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  • Another humorous eBay Speccy sale.[url="Http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=11994&item=8201395313&rd=1&ssPageName=WDVW"]Http://cgi.ebay.co.uk/ws/eBayISAPI.dll?Vie…

    ... , put it on a cheap frame and sell it !

    frame with 6 smallish graphics of ...
    psj3809 psj3809 June 2005 Sinclair Miscellaneous
  • Another humorous eBay Speccy sale.[url="Http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=11994&item=8201395313&rd=1&ssPageName=WDVW"]Http://cgi.ebay.co.uk/ws/eBayISAPI.dll?Vie…

    ... , put it on a cheap frame and sell it !

    frame with 6 smallish graphics of ...
    Lee Fogarty Lee Fogarty June 2005 Sinclair Miscellaneous
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... out in a decent time frame (my next post), though, the ...
    Brodalco Brodalco June 2005 Development
  • Any Dizzy masters here?Im stuck on Dizzy 1 and the hints and tips on the site are useless, the map is ok but i don't know where to use the bolt cutters, also the directions…

    ... -back (ie not one single frame gap between them), then it ...
    Philip Kendall Philip Kendall July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... C64 is only about a frame or sometimes longer per screen ...
    TMR TMR July 2005 Games
  • bowling on zxplease help me to find all games about bowling on zx-spectrum

    ... , Dr BEEP wrote:
    10th Frame

    and offcourse
    Dr BEEP Dr BEEP July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... full screen scrolling refreshed every frame and, before anyone comments about ...
    TMR TMR July 2005 Games
  • Emulator with frame advance?Are there any emulators which preferably both play RZX files and also (and here's the odd but important bit) feature a "frame advance" button so that…

    The CVS version of Fuse can dump out a .scr or .png file every frame.
    Philip Kendall Philip Kendall July 2005 Emulators
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... , and at 8 pixels a frame its going to be scrolling ...
    dmsmith dmsmith July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... the spectrum (at a decent frame rate). Look at cobra / firefly ...
    dansauk dansauk July 2005 Games
  • Anyones else here ride a motorbike?Thinking of getting another one soon. Probably september. Have a budget of about ?1k that will have to include monmey for insurance, and some new (r…

    ... wolfs clothing, same engine, heavier frame, kinda pointless.

    The ...
    thx1138 thx1138 July 2005 Chit chat
  • Emulator with frame advance?Are there any emulators which preferably both play RZX files and also (and here's the odd but important bit) feature a "frame advance" button so that…

    ... but important bit) feature a "frame advance" button so that I ... shortcut) to run until next frame. Seems Spectaculator has similar command ...
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Ghost & GoblinsIn one afternoon which you want to throw the +3 by the window, because the assembler or a inconsistent bug in the code, i take a break and lost the …

    ... how the game looks, the frame rate and even how much ...
    Jmk Jmk August 2005 Development
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ... at the end of the frame processing... it works great!
    maten149 maten149 August 2005 Development
  • Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…

    ... , some intructions took about 30 secs to assemble and it could ...
    dmsmith dmsmith August 2005 Development
  • Advice needed - Xbox EmulatorsDoes anybody have experiance of using a speccy emulator with an Xbox ? My intention is to install Linux and then try and run an emulator (most like…

    ... (in the MS dash) the frame sync will be perfect. Obviously ... /50th of a second speccy frame every 1/60th of a ...
    Crabfists Crabfists August 2005 Emulators
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... at the start of each frame, not that the sprites are ...
    dmsmith dmsmith August 2005 Development
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    ... use "adjustedcoordinate" to draw the frame (to use with DRAW and ...
    na_th_an na_th_an August 2005 Sinclair Basic
  • audio delay helpi have a few divx files and when i play them there is a 1 second gap between the noise and the video so when people talk you hear the noise and then …

    It may be a bit late now but I recommend using the 'frame server' option in VirtualDubMod when encoding. That has always fixed any audio/video synch problems I have had.

    Dave
    dave_beer_uk dave_beer_uk September 2005 Chit chat
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... link only points to a frame, so it's not too ...
    Metalbrain Metalbrain September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... link only points to a frame, so it's not too ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... is negative) the next frame to be rendered is. ... it again with the new frame, some like this:
    frame for each frame the sprite is ... situation because the next frame could be one of ... memory addresses of each sprite frame.

    So, ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... left [I]in the next frame[/I]. I.e. the graphic ... would be 1 frame behind the actual action.
    frame*?

    'Cause maybe the ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... left [I]in the next frame[/I]. I.e. the graphic ... would be 1 frame behind the actual action.
    frame*?
    [/quote]

    Well ... the next frame thing is central to how ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... that the new animation frame would appear 1 frame later than it ...
    na_th_an na_th_an September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... br /> You simply draw each frame across the entire 2x2 character ... character sprite.
    The first frame does not use the right ... character squares, but each successive frame moves across into the right ... character squares. The last frame is pixels short of the ...
    Kiwi Kiwi September 2005 Development
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... "]Exolon[/url] Turbo, 0:54 secs loading time. Loads from Emulator ...
    FrankT FrankT September 2005 Development
  • Starglider 128k TZXNow I would if I could, but I simply don't have a copy of the game on tape handy, but is there any possibility that someone could upload a working ve…

    ... />
    Since I have no frame of reference to compare that ...
    The Starglider The Starglider October 2005 Games
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... the Pentagon has 71680 cycles/frame as opposed to 70908 on ...
    Woody Woody October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... include switchable CPU timing, cycles/frame and memory contention. But again ...
    MikeW MikeW October 2005 Emulators
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Latest Posts

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