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<1…17181920212223…34>
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... the border colour thing works for me. I wrote one ... />
    Mine is designed for use for a keyread

    inc hl ;ready for next key
    ld (ix+ ... br /> inc ix ;ready for next one
    xor a
    for no key pressed, posted by ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... hl,position_var ; Point to next screen position before POPing HL ... nop ; 2 bytes for address of next tle line
    ... /> scroll_loop pop de ; POP next destination address 10
    pop ... Point SP back one scanline for next time round 6+6< ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... liitle faster each time but for now, it's as ... />
    scroll_loop pop de ; POP next destination address 10
    pop ... ; Point SP back one scanline for next time round 6+6

    ldi ; Inline code here for speed
    ldi
    ldi ...
    Metalbrain Metalbrain September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... br /> scroll_loop pop de ; POP next destination address 10
    pop ... Point SP back one scanline for next time round 6+6< ... /> ldi ; Inline code here for speed
    ldi
    ldi ... ][/QUOTE]

    Thanks for that dude, I was wondering ...
    Zoltar Zoltar September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc d ; Point to next line down
    inc l ... ; Point to next byte of source tile data ... br /> djnz tile_line_loop ; Repeat for next tile
    ld (next_tile_line),hl ... ; HL now points to next address in tile table, ...
    Einar Saukas Einar Saukas September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> inc d ; Point to next line down
    inc l ... inc e ; Next byte
    djnz tile_line_loop ; Repeat for next tile
    ld ... (next_tile_line),hl ; HL now points to next ...
    Metalbrain Metalbrain September 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... -stage game for next year's show. But that's for next year.
    for the two queues.

    for shoot-em-ups.
    jonathan jonathan September 2011 Development
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... have motivation to code something for an old Speccy

    for next versions :)
    Ralf Ralf September 2011 Announcements
  • New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …

    ... />
    Thank you, use Marmite next time, ;)

    [QUOTE ... effort. Waiting for next versions :)[/QUOTE]

    Next version??? I' ...
    [QUOTE=Ralf;566879]For me using mutlicolor doesn't ... the game on Fuse for Windows and SpecEmu. RealSpectrum ...
    polomint polomint September 2011 Announcements
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... /> LD (oldxy),BC ;prepare for next round

    LD ... br /> OR B ;test for 2 zero distances
    ... LD L,A ;new value for counter
    LD DE ... LD L,A ;the next-to-plot xy is created ...
    roko roko September 2011 Sinclair Basic
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... instead? :D

    Mainly for now I think I'm ... and get them all ready for next Christmas, that'll be the ... be some time in March next year, but I don't ... I think I stayed up for about a further 36 hours ... 'm sure :)

    But for right now I'm going ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Replay 2011 !After the success of last years show theres another one this year ! Replay will be held in the same place in Blackpool, it'll be Saturday 5th Novemb…

    ^^ they've booked the venue for next year already!
    jdanddiet jdanddiet October 2011 Announcements
  • 100 Gruesome Games for Halloween! Finally!If you've been reading the Shameless Blog Plugging thread, you'll know I've been writing about 100 horror-themed games for Halloween on my blog! Wel…

    ... 'll give them a bash for next year! :D

    I ... Hill 2, and go more for ones that people might not ...
    deadpan666 deadpan666 October 2011 Chit chat
  • 100 Gruesome Games for Halloween! Finally!If you've been reading the Shameless Blog Plugging thread, you'll know I've been writing about 100 horror-themed games for Halloween on my blog! Wel…

    ... 'll give them a bash for next year! :D[/QUOTE]

    for crapness, and worlds better than ... a few you could add next time maybe?
    dm_boozefreek dm_boozefreek November 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... Alley Cat.

    But for next 4-6 weeks I'll ...
    Sokurah Sokurah November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... Alley Cat.

    But for next 4-6 weeks I'll ...
    Ivanzx Ivanzx November 2011 Development
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... do with Maida whatsoever. For some strange reason this Steve C. Jackson ...
    Alessandro Grussu Alessandro Grussu November 2011 MIA/STP/SDP
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... a
    ; inc l ; next screen column
    ; exx
    next sprite byte

    ; here the reentry conditions for the ... loop above are met for repetition for next sprite ... for shifting. The remnant table and the current table are next ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Job interview this morning.I am actually wearing a suit this morning, and a tie. I never wear ties. Panel of four people interviewing me. Then, I have to give a presentation …

    ... it'll be much easier for next time.

    Obviously hope ... theres not a next time as i hope you ...
    psj3809 psj3809 November 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... Alley Cat.

    But for next 4-6 weeks I'll ... of this very unknown game for the MSX? It looks interesting ...
    Ivanzx Ivanzx November 2011 Development
  • Tetris Enters The Subscription Age With New iOS Version"[B]EA Mobile and The Tetris Company have launched a new Tetris game for iOS devices, which features a paid subscription option for accessing exclusi…

    ... 've got to leave something for next years game" So, they are ... to add it to the next one :(
    Bermondsey Bob Bermondsey Bob December 2011 Chit chat
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... on at the moment, thanks for sharing KGM.

    (not ... ;=10 udgs, 80 key presses! for a full udgs set would ... area
    inc hl ;ready for next byte
    ret
    ;
    R-Tape R-Tape December 2011 Development
  • So what are WOS-SERS doing for chrimbo?Well...do tell? I shall be playing on Legend Of Kage or View To A Kill (Speccy 128k of course) on a GRUNDIG tv with a colindar on me head..whilst ea…

    ... dinner we have together except for the glass of wine.I ... i am hoping to recover for next week :) but i will be ... still retro-gaming for at least 10mins a day ...
    jammajup jammajup December 2011 Chit chat
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... into place.

    Next bit is the pokes themselves ... december 2011
    ;
    ; updated for speedlock 3 (hit squad) release ... br /> inc ix ; address next decrypter length
    ld b ... add hl,bc ; add together for next decrypter address
    pop bc ...
    jp jp December 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... made it easier to alter for other token tables by including ... ,(ix+0) ;flag "leading space" for next token
    cp $20
    cpir ;search for A=token in list
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    A FOR ... NEXT loop normally terminates when the ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    Heck!

    Even a novice like me would realise that a for-next loop with impossible parameters (never ending) on a command line was there to reiterate forever.

    Heck, why are people so pedantic?
    SKR SKR January 2012 Sinclair Basic
  • Interesting speed increase...Hi Folks, You may already know the following but I found it "interesting". I have been developing a model railway timetable program in BASin for th…

    ... 's possible that the calculations for jumps (FOR..NEXT, GO SUB/GO TO ... using "GO TO 1.25" for a laugh.

    D ...
    Dunny Dunny January 2012 Sinclair Basic
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... ! ;-)

    New entries (save for one, as the author forgot ... 've got some great ideas for simulators for next year.
    absinthe_boy absinthe_boy January 2012 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... screens, so I searched for Yuria the Witch.
    ...
    Funny thing is for all the hassle you actually ... Catalyst. New Game + for that spell I guess?[/spoiler ... lot easier for me, maybe too easy for the first ... really. But I know now for next time.

    ...
    dm_boozefreek dm_boozefreek January 2012 Chit chat
<1…17181920212223…34>

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