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<1…28293031323334>
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... I make something move in Basic without getting flicker. 1st i ... is a flicker on any size and any udg over 8 ... split second.
    My sinclair basic knowledge is VERY limited but ... try make some games in basic 1st.
    rustyredline rustyredline October 2012 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... easy to use in Sinclair BASIC, or called directly from ... The official [B]FZX[/B] font format definition (including several sample ... it's the same font style and size, the latter version is ... [/CODE]

    Using font "Zaibatsu" for instance (also supplied ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Type in game with font generatorBack in the day I can remember a BASIC type in game that generated its own font by PLOTing extra pixels next to the PRINTed characters existing pixel…

    ... remember a BASIC type in game that generated its own font by ... this data as the new font at 60000 onwards.

    daveysludge daveysludge June 2013 Games
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... window (Arm73).
    + Changed default font for all windows to the ... system default font (except for special cases ... with the UI, including full size screenshots.
    * Flattened the ... with trapping of SAVEs from BASIC, wherein the user wasn’t ...
    Arjun Arjun July 2013 Emulators
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... /> DISPLAY defines object types, size, movement, range, colours
    BASIC:
    REM To ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... ; exceptions are dealt with from BASIC
    ; object properties are ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    [FONT=Calibri][SIZE=3]I?m using a font in my new game that ... changed but drawing a new font is not high on my ... .[/SIZE][/FONT]
    [FONT=Calibri][SIZE=3][/SIZE][/FONT]
    [FONT=Calibri][SIZE=3]Ian[/SIZE][/FONT]
    [FONT=Calibri][SIZE=3][/SIZE][/FONT ...
    Mr Millside Mr Millside April 2014 Development
  • 128 fontWhat happens when you change the font in 128 mode? I have a new font saved at 60000 with 23606 and 23607 poked with 96 and 233. The characters can b…

    ... happens when you change the font in 128 mode?
    ...
    I have a new font saved at 60000 with 23606 ... when you go into 128 basic the listing is all ... , and when the new font is loaded into RAM6 at ... .

    Should the font be stored below 49152???
    daveysludge daveysludge October 2014 Development
  • Very rare Spectrum ZX-81 clone 1982 LAMBDA 8300 = BASIC 2000 vintage computerFor sale a very compact size 1982 computer Lambda 8300 known also as Basic 2000 in good condition. This computer is very rare. I haven't tested it si…

    ... very compact size 1982 computer Lambda 8300 known also as Basic 2000 ...
    SpectrumMan SpectrumMan December 2014 Sales
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... UDGs were two characters in size; CHR$(1) followed by ... fonts were 512 characters in size, and made string handling more ... br /> SCREEN$ - as from Sinclair BASIC, identifies characters at an x ... a 32bit window
    32bit font support - each character's pixel ...
    Dunny Dunny February 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... CharAde graphics engine for Sinclair BASIC is now available. It consists ... that you can load from BASIC, call once, and then access ...
    joefish joefish June 2015 Sinclair Basic
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... model 1 with level 2 basic. One of the games ... came across the full basic source and decided to ... it over in C. Basic being basic, there's a lot ... add to the program size but I managed to ... machine.

    Original basic source: http://willus.com/trs80 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2016 Brand new software
  • Quick tip for Basinc help file...Hi Folks, Some of you may have noticed that the Courier New font used within Basinc's help file (.CHM) is rather small these days. I have been ge…

    ... noticed that the Courier New font used within Basinc's help ... /> 5. Check the [b]Ignore font sizes specified on webpages[/b ... the BASIC coding examples should now be displayed in a reasonable size ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Screenshots from my old BASIC gamesI have written several dozens of games in 90's. They haven't remained, so I show only screenshots 'for history'. Some screenshots are real, but all…

    ... have been written on a BASIC; gameplay was very primitive.
    font, and final chapter – REY+ (on ... later.
    The only survived BASIC game from this list.
    My last BASIC game (possibly, the largest BASIC game for ZX ...
    Oleg Origin Oleg Origin March 2017 Sinclair Miscellaneous
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... they are, same as Sinclair BASIC
    Changed Ctrl+Up/Down ... )
    The editor now ignores font scaling for UI elements, looks ... small circles are the correct size/shape
    Fixed Filled polygons ...
    Dunny Dunny April 2017 Sinclair Basic
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... = 1 // not returning to basic
    #pragma output CRT_ENABLE_CLOSE = ... CRT_ENABLE_RESTART = 1 // not returning to basic
    #pragma output CRT_ENABLE_CLOSE = ... = 5000 // malloc heap size (not sure what is needed ...
    slenkar slenkar June 2017 Development
  • Reverting to Sinclair fontI use the Fuse emulator, and I have a BASIC listing that's a snapshot but not in the original Sinclair font. Is there an easy way to reset the font t…

    ... emulator, and I have a BASIC listing that's a snapshot ... not in the original Sinclair font. Is there an easy way ... to reset the font to standard, or a SAVE ... load the original font in without losing the BASIC you have loaded ...
    SteveP SteveP November 2021 Sinclair Basic
  • BBC Basic on the ZX Spectrum - possible?I have never used a Cambridge Z88 - but I understand it was Z80 based and had a functionally equivalent version of BBC BASIC ( I'm guessing minus the…

    ... functionally equivalent version of BBC BASIC ( I'm guessing minus the ... designed for the Z88 screen size. I wonder if it could ...
    dmsmith dmsmith March 2022 Sinclair Basic
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    If you only use BASIC, you don't really ... br />
    Just state in BASIC the next command and every ... , so if you POKE your font from 56320 to 57087 and ... the memory reserved. Your BASIC-program may grow up to ... will be warned if mem-size is reached
    (OUT ...
    Dr BEEP Dr BEEP October 2002 Sinclair Miscellaneous
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... that cannot be done from Basic unless you know all Window ... .0.
    About the executable size: TommyGun is around 2 Mb ... 1 Mb with Sprite/Tile/Font/Map editors later. No special ...
    LCD LCD January 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to be callable from Sinclair BASIC by one of my pals ... I discovered yesterday that the BASIC trick of "switch to the ... the background; switch to the font charset, print the text" don ... library to accept a fixed size for sprites. I.e. imagine ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... I discovered yesterday that the BASIC trick of "switch to the ... the background; switch to the font charset, print the text" don ... to store an entire Spectrum-size screen in memory (6912 bytes ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • ZX certificate - first trygosh, that was nasty! [I]We are sorry, but you did not pass. Your score was 52.50%, while the required score is 70% Your subcategory scores are as …

    ... is 70% [/SIZE][/FONT][/I]
    [I][FONT=Arial,Helvetica][SIZE=2]Your subcategory ... as follows:[/SIZE][/FONT][/I]
    [LIST][I][FONT=Arial,Helvetica][SIZE=2]
    [*]Basic programming: 80.00%
    [*]Z80 ...
    FRGT/10 FRGT/10 June 2006 Chit chat
  • two identical games?would someone explain to me the story behind [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000327[/url] (Lunar Attack) and http://www.wo…

    ... lot of DATA statements!). The BASIC component is not very typo ... ,Helvetica][COLOR=#000080]Publisher[/COLOR][/FONT][FONT=Arial,Helvetica][URL="http://www ... $"]Your Computer[/URL] [SIZE=-1][I](UK)[/I][/SIZE][/FONT]

    could ...
    mheide mheide October 2007 Infoseek database
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... - Arcade
    Typeliner & Font Editor (Cardex Computer Software) - Utility ... 'T' 57571
    Table Size 2000

    This ... into memory fine under BASIC. The HiSoft Pascal manual ... game embedded within the BASIC listing. Three increasingly developed ...
    Digital Prawn Digital Prawn November 2007 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... still draw a box the size of a screen. If ... 24 rows. A 6x6 font to emulate 40x32 is possible ... in the emulator as Sinclair BASIC can manage!! (I think ... routines). However, Z80 BBC BASIC will blow my emulator away ... br />
    Every time BASIC wants to LOAD or SAVE ...
    Jimmy Jimmy August 2008 Development
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... . It's not only traditional BASIC loads that will suffer, but ... /> 2)Fatware can use char font 8x4 pixels = browser use only ... of screen width and backup size will only 3456 bytes(24 ...
    baze baze January 2009 Development
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... ago I wrote a BASIC 64-column font routine which generates the ... character and setting a half-size pattern based on if adjacent ...
    Battle Bunny Battle Bunny October 2009 Sinclair Miscellaneous
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... cels) for use in Speccy BASIC.

    When writing in ... characters as to like, whatever size you like (they needn't ... .

    Here's the font set from Saucer.

    frobush frobush November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... you want a brand new font then download or make ... it and every time the BASIC PRINT (or ROM routine ... ) is used you're new font will appear instead.
    ... that character 16x16 pixels in size? Sure you'd have ... do all this with the BASIC PRINT functions and using ...
    Turkwel Turkwel November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... cels) for use in Speccy BASIC.

    When writing in ... characters as to like, whatever size you like (they needn't ... .

    Here's the font set from Saucer.

    MinerWilly MinerWilly November 2009 Games
<1…28293031323334>

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