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Search Again :: Adv Search 1000 results in 0.074s
<1…15161718192021…34>
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... extra use of GO TO, FOR...NEXT or IF...THEN. Line 80 ... IN A ARRAY
    30 FOR m=1 TO 21
    70 FOR n=1 TO 6
    110 NEXT n
    112 REM PRINT ... SETS OF 6
    115 FOR o=1 TO 49
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... any use of GO TO, FOR...NEXT or IF...THEN. Line 80 ... IN A ARRAY
    30 FOR m=1 TO 21
    70 FOR n=49 TO 44 STEP ... a())=50-n
    110 NEXT n
    112 REM PRINT ... SETS OF 6
    115 FOR o=1 TO 49
    loonix loonix July 2011 Sinclair Basic
  • New game - Aahku al RescateHi everybody! At last, I was able to finish my little game, after many hours of dedication and effort. His title is "Aahku al rescate" (Aahku to th…

    ... everybody!

    Thanks for the good reception of the ... I used the classical FOR...NEXT, but, in example, for the grass, it ... than character by character.
    For compiling, I used Hisoft Basic ... 'll use it on my next game ;)

    @Yerzmyey: as ...
    Baron Ashler Baron Ashler July 2011 Brand new software
  • Amperage drastic reduction in a rubber 48KWell, I am now with the approach of a drastic reduction ZXSpectrum amperage. As a first step would change the Z80 processor for other (Z80C). Unfortu…

    ... Interface) using 1024K of SRAM for Residos OS. (Thanks Sami !!!!!;-))
    for your continued support!!


    ... but I leave it for next year ....Enjoy it!!!!
    Mobutu Mobutu July 2011 Hardware
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... Fikee,

    Thanks for taking the time.

    next one will be more ... t it? Again, lesson for next time: just because I ... , length_of_level_data
    ldirF) for calls into ROM i would ... have more organised code next time (though I did ...
    R-Tape R-Tape August 2011 Brand new software
  • Rocky Horror Show 48 & 128 versionsWhat is the difference between 48 and 128 versions of "Rocky Horror Show"? The music or something else?

    ... shift lets to redifine key for next direction or fire, Q starts ... "bzzt" sound when you enter next room and the electric barrier ...
    PopoCop PopoCop August 2011 Games
  • NEW KEMPSTON interface for ZXHi. Lotharek has released a new KEMPSTON interface for people who doesn't need AY on-board and want to have some really small device. [url]http:/…

    ... email :-) lotharek#lotharek.pl ( # is for spambots)

    input - 5v ... friends. Lack of time now for next projects.. After finish all VGA ... M 128kB and finish my next projects.. (new DivIDE, multiinterface ...
    velesoft velesoft August 2011 Hardware
  • Replay Expo - November 2011 (Blackpool)I've booked a ticket for myself and a mate. Anyone else going? [URL="http://www.replayexpo.com/"]http://www.replayexpo.com/[/URL]

    ... :[/QUOTE]

    start saving for next year then :)

    I ...
    fog fog August 2011 Chit chat
  • Replay Expo - November 2011 (Blackpool)I've booked a ticket for myself and a mate. Anyone else going? [URL="http://www.replayexpo.com/"]http://www.replayexpo.com/[/URL]

    [QUOTE=fog;558603]start saving for next year then :)

    I' ... is when I'm gunning for visiting me ma :D
    dm_boozefreek dm_boozefreek August 2011 Chit chat
  • Preserving an old tape...Sometime next week (or so) I will receive a old cassette tape - containing a Spectrum game - in a bad condition (at least aesthetically) which I must…

    ear output normally works .. another editor I find quick for editing drum loops etc I use.. [url]http://www.wavosaur.com/[/url] also free
    fog fog August 2011 Games
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... : LET b$="00000000"
    15 FOR b=0 TO 7:
    30 NEXT b
    [/code]

    FOR...NEXT loop is quicker. I tried ...
    Battle Bunny Battle Bunny September 2011 Development
  • Multiload?Is there any way of knowing if a given game is a multiload one? I mean, I know for sure that [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0…

    ... after another because the loader for next part is included in actual ...
    LCD LCD September 2011 Infoseek database
  • Is this pure bulls@*t or what?Read [URL="http://www.ebay.co.uk/itm/SINCLAIR-ZX-SPECTRUM-PLUS-48K-REFURB-COMPOSITE-OUT-/170691876340?pt=UK_VintageComputing_RL&hash=item27be0755f4#h…

    ... there is the possibility for introducing ground loops and unknown current loads ...
    kphair kphair September 2011 Sinclair Miscellaneous
  • Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…

    ... !'

    [CODE] ;MIRROR NOW for left sprites
    ld ix ... mirror the right hand data for left movement, hl at start ... ),hl ;back to start ready for next time
    jp sprd[/CODE ...
    R-Tape R-Tape September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... the border colour thing works for me. I wrote one ... />
    Mine is designed for use for a keyread

    inc hl ;ready for next key
    ld (ix+ ... br /> inc ix ;ready for next one
    xor a
    for no key pressed, posted by ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... hl,position_var ; Point to next screen position before POPing HL ... nop ; 2 bytes for address of next tle line
    ... /> scroll_loop pop de ; POP next destination address 10
    pop ... Point SP back one scanline for next time round 6+6< ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... liitle faster each time but for now, it's as ... />
    scroll_loop pop de ; POP next destination address 10
    pop ... ; Point SP back one scanline for next time round 6+6

    ldi ; Inline code here for speed
    ldi
    ldi ...
    Metalbrain Metalbrain September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... br /> scroll_loop pop de ; POP next destination address 10
    pop ... Point SP back one scanline for next time round 6+6< ... /> ldi ; Inline code here for speed
    ldi
    ldi ... ][/QUOTE]

    Thanks for that dude, I was wondering ...
    Zoltar Zoltar September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc d ; Point to next line down
    inc l ... ; Point to next byte of source tile data ... br /> djnz tile_line_loop ; Repeat for next tile
    ld (next_tile_line),hl ... ; HL now points to next address in tile table, ...
    Einar Saukas Einar Saukas September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc d ; Point to next line down
    inc l ... inc e ; Next byte
    djnz tile_line_loop ; Repeat for next tile
    ld ... (next_tile_line),hl ; HL now points to next ...
    Metalbrain Metalbrain September 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... -stage game for next year's show. But that's for next year.
    for the two queues.

    for shoot-em-ups.
    jonathan jonathan September 2011 Development
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... have motivation to code something for an old Speccy

    for next versions :)
    Ralf Ralf September 2011 Announcements
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... />
    Thank you, use Marmite next time, ;)

    [QUOTE ... effort. Waiting for next versions :)[/QUOTE]

    Next version??? I' ...
    [QUOTE=Ralf;566879]For me using mutlicolor doesn't ... the game on Fuse for Windows and SpecEmu. RealSpectrum ...
    polomint polomint September 2011 Announcements
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... /> LD (oldxy),BC ;prepare for next round

    LD ... br /> OR B ;test for 2 zero distances
    ... LD L,A ;new value for counter
    LD DE ... LD L,A ;the next-to-plot xy is created ...
    roko roko September 2011 Sinclair Basic
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... br /> [code];Proposed fix for the nested call FN error in ZX ... only uses one RAM location for temporary storage of SP address ... definition, skipping over hidden places for the actual params, until a ... and the RST 18h routine for allocating memory.

    - ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... excluding literals can be used for either parameter, so this ... "")""),PEEK dspr"
    - although nested calls give the wrong answer ... .)

    Timings for that nested function for 1000 VAL method and ... adding up the defined times for each op-code, which ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... instead? :D

    Mainly for now I think I'm ... and get them all ready for next Christmas, that'll be the ... be some time in March next year, but I don't ... I think I stayed up for about a further 36 hours ... 'm sure :)

    But for right now I'm going ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    ^^ they've booked the venue for next year already!
    jdanddiet jdanddiet October 2011 Announcements
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... for loop (790 for WAVSCAN)
    i'm not acurate with counting loops ... need to be checked for matching original loops.. but working because lfaria ...
    gorski gorski October 2011 MIA/STP/SDP
<1…15161718192021…34>

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