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  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... than about 60, or the frame rate will drop. Basically the ...
    dmsmith dmsmith April 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... WWW icon in my message frame? My website URL is specified ...
    Battle Bunny Battle Bunny April 2006 Sinclair Miscellaneous
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... WWW icon in my message frame? My website URL is specified ...
    mheide mheide April 2006 Sinclair Miscellaneous
  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…

    ... be given a constantly smooth frame rate. I don't know ...
    speccy8 speccy8 April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... colours for a specific sprite frame is probably a very esoteric ... ,zz for a single sprite frame. In the publish resource to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Are there any J2ME Spectrum emulators? Others than listed on this site?That one listed in emulators section is quite slow and has no sound. maybe there are some another one?

    ... mobile phones run at full frame rate with sound, NES, Gameboy ...
    LinuxHata LinuxHata April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... long time, more than a frame for a full size spectrum ... offset includes the current sprite frame pointer and a negative offset ... amount of movement in each frame."
    - Scrolling by pixel increments ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... in the same way the frame rate was dropped) tree on ...
    TMR TMR April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... and thus helps to improve frame coherency, as a apposed to ... redraws the entire screen each frame.
    Both have there pluses ...
    Kiwi Kiwi April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... screen will rarely exceed 1 frame.

    Everything is written ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • GIF crop tool requestedI'm looking for a programmer to write a tool that takes a GIF file, made of a game screendump created with X128 (320x200) and removes the border, so …

    ... cropping a screenshot for "10th Frame", using the command line
    mheide mheide April 2006 Sinclair Miscellaneous
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... sprites are masked. A single frame could be stored in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Spectrum Game CompatibilityHi, At the moment I have a spectrum 48k. I am planning to get a 128k +2, but I have a problem. Will my 48k games work on 128k +2? Because some of the…

    ... due to differences in the frame timings. Both Cobra and Arkanoid ...
    Philip Kendall Philip Kendall April 2006 Hardware
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... AB for the 1st frame, CD 2nd frame and EF for the ... 3rd frame. They would then create a ...
    Kiwi Kiwi April 2006 Emulators
  • Gotta love raytracing[url="http://obdwww.egyptus.co.uk/double.png"]http://obdwww.egyptus.co.uk/double.png[/url] Although the cassette cases are thin glass rather than pl…

    ... the text files descibing each frame by a third, but they ... then - currently taking roughly 9mins/frame. Just making sure that the ...
    NickH NickH April 2006 Sinclair Miscellaneous
  • The Google GameJust go to Google and type "[Your name] needs" in the search box and do a seach. Here's what I got: [b]Tommy needs[/b] to commit to Nikkole [b]Tomm…

    ... , an angle, and co-ordinate frame of the angle
    CHOP ...
    chop983 chop983 April 2006 Chit chat
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... -State counter runs over the frame size (69888 TStates on a ... your interrupts and subtract your frame time from the T-State ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... .
    Would only take 30 secs if I converted my C ...
    Kiwi Kiwi April 2006 Development
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... -State counter runs over the frame size (69888 TStates on a ... your interrupts and subtract your frame time from the T-State ...
    rich_chandler rich_chandler April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    uchar *frame; // +6 current sprite frame offset added to graphic ... , equals result of vertical rotation + frame addr
    uchar res2; // ... up the sprite. The frame member gives the absolute address ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite - this contains the sprite frame address and a vertical rotation ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the start of a video frame. The Basic system puts the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , struct sp1_Rect *clip, uchar *frame, uchar row, uchar col, uchar ... , struct sp1_Rect *clip, uchar *frame, char rel_row, char rel_col, char ... the move, and a frame parameter to indicate the address ... screen.

    The frame paramater selects a new animation ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the one and only sprite frame address.

    [code]
    frame address (which means the last ... used frame will be used again).
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Long, Long, LongI've just dug up my Spacemen 3 CD collection and played them for the first time in years. They're still as brilliant as ever. :) One of their albums…

    ... it's 17mins and 53 secs long.
    dm_boozefreek dm_boozefreek May 2006 Chit chat
  • Games Club - Voting for WK 29/4/06Heres the game options for voting. The winning game will commence next Saturday. This is the format I will be using to choose games. I've gone for…

    ... giving them more than 30 secs!

    That said, I ...
    Bluce_Ree Bluce_Ree May 2006 Games
  • Ay Chip & his 'friend' - the poll!I didn't vote.

    ... (within a suspiciously-short time frame, so even the non-mods ...
    robert@fm robert@fm May 2006 Chit chat
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... have elapsed, to ensure adequate frame timings, you're going to ... routine down as end-of-frame housekeeping is executed (updating the ...
    Dunny Dunny May 2006 Emulators
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... done to sustain a decent frame rate - probaby 17fps or higher ...
    Kiwi Kiwi May 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... have elapsed, to ensure adequate frame timings, you're going to ... routine down as end-of-frame housekeeping is executed (updating the ...
    Laser Laser May 2006 Emulators
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Latest Posts

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