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<1…17181920212223…34>
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... -State counter runs over the frame size (69888 TStates on a ... your interrupts and subtract your frame time from the T-State ...
    rich_chandler rich_chandler April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    uchar *frame; // +6 current sprite frame offset added to graphic ... , equals result of vertical rotation + frame addr
    uchar res2; // ... up the sprite. The frame member gives the absolute address ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite - this contains the sprite frame address and a vertical rotation ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the start of a video frame. The Basic system puts the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , struct sp1_Rect *clip, uchar *frame, uchar row, uchar col, uchar ... , struct sp1_Rect *clip, uchar *frame, char rel_row, char rel_col, char ... the move, and a frame parameter to indicate the address ... screen.

    The frame paramater selects a new animation ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the one and only sprite frame address.

    [code]
    frame address (which means the last ... used frame will be used again).
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Ay Chip & his 'friend' - the poll!I didn't vote.

    ... (within a suspiciously-short time frame, so even the non-mods ...
    robert@fm robert@fm May 2006 Chit chat
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... have elapsed, to ensure adequate frame timings, you're going to ... routine down as end-of-frame housekeeping is executed (updating the ...
    Dunny Dunny May 2006 Emulators
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... done to sustain a decent frame rate - probaby 17fps or higher ...
    Kiwi Kiwi May 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... have elapsed, to ensure adequate frame timings, you're going to ... routine down as end-of-frame housekeeping is executed (updating the ...
    Laser Laser May 2006 Emulators
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... -draw the display completely each frame? Will a back-buffer be ...
    dmsmith dmsmith May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... performance is how the stack frame is managed (how parameters to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... shifted version of that first frame at the address specified. ... the sprite frame in the frames[] array. frame[0] = 0, frame[1] ... () after each shifted sprite frame is generated. This return ... available address after the sprite frame just created.

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... shifted sprites in SP1, the frame graphic address specified in the ... should be the unshifted sprite frame. Once a sprite has been ... sum of the unshifted sprite frame address and an offset ... distance between the unshifted sprite frame address and the pre-shifted ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... C64's hw, thus keeping frame rate up.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Games
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... C64's hw, thus keeping frame rate up.[/QUOTE]

    TMR TMR May 2006 Games
  • When is a clone not a clone?If a Spectrum is built from scratch, using new components where available, is it a clone, copy or something else? See, I won an unpopulated Spectrum…

    ... there...

    I'd frame it and hang it on ...
    MikeW MikeW May 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 0 (an int) for the frame parameter (a char*) might be ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 0 (an int) for the frame parameter (a char*) might be ...
    wokani wokani May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> Y Char
    Mask
    Frame

    and interleave at ...
    Metalbrain Metalbrain May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... be masked, and the first frame works okay and masked okay ...
    redballoon redballoon May 2006 Development
  • Emulator 'primer'Hi, I see there is an emulator primer from the perspective of [i]using[/i] one but does anyone have a primer for [i]writing[/i] one? I've already s…

    ... at the end of every frame), then see how far you ...
    Philip Kendall Philip Kendall May 2006 Emulators
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... the changes from the previous frame) are copied to the real ...
    Jmk Jmk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... start of the entire sprite frame, but SP1 needs a reference ... the start of the sprite frame is "mysprite" you can compute ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • New 9/11 video releasedI dont think this thread breaks the new rules and I couldnt resist posting it after all Cornishdavys crap anyway. A new 9/11 video was released toda…

    ... the 5 frames released, in frame 1 I can't see ... a plane, in frame two an impact explosion, both ... /> Is there a plane in frame 1? 'cause I can't ...
    Ælita Ælita May 2006 Chit chat
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... need to draw more each frame (things like score displays need ... you need to draw each frame.
    icabod icabod May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    I'm thinking of something along the lines of a (near) full screen 8 way smooth scrolling playfield, where nearly the whole screen will be dumped each frame.
    dansauk dansauk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the start of each video frame (50 times per second in ... - that's 1000 cycles per frame that the game has lost ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... Activision. During the deniences time-frame, I had a chat with ...
    mheide mheide May 2006 Games
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... on how much of the frame time is spent running 65xx ... the maze is drawn each frame to keep it within the ... available frame time. The Ms. Pac-Man ...
    obo obo May 2006 Emulators
<1…17181920212223…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • +3 Disk drive motor
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