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Search Again :: Adv Search 1000 results in 0.087s
<1…25262728293031…34>
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... the internet next Sunday, I'll pop it on for a listen ... a list to queue up for next weekend lol, but only got ...
    mel the bell mel the bell February 2014 Chit chat
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... to screen
    wipe buffer for next pass

    Surely wiping ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... posy player formula allocation) for check the tile and action ... screen data a$. Just for-next to read 160 bytes and ... 3)... It takes 8 seconds for a full screen.
    ... br /> I add some tricky for gain speed... only change byte ... and I try to adapt for me to "copy" ...
    Hark0 Hark0 February 2014 Sinclair Basic
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... avoiding conflicts of usage, and for reorganising assignments so that the ... br /> FOR a=1 TO 7: READ v$(a): NEXT a:< ... (long name)",
    "string array","FOR...NEXT control"
    9901 CLS : PRINT ... /> FOR a=2 TO 7: PRINT a;" = ";v$(a): NEXT a ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 10 goto 50
    20 next i
    30 print ... question, I indent each FOR...NEXT and IF level by ... TO 50
    20 NEXT i
    30 PRINT ... long lines, double indent for long DATA or PRINT statements ... enhances readability than otherwise. For an example, refer to ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • LENT!So anyone doing anything for lent? You know practising some self discipline, or giving anything up? I've decided Im going to try my hand at being Ve…

    I have an idea for next Lent. Give up Windows, Google and Facebook.
    Scottie_USA Scottie_USA March 2014 Chit chat
  • Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…

    ... song data to ay data for next round and exits.
    If ...
    catmeows catmeows March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... ;if zero then onto next row
    inc de ...

    nextrow: ;Next row of sprite
    ld ... sprheight),a ;Store sprheight back for next time
    PUSH de ... sploopv ;Jump back to sploopv for next row

    sprdone ...
    LuMan LuMan March 2014 New game ideas
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... . It's therefore very useful for coding jump tables where a ... to add 2x INC HL for next jump which destroys you advantage ... want to avoid patching it for different addresses. And don't ... a PUSH instruction of the next address to come back into ...
    PokeMon PokeMon March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... to add 2x INC HL for next jump which destroys you ... added.

    Take, for example, the situation of a ...
    INC L ; to next byte
    LD H,(HL ... PUSH instruction of the next address to come back ...
    bobs bobs March 2014 Development
  • Level 9 vs ZenobiIn your opinion, which of these companies made the best games?

    ... simplistic and formulaic for my liking. Yes the odd one was clever ...
    rich_chandler rich_chandler March 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... experience many times looking for a certain colour shade ... matches the wallpaper/paint/curtains/next door's gerbil - my ... of what you're looking for to match?' I score ... it makes 'em learn for next time. Almost as good ... the counter and ask for it in a different ...
    MatGubbins MatGubbins April 2014 Games
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... written a one page review for a magazine. What hooked me ... playability. The most difficult level for me was 21st, 3rd being ... different playability and so on. For me, El Stompo is great ... /> So, thanks for it, I am looking forward for next great Speccy releases!
    ellvis ellvis April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... triggered, but then resets itself for next time.
    joefish joefish April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... would just need to observe for a moment, to figure out ... triggered, but then resets itself for next time.[/QUOTE]

    An ... 't work in this game for technical reasons. Since player and ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • master system 2while there's a few old game threads around...who used to have one of these? the only gaming system that I have anywhere near as much nostalgia for …

    ... gaffer let me have it for next to nowt!

    [youtube ...
    MattLamb MattLamb April 2014 Chit chat
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... screen using dim and a for next loop. The thing is, each ... the items I do another for next loop which is slow(even ... checked, do you need the for loop to loop through every ... is check if the rock next to player (index into array ...
    Arjun Arjun May 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... will be lost. The syntax for LOAD / SAVE is ... "filename" DATA ... and rocks along with the for next to print them on screen ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • A tally on the number of successful builds of the Harlequin[SIZE=4][COLOR=Green][U][B]A tally on the number of successful builds of the Harlequin.[/B][/U][/COLOR][/SIZE] Please post your successes below :-) …

    ... thanks to Ingo for identifying a faulty Z80 - odd that, as I ...
    szeliga szeliga May 2014 Hardware
  • Retro Game Comparison Blog.So, here's a shameless plug for my blog, which should interest some of you. Then again, it's not biased towards any particular system, so it might no…

    ... taste. Here's the comparison for most of the games known ... , I'm going to prepare for next month's big entries and ... for my first month off the ... to keep in July. But for now, have a good read ...
    Skaepoy Skaepoy May 2014 Announcements
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... attributes.[/QUOTE]

    Thanks for all the comments and feedback ... (temp2),hl ; Stores colour row for next pass
    ld hl, (temp1 ... />



    Wait for the I can do faster ...
    richdotward richdotward June 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> FOR y=1 TO 20: PRINT AT y,1;TAB 31: NEXT ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... 115.200 baud receiver - watch for fuse hack.

    for next start bit
    ld ... rs232_ib_end=0;

    /* for storing stack pointer */
    word ... ==rs232_getb(&b)); // wait for char
    while (RESULT_SUCCESS== ...
    tstih tstih June 2014 Development
  • World Cup 2014 - BrazilContinuing on from the Euro cup and world cup threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=12433[/url] [url]http://www.worl…

    sorry booz for the confusion, it was just ... . England has a promising team for next competitions with a few young ...
    hikoki hikoki June 2014 Chit chat
  • FZX ScrollI wrote a routine to scroll message in ZX Spectrum screen, using [URL="http://www.worldofspectrum.org/forums/showthread.php?t=44088"]FZX[/URL] fonts.…

    ... 3 bits would be necessary for next character kern processing.

    TK90XFan TK90XFan June 2014 Development
  • Happy birthday Alessandro Grussu!Buon Grusseanno! Drink lots! :)

    happy belated birthday (or early for next year ;) )
    fog fog July 2014 Chit chat
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... from named pipe the next char should be * ... ::
    di ; no interrupts for precise timing

    ... 2 stop bits ... to prepare for next start bit
    ld ... RESULT_RS232_NODATA 0xe0

    /* for buffered input */
    extern byte ...
    tstih tstih July 2014 Development
  • Problem Reading the KeyboardHi Folks, I'm working my way through Toni Baker's rather good book and thought I'd write some code to scan the keyboard and store the results so tha…

    ... , C holds XOR mast for keyboard segment numbers
    ... ) ;Read the key state for the segment
    [/code ... bit to make XOR mask for next keyboard segment
    DJNZ ... _keySegmentLoop ;Loop to process the next keyboard segment
    [/ ...
    KrazyKattapilla KrazyKattapilla July 2014 Development
  • Pause XWhat would be the best way to implement a short delay (unlike with basic, without any key detection to cut it short) in assembly ? Basically somethi…

    well you could do that, just a busy wait loop counting up to a really big number with nested loops.
    Or you could count interrupts by halting. If the ROM interrupt routine is active you can use the FRAMES variable.
    guesser guesser August 2014 Development
  • Pause XWhat would be the best way to implement a short delay (unlike with basic, without any key detection to cut it short) in assembly ? Basically somethi…

    Thanks.

    No need for it to do "nothing" or ... few seconds ie equiv FOR / NEXT or suchlike then it carries ... on with the next instruction being a JP.
    spider spider August 2014 Development
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