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  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ...
    loopa inc hl ;increase pointer
    djnz loopa
    pop ...
    daveysludge daveysludge November 2013 Development
  • This is Tritone (new beeper music compilation)A Battle of the Bits music compilation! All made by nix./site, brightentayle and, most importantly, TK90X Fan! \ ^_^ / All the songs in here use a b…

    ... ]source code (without the songs, font and graphics)[/url]
    Crash Nicker Crash Nicker December 2013 Brand new software
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... /> char x,y;
    fzx.font = ff_Swiss;

    for (x ...
    slenkar slenkar December 2013 Development
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... ][FONT=Calibri]Return [FONT=Calibri]Success[/FONT][/FONT][/SIZE]
    [SIZE=3][FONT=Calibri][FONT=Calibri][/FONT][/FONT ... ][/SIZE]
    [SIZE=3][FONT ...
    Mr Millside Mr Millside December 2013 Development
  • This is Tritone - Episode 2Yes, you have guessed right, this is sequel to [url=http://www.worldofspectrum.org/forums/showthread.php?t=45763]This is Tritone - Episode 1[/url]. M…

    ... ]source code (without the songs, font and graphics)[/url]
    [/LIST ...
    TK90XFan TK90XFan December 2013 Brand new software
  • Can any C experts help me - have hit an impasseHere is an excerpt from my attempt to program a Bridge game in C. Can you spot where I'm goiing wrong? I am trying to count the points in each ha…

    ... the running_total to the double pointer variable *point_count, which is pointing ...
    bigjon bigjon January 2014 Chit chat
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... />
    I've used FZX font driver by Einar Saukas and ...
    FrankT FrankT January 2014 Announcements
  • Why this warning in z88dk?I'm using 1.10. This line: [code]saca_a_todo_el_mundo_de_aqui (!(extx > (p_y >> 9)));[/code] where extx is an unsigned char and p_y is an integer …

    ... " L:82 Warning:#9:Converting pointer to integer without cast[/code ...
    na_th_an na_th_an January 2014 Development
  • Autorun code in an emulator?[FONT=Calibri][SIZE=3]I am using Tommygun and pasmo to develop my game. This works fine but each time the emulator is started and file loaded I then …

    [FONT=Calibri][SIZE=3]I am ... auto run my code?[/SIZE][/FONT]
    Mr Millside Mr Millside January 2014 Development
  • Outputting debug trace to RS232 (assembly)Hi Guys, I'm working on a game at the moment (written in assembly) but I am really needing to write out a debug trace of what is going on with the p…

    ... IF/1 but need a pointer to some docs and examples ...
    BloodBaz BloodBaz January 2014 Development
  • Help me with this Stack overflow Freak Show.I am asking a simple question on Stack overflow and once again, the closed minded morons a pointing and tutting. I'm asking a question about C point…

    ... asking a question about C pointer.

    I simply asked ... value from a pointer, and to declare a pointer (i,e, *). Instead ...
    Scottie_uk Scottie_uk January 2014 Chit chat
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... second function which calculates a pointer to a table of modifiers ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    [FONT=Calibri][SIZE=3]I?m ... and not every frame.[/SIZE][/FONT]
    Mr Millside Mr Millside February 2014 Development
  • Clear command in z80Hi, How would I replicate what the basic clear command does in z80? Do I need to change the stack pointer as well as setting ramtop (23730)? If I se…

    ... need to change the stack pointer as well as setting ramtop ...
    Speccy_James Speccy_James February 2014 Development
  • CHEESECHEESE List your favourites and..erm.. non-favourites YES Edam Mozzarella Brie (the milder more solid stuff, not the gooey strong type) BabyBells …

    ... was called.


    [FONT="Century Gothic"]p.s. This ... like, except for MR. CHEESE.[/FONT]
    def chris def chris February 2014 Chit chat
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... 2

    ;Put stack pointer in space just below handler ...
    joefish joefish March 2014 Development
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... way is to step a pointer through the audio and dip ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Tools and map editors[FONT=Calibri][SIZE=3]Whilst digging around my hard drive I found a copy of my Iron Sphere Map Editor. I put together a short video of it: [/SIZE][/F…

    [FONT=Calibri][SIZE=3]Whilst ... video of it: [/SIZE][/FONT][URL="http://youtu.be/ae_oFQAio0I ... "][FONT=Calibri][SIZE=3][COLOR=# ... youtu.be/ae_oFQAio0I[/COLOR][/SIZE][/FONT][/URL][FONT=Calibri][SIZE=3] Does ... cut and paste?[/SIZE][/FONT]
    Mr Millside Mr Millside March 2014 Development
  • Font QuizIt's pretty simple, really. Name the games from their fonts. Some of the fonts are used in more than one game, so there are more than 26 answers. …

    It's pretty simple, really. Name the games from their fonts. Some of the fonts are used in more than one game, so there are more than 26 answers. Bonus points for the extra ones....

    [IMG]http://s271.photobucket.com/user/rlg1000/media/ ...
    Rorthron Rorthron March 2014 Games
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    [FONT=Calibri][SIZE=3]I want ... start writing my own?[/SIZE][/FONT]
    Mr Millside Mr Millside March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... be able to offset my pointer with a simple frame counter ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • ULA 6C001EX-7Last night I visited a friend of mine and had a look at the ULAs in his Spectrums. He has a 5C102E 8220 in a 16K issue one, a 5C112E 8237 in a 16K is…

    ... -6 and 6C001E-7, a font I had not seen before ...
    rga24 rga24 April 2014 Hardware
  • SSD on an old laptop - a question for the system builders among you.I'm upgrading an old laptop from Win XP to Win 7. I've bought one of these [url=http://www.scan.co.uk/products/240gb-crucial-m500-slim-msata-ssd-msa…

    ... 's a delay where the pointer can move but you can ...
    Jmk Jmk April 2014 Chit chat
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    [FONT=Calibri][SIZE=3]Can anyone ... 22529.[/SIZE][/FONT]
    [FONT=Calibri][SIZE=3][/SIZE][/FONT]
    [FONT=Calibri][SIZE ... =3]Ian[/SIZE][/FONT]
    Mr Millside Mr Millside April 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... />
    ld hl, (65362) ; buffer pointer

    ld a, h ...
    chev chev June 2014 Development
  • Haunted House (Tyler / Howarth)I've spent a little time typing in the listings of [i]Haunted House[/i] from [i][url=http://www.worldofspectrum.org/infoseekid.cgi?id=2000424]Write Y…

    ... of colour, sound, redefining the font, and upper and lower case ...
    John Elliott John Elliott June 2014 Sinclair Basic
  • How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…

    [FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way to go about doing this so I can create a new tap file with the loading screen?[/SIZE][/FONT]
    Mr Millside Mr Millside June 2014 Development
  • ShapeShifter - the demo[FONT=Calibri][SIZE=3]A demo of my new puzzle game is now available. The game is called ShapeShifter and the demo contains eight puzzles. The full ga…

    ... downloaded from here: [/SIZE][/FONT][URL="http://1drv.ms/UIuGYo ... "][FONT=Calibri][SIZE=3][COLOR=# ... .ms/UIuGYo[/COLOR][/SIZE][/FONT][/URL][FONT=Calibri][SIZE=3] Let ... downloading the file.[/SIZE][/FONT]

    [FONT=Calibri][SIZE=3] ...
    Mr Millside Mr Millside June 2014 Brand new software
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    [FONT=Calibri][SIZE=3]I am ... is about to load?[/SIZE][/FONT]
    Mr Millside Mr Millside August 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... storeStackPointer() #5 - Copy stack pointer to somewhere safe
    ... () #7 - Restore the stack pointer
    self.restoreRegisters() #8 ... store the stack pointer', self.spStorageAddr,16) #Stack pointer storage
    KrazyKattapilla KrazyKattapilla August 2014 Development
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