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<1234567…34>
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... />
    if font is proportional then font header would be followed ... for measure_font function. if font would be fixed then there ... standard zx fixed 8?8 font the definition would be

    definition (standard raw ZX font format)
    ( ...
    tstih tstih May 2011 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... official [B]FZX[/B] font format definition (including several sample fonts) ... B]FZX[/B], each character definition is fully configurable and uses ... here's the same text, using the same font style, but now ... #4[/B] to print your text, for instance:

    [ ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…

    ... , but here goes.
    Proportional font text drawing. Aligned to 8 pixel ...
    ld sp,hl
    ; font data pointer (-32*8 because ...
    Sol_HSA Sol_HSA December 2018 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... />
    Does the 6-pixel font look familiar? I ripped it ... much better than the TASWORD font IMHO. :D

    ... 65000 which draws the English text on the screen (May ... for printing bitmaps containing small font text

    print_6row_bitmap
    ; ...
    Digital Prawn Digital Prawn June 2009 Games
  • Possible MIA YS Cover tapeIs this: [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/RetroGames/IMAG0742-1-1.jpg[/IMG] This?: [url]http://www.worldofspectrum.org/infose…

    ... [hastily added?] bog-standard Spec font text that's on the normal ...
    richl richl September 2012 MIA/STP/SDP
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... like that would solve the text definition.

    Here's an ...
    smogit smogit April 2014 Hardware
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... like that would solve the text definition.

    Here's an ...
    bverstee bverstee April 2014 Hardware
  • Text scroller and custom fontYesterday I was testing this text scroll routine taken from Jonathan Cauldwell's Intro Maker (labels have been inserted to allow partial code relocab…

    Yesterday I was testing this text scroll routine taken from Jonathan ... characters in the standard ROM font, while I would like it ... help?

    [code]
    FONT EQU 64000-256


    LD HL, FONT
    LD (23606),HL
    Alessandro Grussu Alessandro Grussu January 2016 Development
  • Can't remember name of a Text AdventureHello there! I can't remember the name of this Text Adventure I used to play... and to complicate things further, there's not much i remember from t…

    ... remember the name of this Text Adventure I used to play ... :

    1. It was text-only. No pics at all ... the game was just white text, on a black background.
    font type, not the 8x8 font but the 5x8 font (the Hobbit ...
    ZX Rob ZX Rob January 2006 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> ; ---------------
    ; 4x8 font driver, (c) 2007 Andrew Owen ...

    ; --------------
    ; TEXT VARIABLES
    ; --------------
    ;
    ... /> ; -------------------
    ; half width 4x8 font
    ; -------------------
    ;
    ...
    chev chev January 2007 Development
  • Looking for a font from a ZX Spectrum game!Some of you know (based on another thread) that I am trying to remake the ZX Spectrum game "Legend" into Flash (for reasons of playability and also t…

    ... trying to find a specific font that matches (or comes close ... ) the font used in the game. Here ... for the font that is used in the white text within the ...
    Waylander Waylander September 2008 Sinclair Miscellaneous
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... strange code like:
    [FONT="Fixedsys"]DATA "ASHGSDKF","SDFSDF"," ... PRINT "FINALLY, ENTER THE ACTUAL TEXT "
    1300 PRINT ""
    TEXT, STARTING"
    1469 PRINT ... /> 1700 PRINT "PRODUCE YOUR TEXT BY TYPING"
    1710 PRINT ...
    NRA NRA February 2010 Sinclair Basic
  • giant pop-up text?!Since I installed Explorer 8 and Firefox 15 the text in the Infoseek pop-up suggestions box has gone ginormous. I was sure that with the earlier vers…

    ... 8 and Firefox 15 the text in the Infoseek pop-up ... earlier versions the pop-up text was the same size as ... search expression text. I've tried changing the browser font settings but ...
    Battle Bunny Battle Bunny October 2012 Infoseek database
  • JAWS: The Text Adventure<div><img src="http://i62.tinypic.com/2rhv0xc.gif">&nbsp;&nbsp;<img src="http://i61.tinypic.com/90czlx.gif" style="line-height: 1.7em;"><font face="A…

    ...  of a classic ZX-Spectrum text adventure in Sinclair BASIC.
    Einar Saukas Einar Saukas May 2015 Brand new software
  • Colouring your font + signature problemsHello everybody. [b]1) Issue 1: font colours.[/b] I could colour the fonts of my posts since a week or two ago. I would use it to differentiat…

    ... />
    [b]1) Issue 1: font colours.[/b]
    I could ... to differentiate portions of the text.

    Now this option ...
    WhenIWasCruel WhenIWasCruel July 2015 WoS/Forum Issues
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... message.

    The proportional font is just 312 bytes long ... :
    ld de,08000h ;current text stream character addr.
    ld ... counter
    inc de ;next text character
    ld (print+1 ...
    Arkannoyed Arkannoyed August 2018 Development
  • "Karyssia" fontHey, guys. Does anyone know what the font used for the "Karyssia: Queen of Diamonds" text adventure is called? I've seen it being used in other ga…

    ... what the font used for the "Karyssia: Queen of Diamonds" text adventure ... in all my years of font hunting, I've never been ...
    Swevicus Swevicus May 2020 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... /> The font should only be changed to ensure the text is in ... less readable than the Spectrum font.

    This is ... as atmospheric with a Spectrum font.[/QUOTE]

    ...and this ... ", as the game is by definition made entirely from letters, and ...
    The Lone Magpie The Lone Magpie April 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... to use your better font with the LPRINT version?[/ ... differently so the character set definition rules are different. PrintPR ... uses a normal definition, whereas PropSys expects the ... the article displayed as plain text, to show the header ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... differently so the character set definition rules are different. PrintPR ... uses a normal definition, whereas PropSys expects the ... the article displayed as plain text, to show the header ...
    Already re-jigged the font in the PropSys routine and ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... screen free for the narrative text & graphics, so it would ... game as specified in its definition. So consider everything to be ... the style of graphics and text with the style of the ... />
    I like that skeleton font.
    Alien 8 Alien 8 December 2011 New game ideas
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld bc, (chars) ; address of font definition - 256

    org ... br /> ld a, 81 ; text mode printing
    sub c ...
    chev chev November 2013 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ...
    struct fzx_font *font; // selected font
    uint16_t x; ...
    uint8_t fgnd_attr; // text colour
    uint8_t fgnd_mask; // ... see from the definition above the spectrum version ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... programming/silly-programming-ideas-turning-text-into-graphics/msg16133/#msg16133"] ... numbers to define a font will quickly exhaust available ... a simple 64 character font you'd need just ... If you packed each character definition into three bytes, you could ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • ZX Spectrum CartridgesI have been thinking of "cloning" ZX Cartridges for a while (case, board and silicon skirt), to be able to make new releases or replace damaged cartr…

    ... text.

    NOTE: Chars that are not yet on the font definition ...
    RMartins RMartins October 2016 Hardware
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> I started using the sp1 text drawing functions, it looks a ... tiles at each character definition in the font.

    You can ... /> [quote]
    Actually use sp1 text might be a bad idea ... there a library that prints text monospaced, (one char per ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... the key during the definition routine. That was why ... -only and 255 is the Text terminator,
    ; so ... Enter defined in the FZX font to look
    db ... - it's an uppercase-only font
    db At, SMC ...
    colonel32 colonel32 October 2017 Development
  • Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…

    When I've written proportional font routines in the past I' ... is isn't the "proper" definition of a typographic ligature (which ... useful term to borrow :)
    - Font caching. You could cache the ... changing the state of some text from ON to OFF - you ...
    evilpaul evilpaul December 2018 Development
<1234567…34>

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