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<1…6789101112…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... hl it's faster. Means font has to be on a ...
    ld de,16640 ;screen address (char top and one line ... )
    ld bc,15616-255 ;font start

    print_string
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ...
    ld de,16640 ;screen address (char top and one line ... )
    ld bc,15616-255 ;font start

    print_string:
    Battle Bunny Battle Bunny June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ld de,16640 ;screen address (char top and one line ... br /> ld bc,15616-255 ;font start

    ... /> ld bc,15616-255 ;font start
    defb 62 ; ... /> ld bc,15616-255 ;font start
    ld a,( ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    Made a font converter for this but it' ... includes the already converted ROM font if you're interested. [url ... the font size came down to 'just' 2154 bytes including the address ...
    Hikaru Hikaru June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... common graphic bytes in a font
    ld bc,(someconstants2) ... ;(see the font section below)
    exx
    FONTSTUFF
    ;the whole font is stored as a collection ... ret
    org 65024 ;vector address table
    REPT 257 ;jumps ...
    R-Tape R-Tape June 2012 Development
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... and calculates glyph data address in system font based on it. It ...
    tstih tstih June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... DFCC, then calculating the attribute address and writing the attribute, the ... DE,(CHARS) ; Get start of font
    LD H,0 LD ... ADD HL,DE ; HL=>font for character

    ; ... />
    ATTCC DEFW &5800 ; Address in attributes of current position ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... then calculating the attribute address and writing the attribute, ... the attribute address is converted to the ... /> ATTCC DEFW &5800 ; Address in attributes of current position ... /> CHARS defw address ; Get start of font
    LD ...
    Baggers Baggers June 2012 Development
  • Custom Spectrum ROMS with modified system fonts?Some of the more memory efficient adventures used the default Spectrum font in order to save bytes for the adventure itself. Level 9 in particular ju…

    ... adventures used the default Spectrum font in order to save bytes ... particular just used the default font. Trouble is, it really doesn ... not load your font at a given address and make the CHARS ...
    Dr BEEP Dr BEEP August 2012 Sinclair Miscellaneous
  • Custom Spectrum ROMS with modified system fonts?Some of the more memory efficient adventures used the default Spectrum font in order to save bytes for the adventure itself. Level 9 in particular ju…

    ... =takapa;646824]Ooooh, the BBC font looks good. What would the ... /> Load it at some arbitrary address in an emualtor and export ... a binary file from that address 768 bytes in length. Then ...
    chev chev August 2012 Sinclair Miscellaneous
  • Custom Spectrum ROMS with modified system fonts?Some of the more memory efficient adventures used the default Spectrum font in order to save bytes for the adventure itself. Level 9 in particular ju…

    ... be to have 'alternative system font' support built into emulators. ... just import the binary at address 15616. Then switch off ROM ... convenient as an 'alternative system font' selection, but that could ... don't have the font at the normal address (like IF2 ROMs).
    chev chev August 2012 Sinclair Miscellaneous
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... /> [code]
    start sector load address #sectors RAM page
    230C ... .

    I wrote a font/graphic capture utility to pack ...
    Battle Bunny Battle Bunny September 2012 Games
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... in a Sci-Fi like font.

    The first ...
    Next it gets the address of the first table (character ... br />
    char_rows ;character row address table
    defw 16384, 16416 ... />
    attr_rows ;attribute row address table
    defw 22528, 22560 ...
    joefish joefish October 2012 Development
  • The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…

    ... was a typo or a font rendering problem. This has been ... determined by one of the address lines (A2, FWIW) upon access ...
    zub zub February 2013 Hardware
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... zx-comp/zx8703.zip]Font[/url] routine in the ... /> Setting the error return address on the stack to zero ... lower screen) output routine address to jump to a RET ... CHANS,111
    The address of PRINT_OUT is 2548; ... it to 2415, which address contains a RET instruction ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... wide (for instance a redefined font will be 1 byte wide ... of a ROM routine like address $0e9e (that I have used ...
    Einar Saukas Einar Saukas May 2013 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... specify that routine starting at address 53200 should have label "print_tile ... the location of the game font and post a few config ...
    Einar Saukas Einar Saukas May 2013 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... wide (for instance a redefined font will be 1 byte wide ... of a ROM routine like address $0e9e (that I have used ... specify that routine starting at address 53200 should have label "print_tile ... the location of the game font and post a few config ...
    clausjahn clausjahn May 2013 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... Chr$ 32) which in Sinclair font is 8-pixels wide. But ... directly.

    For instance, font "Sinclair" defines width=6 for ... SPACE:

    [CODE]; defw address -$ + kern
    ; defb 16 * ... that applies to the entire font), it means current spacing ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... />
    [CODE]ADDRESS CONTENT
    0000 08 ; this font has height=8 ... char code 32 starts at address $0003+$0122=$0125
    ... char code 33 starts at address $0006+$011f=$0125
    ... char code 34 starts at address $0009+$0123=$012c
    ...[/CODE ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... />
    [CODE]ADDRESS CONTENT
    0000 08 ; this font has height=8 ... char code 32 starts at address $0003+$0122=$0125
    ... char code 33 starts at address $0006+$011f=$0125
    ... char code 34 starts at address $0009+$0123=$012c
    ...[/CODE ...
    Paul van der Laan Paul van der Laan June 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=slenkar;711834]so the font is just ones and zeros, ... a text representation of a font. This is not something the ... "Sinclair.fzx" is the same font already available in binary format ... a compiler to put this font at address 60000 without recompiling anything ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... Claus Jahn's excellent FZX font editor instead. Providing you stick ... can output a standard Speccy font (with the .chr extension). ... CGD, or miss out the font designer altogether.

    ... char font can be loaded into the game (memory address 52224 as ...
    R-Tape R-Tape July 2013 Brand new software
  • Starting with assemblyHi Guys, I am looking forward to following this guide [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes…

    ... file in at the memory address of your choosing.


    [FONT="Courier New"]#!/bin/sh
    FONT]

    Sorry, that's ...
    stephenw32768 stephenw32768 July 2013 Development
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... ][FONT=Times-Italic][FONT=Times-Italic]filename , start address , length[/LEFT]
    [/I][/FONT][/FONT][FONT ... =Times-Roman][FONT ...
    rich_chandler rich_chandler August 2013 Development
  • DivIDEI recently started using a DivIDE interface and, for the most part, it's been fine, but I've been having trouble getting some of the games to run. M…

    ... , except for reading the character font. It should work as snapshot ... .

    It happens that address lines A0 and A1 go ... Spectrum 128K machines sharing these address lines with more chips than ...
    mcleod_ideafix mcleod_ideafix September 2013 Hardware
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    Seems I have to disobey the lovely instructions manual and load my font from address 52408. Is it me??
    SnazzyParrot SnazzyParrot October 2013 Brand new software
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