEK address=127 THEN LET ... IF PEEK address=63 THEN LET width=width+2[/FONT]
    < ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... new routine, at what address is the font data now stored? Is ...
    64200 ... 768 bytes of font data

    Not played ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... and calculate
    ;the address in the display file where ... DEFW 0
    CRADR: DEFW font-352 ; was 256
    WIDTH ... routine - it calculates the relevant address in the
    ;attributes ...
    RET

    font:
    defb %00011111
    defb ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... code. I've left the font off as you can grab ... by not storing the character address in a variable (since it ... , September 1984).
    ; Geneva 9 font by Susan Kare (c) 1984 ... de, hl
    ld hl, font - 352
    add hl, de ... br /> defb 0

    font:[/code]
    chev chev May 2011 Sinclair Basic
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... ;In fact the Scrolls' proportional font routine seems to be considerably ...
    .yposOk:
    ; calc screen address
    ; A is ypos (in ...
    Ketmar Ketmar May 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... 's including a 64 ascii font. FYI, the screen in the ... /> You could keep a fixed address for the tiles, and copy ... a different set into this address whenever you switch to a ...
    Einar Saukas Einar Saukas July 2011 New game ideas
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br />
    org 64861 ; any address will do but this is ... /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew Owen
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... put this code at another address, just change the [B]ORG ... /> ret
    STRING: defb '4x8 Font Driver', 0x00
    [/CODE]
    font table (7 bytes for each ... recompile the code at another address so the additional characters won ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br />
    org 64869 ; any address will do but this is ... /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew Owen
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br />
    org 64872 ; any address will do but this is ... /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew Owen
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br />
    org 64872 ; any address will do but this is ... /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew Owen
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br />
    org 64872 ; any address will do but this is ... /> ; -----------------------------------------------------------------------------
    ; HALF WIDTH 4x8 FONT designed by Andrew Owen
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ] or [B]CPL[/B] at address SKIP_RLC (for instance using self ... %11110000 ; mask half of the font byte
    [/CODE]

    Einar Saukas Einar Saukas August 2011 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... />
    I also copy the font down over the Sinclair BASIC ... /> There are some huge screen address tables in there that could ...
    joefish joefish August 2011 Development
  • The good old days (what do you honestly miss)?I was reading a post on Gamefaqs where the author was saying how modern games were better than older games, and even though that's just his opinion (…

    ... br />

    ([SIZE=1][FONT=Garamond]I'm kidding ... I ... USB plug'n'play/devices.[/FONT][/SIZE])

    PS ... plug and pray... Conflicitng IRQ address, etc were a nightmare. The ... II's direct memory-mapped address design (unlike 80x86 processors, ...
    Hercules Hercules September 2011 Chit chat
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... Tornado)
    ;==================================================================
    [FONT="Courier New"] ORG 65145 ;or ... used to calculate the screen address ------------
    ;See 'Ian ... ;coords
    RET[/FONT][/CODE]
    roko roko September 2011 Sinclair Basic
  • which zx-spectrum games uses 1bit sound samples?hi! I'm looking for zx-spectrum games using 1bit sound samples. Compairing with msx, which has far less games available than zx-spectrum, there are f…

    ... HL register specifies the start address of the samples, DE the ... most of it):

    [FONT="Fixedsys"]2ch di
    push ... ix
    ei
    ret[/FONT]
    PrinceGaz PrinceGaz October 2011 Games
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... ;593912]A reminder:

    [FONT="Fixedsys"]A Accumulator
    BC ...
    HL High Low - byte[/FONT][/QUOTE]

    RUBBISH!
    address, but that's it.
    csmith csmith January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... by containing that dummy FD* address.

    Low level functions ... will be just fixed width font but these requirements should be ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... string & boldens the ROM font as it goes, might be ... instead of a full new font.

    Any improvements? Shorter ...
    push de ;save screen address
    call get_char ;call with ... /> ;
    string defb 'THE ROM FONT ISN',39,'T SOOO BA ...
    R-Tape R-Tape January 2012 Development
  • Best current ide /flash interfaces? and re harlequin cloneHi I have a few 48k rubber-key spectrum's, a harlequin clone board :) on order and 1 (one) divide+ interface. I was hoping zetro's simple IDE woul…

    [FONT="Fixedsys"]
    The hardware architecture ... of it's simplicity.
    Address decoding, memory control and IDE ...
    - 2 address lines

    Dan
    [/FONT]

    [IMG ...
    Dan Antohi Dan Antohi February 2012 Hardware
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... hl
    ld bc, font - 256
    add hl, ... ld a, b ;compute attr address
    and %0011000
    ... br /> Uses Spectrum font? Any font aligned by 8 bytes< ... Block Graphics/UDCs? No (font can have defined characters 32 ...
    catmeows catmeows June 2012 Development
<1…567891011…34>

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