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<1…15161718192021…34>
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... 's also important to ensure frame synchronization because, if an interrupt ... [f] < 8) {
    // next frame
    tile[f] = (tile[f ... ; f < frames; ++f) {
    // frame sync
    asm("halt");
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... * automatically redraws at every frame, in front of everything ... dcolEnemy = -dcolEnemy;
    }

    // frame sync
    asm("halt");
    // frame sync
    asm("halt");
    Einar Saukas Einar Saukas July 2012 Development
  • Image To ZX Spec 1.3.3 (New Feature - Attribute Error Constraining)I hadn't expected to release another new version so soon, but here we go: Image to ZX Spec Changes ------------------------ Version 1.3.3 [LIST] [*…

    ... /> [LIST]
    [*] Added random single frame video preview.
    [*] Added improved ...
    brownb2 brownb2 August 2012 Announcements
  • Your favourite Spectrum [whatever] beginning with the letter 'A'[url]http://www.worldofspectrum.org/games/a.html[/url] [url]http://www.worldofspectrum.org/textadv/a.html[/url] Personally, I'm going to say: B…

    ... longer have slow down or frame-rate problems. Still no? OK ...
    ewgf ewgf August 2012 Games
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ; f < frames; ++f) {
    // frame sync
    asm("halt");
    Einar Saukas Einar Saukas August 2012 Development
  • Spectrum 128 toaster and divide incompatibility problems with some demos and games.Okay so I got this thing now. It?s my first Spectrum ever. [img]http://img836.imageshack.us/img836/2016/speccyl.jpg[/img] [url]http://img824.image…

    ... shows menu for a few seconds and crashes, often to flashing ...
    Mendel Mendel August 2012 Sinclair Miscellaneous
  • 3D graphicsI would like to learn how to make 3D motion graphics for the Spectrum. Moving wire-frame shapes etc. Can anyone point me to some help/instructions/bo…

    ... the Spectrum.
    Moving wire-frame shapes etc.
    Can anyone ...
    eptheca eptheca August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ++f) {
    // frame sync
    asm("halt");
    // 4th frame requires 2 tiles
    BIFROST_drawTileH ... 3) {
    // 4th frame requires 2 tiles
    ...
    Einar Saukas Einar Saukas August 2012 Development
  • New game: Mole Rat[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader-1.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingamesc…

    ... clash from the white game frame, POKE 42220,201 will stop ...
    R-Tape R-Tape September 2012 Brand new software
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ... , which took less than 2 seconds to run and BASin was ... that it had taken 20 seconds. After various tests I came ... BASin 14b this takes 11 seconds. Even without the PRINT it ... supposedly takes 3 seconds, almost all of that time ...
    Battle Bunny Battle Bunny September 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 3) {
    // 4th frame requires 2 tiles
    ... 3) {
    // 4th frame requires 2 tiles
    ... 3) {
    // 4th frame requires 2 tiles
    ...
    Einar Saukas Einar Saukas September 2012 Development
  • Revisiting Spectrum CPU clock regenerationWarning: This post will be a bit nerdy :-) Some time ago, I experimented with phase locked loop circuits as a possible way to regenerate the Spectru…

    ... application, but for copying one frame buffer into another - absolutely not ...
    Winston Winston September 2012 Hardware
  • Simon Brattel comments to my BlitzYT vidHi peeps Had a nice surprise early this morning while checking a comment to my Halls Of The Things-Blits youtube vid,the comment poster was Simon Bra…

    ... the name for a few seconds while my jaw slowly dropped ...
    jammajup jammajup October 2012 Sinclair Miscellaneous
  • For Sale - Sinclair Spectrum Software - Various Titles - All Boxed OriginalsHi, Having a clearout and have the below original, boxed software for sale. Please contact me via PM if you're interested:- Arcade Hall of Fame (i…

    ...
    Bobby Bearing
    10th Frame
    Ghostbusters
    Spiderman
    davesarah99 davesarah99 October 2012 Sales
  • help identifying an old movie (with Marmalade)hi, I/m desperately trying to find a movie made apprx. in 60-70's, supposedly featuring the band Marmalade - about a little shop that cannot compete…

    ... his nose in the window frame... (controlled by a guy living ...
    de Vandemar Croup de Vandemar Croup October 2012 Chit chat
  • Dedicated Spectrum Emulation Machine Based on Raspberry PiI've mentioned this in another thread, so I thought I'd give it a thread of its own. I've wanted to build a dedicated Spectrum emulator for a long t…

    ... bottom to make a rectangular frame.
    I used a technique ... />
    Once I had the frame in place, I installed the ...
    Jamesbeat Jamesbeat October 2012 Emulators
  • Everdrive 64 (N64 backup device)Since I can't get N64 emulation to work right (unlike every other machine I try to emulate, why is N64 emulation still so riddled with incompatibilit…

    ... ) PAL version), and the three seconds to load a game time ...
    ewgf ewgf October 2012 Chit chat
  • Velesoft's ZX128+2 with 1.5MB memoryMy old ZX128+2 PROFI (grey model - spanish version) for sale here: [url]http://aukro.cz/super-zx-spectrum-128-2-1-5-mb-i2738723874.html[/url] Back s…

    ... FAT32 to ramdisku = 3.5 seconds. FDD image from ramdisc is ...
    velesoft velesoft October 2012 Sales
  • Image To Zx Spec 1.3.3_02 - ready for more languagesI'm just preparing a new build of Image To Zx Spec (1.3.3_02) and was wondering if anybody else wanted to contribute a translation of the app's text …

    ... to gif only, takes 27 seconds with 32 bit and 11 ... seconds with 64 bit. I'm ...
    brownb2 brownb2 October 2012 Development
  • Brief report on Retroma?Well, that's the last retro event of 2012 for me at least - five days of Retroma??a have just come to a close. This event is held as part of the Wee…

    ... not good, it's a frame grab from a video...)
    Winston Winston November 2012 Sinclair Miscellaneous
  • Disciple troubleAnother day, another problem. While waiting for my 16-to48K upgrade chips to arrive, I tried to bring my Disciple back to life, which I just bought a…

    ... floppy works for a few seconds and the border flashes quite ...
    schombi schombi November 2012 Hardware
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... particular ellipse in under 4 seconds. Can you - and, most importantly ...
    Battle Bunny Battle Bunny November 2012 Development
  • Fast-Loading Audio FilesI've been trying to load Wave and MP3 files into an emulator (to simulate the loading experience), but I want to speed them up so it takes seconds an…

    ... them up so it takes seconds and not minutes. I've ...
    Swevicus Swevicus January 2013 Sinclair Miscellaneous
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... />
    140000 T-states a frame.

    -And again in ... English

    1 frame every 25th of a second ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Maths questionAnd if you are going to be all that won't work because - and be all boring and bossy boots and complicated about it, kindly leave now. :) Right.... …

    ... timed run in say 10 seconds, again if you assumed acceleration ...
    thx1138 thx1138 January 2013 Chit chat
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... is a countdown timer (minutes: seconds: deciseconds) in lieu of a ...
    Swevicus Swevicus February 2013 Games
  • Recording wav or mp3 into sampler using emulatorYears ago I remember using a type-in sampler in YS to record 3 seconds of what sounded like Donald Duck having a coughing fit via the mic socket. If…

    ... in YS to record 3 seconds of what sounded like Donald ...
    leespoons leespoons February 2013 Emulators
  • Emulator audio...how?Hi all. I am in the process of writing a Spectrum emulator (c#) for my final year project at university. I've got it all working, apart from sound. …

    ... current system involves synchronising every frame, and from the loudspeaker OUT ...
    johara johara March 2013 Emulators
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... can hit one- or two-frame redraws, or can raster-chase ...
    joefish joefish March 2013 Development
  • Setting up an IDE HDD on the +3e helpHello, Just installed a HDD in my +3e (ROM ver. 1.11). When turning on it takes a few seconds longer but then shows 2 IDE (available) as well as 1 fl…

    ... on it takes a few seconds longer but then shows 2 ...
    thomas3120 thomas3120 March 2013 Hardware
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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