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<1…16171819202122…34>
  • Emus that support netplay?Go on then. Is there one? Which is the best? Thanks! :) Edit: Speccy ones, obv! [ This Message was edited by: Vertigo on 2006-03-02 21:14 ]

    ... send "screen" content - just rzx frame each 1/50 seconds. You ...
    Vladimir Kladov Vladimir Kladov March 2006 Emulators
  • PC advice reqd!I have a Asus K7 mobo, Athlon64 XP 2.8GHz, 128MB RAM, Samsung DVD/CD Writer combo, and a 250W SMPS. I'm thinking of buying a Nvidia 6600GT 128MB AGP…

    ... can't!). Having a decent frame rate and high resolution makes ...
    absorbentgnome absorbentgnome March 2006 Chit chat
  • Determining 50hz/60hz in softwareHow can you determine in software if you are running at 50hz or 60hz?

    ... of screen modes within a frame. Timing isn't guaranteed to ...
    MikeW MikeW March 2006 Development
  • Determining 50hz/60hz in softwareHow can you determine in software if you are running at 50hz or 60hz?

    ... />
    After max 2 half-frame it will give correct value ...
    piters piters March 2006 Development
  • OK lets be honest, which great games were infact TOO FUGGIN HARDLeading on from another thread there are many great speccy games, so called Crash Smashes etc etc. But infact are they that good when they're so bloo…

    ... be able to jump 1 frame before or after you actually ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... x86 architecture has it's frame base pointer register which easily ... extra parameter in your stack frame.

    One possible way ...
    cyborg cyborg March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... quite something.

    every frame, the missile checks where you ...
    Dunny Dunny March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... quite something.

    every frame, the missile checks where you ...
    GOC GOC March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... 4 o 5 pixels per frame). This allows for a quick ... -decrement (say 1 pixel per frame) the missile's iX,iY ... update ix,iY on a frame by frame basis.

    This ...
    TrueVideo TrueVideo March 2006 Development
  • graphics editorlo i use spectrum graphis editor to get the graphics out of old games. i find the graphics but i can get them rigth to put hem on my homepage or use…

    ... have to save each separate frame and them put the animation ...
    na_th_an na_th_an April 2006 Development
  • Profile of a Spectrum user...Whilst watching Crimewatch on the telly, there was something on there about certain criminals fitting lifestyle profiles... Is there a profile of a …

    ... no brakes, I think the frame is starting to rust too ...
    dm_boozefreek dm_boozefreek April 2006 Sinclair Miscellaneous
  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…

    ... optimum (and/or user-selceted) frame rates are maintained.

    48K 48K April 2006 Games
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... /> Scrolling is 2 pixels per frame

    Tiles are stored ...
    dmsmith dmsmith April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... than about 60, or the frame rate will drop. Basically the ...
    dmsmith dmsmith April 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... WWW icon in my message frame? My website URL is specified ...
    Battle Bunny Battle Bunny April 2006 Sinclair Miscellaneous
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... WWW icon in my message frame? My website URL is specified ...
    mheide mheide April 2006 Sinclair Miscellaneous
  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…

    ... be given a constantly smooth frame rate. I don't know ...
    speccy8 speccy8 April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... colours for a specific sprite frame is probably a very esoteric ... ,zz for a single sprite frame. In the publish resource to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Are there any J2ME Spectrum emulators? Others than listed on this site?That one listed in emulators section is quite slow and has no sound. maybe there are some another one?

    ... mobile phones run at full frame rate with sound, NES, Gameboy ...
    LinuxHata LinuxHata April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... long time, more than a frame for a full size spectrum ... offset includes the current sprite frame pointer and a negative offset ... amount of movement in each frame."
    - Scrolling by pixel increments ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... in the same way the frame rate was dropped) tree on ...
    TMR TMR April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... and thus helps to improve frame coherency, as a apposed to ... redraws the entire screen each frame.
    Both have there pluses ...
    Kiwi Kiwi April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... screen will rarely exceed 1 frame.

    Everything is written ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • GIF crop tool requestedI'm looking for a programmer to write a tool that takes a GIF file, made of a game screendump created with X128 (320x200) and removes the border, so …

    ... cropping a screenshot for "10th Frame", using the command line
    mheide mheide April 2006 Sinclair Miscellaneous
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... sprites are masked. A single frame could be stored in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Spectrum Game CompatibilityHi, At the moment I have a spectrum 48k. I am planning to get a 128k +2, but I have a problem. Will my 48k games work on 128k +2? Because some of the…

    ... due to differences in the frame timings. Both Cobra and Arkanoid ...
    Philip Kendall Philip Kendall April 2006 Hardware
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... AB for the 1st frame, CD 2nd frame and EF for the ... 3rd frame. They would then create a ...
    Kiwi Kiwi April 2006 Emulators
  • Gotta love raytracing[url="http://obdwww.egyptus.co.uk/double.png"]http://obdwww.egyptus.co.uk/double.png[/url] Although the cassette cases are thin glass rather than pl…

    ... the text files descibing each frame by a third, but they ... then - currently taking roughly 9mins/frame. Just making sure that the ...
    NickH NickH April 2006 Sinclair Miscellaneous
  • The Google GameJust go to Google and type "[Your name] needs" in the search box and do a seach. Here's what I got: [b]Tommy needs[/b] to commit to Nikkole [b]Tomm…

    ... , an angle, and co-ordinate frame of the angle
    CHOP ...
    chop983 chop983 April 2006 Chit chat
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... -State counter runs over the frame size (69888 TStates on a ... your interrupts and subtract your frame time from the T-State ...
    Dunny Dunny April 2006 Emulators
<1…16171819202122…34>

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