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  • Here's a christmas present for you!SE Basic is no longer being developed.

    ... around. I've removed the timings (TSTates per instruction) and just ...
    Dunny Dunny December 2002 Sinclair Basic
  • more ZX81 info needed!hello people :) further to my earlier post about making perfect copies of ZX81 tapes for archiving can anyone tell me what the appearance of the scr…

    ... black (FAST mode) to save timings in updating the screen. After ...
    Dr BEEP Dr BEEP January 2003 Sinclair Miscellaneous
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... because for a consistant time frame for each note you need ... of time to execute each frame. Timing issues just make this ...
    cyborg cyborg January 2003 Sinclair Basic
  • Something i'd like to see in future spectrum emu'sI haven't checked every emu out so i hope this hasn't been implemented somewhere already...one thing i'd like to see is a special enhanced mode where…

    What is beiung requested is basically impossible because Spectrum games are not synchronised to any particular time frame.
    cyborg cyborg January 2003 Emulators
  • Something i'd like to see in future spectrum emu'sI haven't checked every emu out so i hope this hasn't been implemented somewhere already...one thing i'd like to see is a special enhanced mode where…

    ... reference in a definite time frame (unless a game synchronises itself ...
    cyborg cyborg January 2003 Emulators
  • Something i'd like to see in future spectrum emu'sI haven't checked every emu out so i hope this hasn't been implemented somewhere already...one thing i'd like to see is a special enhanced mode where…

    ... often take more than one frame to draw all the graphics ...
    Jon Needle Jon Needle January 2003 Emulators
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... States are executed per screen frame). 4x2 is achieved by the ...
    cyborg cyborg February 2003 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... each update (working from 48k timings). Essentially you have 4 sets ...
    cyborg cyborg February 2003 Games
  • Spectrum modficationsThere is a post about Outrun on the games forum, which makes the fair point that the game is playable when you double the speed on an emulator. Other…

    ... screw up the memory/logic timings - if so, replace with faster ... />
    the ULA screen update timings would be shot away though ...
    GP GP March 2003 Sinclair Miscellaneous
  • Spectrum modficationsThere is a post about Outrun on the games forum, which makes the fair point that the game is playable when you double the speed on an emulator. Other…

    ... timing based on known opcode timings. The microdrives used this - a ...
    Dunny Dunny March 2003 Sinclair Miscellaneous
  • Episode V: Battle for HothBANSHEE STUDIOS [B]EPISODE V: Battle for Hoth[/B] This is a remake of the Atari 2600 Empire Strikes Back game. I know this isn't a Spectrum game bu…

    ... is impossible to get high frame rates ;)
    LCD LCD April 2003 Announcements
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... should be played using the timings specified. There's no need ...
    Woody Woody April 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... block is sufficient for any timings.
    Fraser Fraser May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... />
    The TZX timings use the 48K timings as a timebase reference ...
    Woody Woody May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... inaccurate for preservation of real timings.

    I can't ...
    Fraser Fraser May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... inaccurate for preservation of real timings.
    [/quote]
    [quote]
    timings of the machine loading it ...
    Fraser Fraser May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    Yeah, but an emulator may choose to alter the timings internally based on the emulated model.

    And older emulators will remain compatible because the timing differences make no difference to the loader.
    Woody Woody May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... block type be that describes timings that vary by a couple ...
    Dunny Dunny May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... don't actually contain *any* timings at all!

    They ... basically just use the same timings as the ROM routines use ... can those non-existant TZX timings only be suitable for the ...
    Woody Woody May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... format is the standard ROM timings specified in the square brackets ...
    Woody Woody May 2003 Emulators
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... format is the standard ROM timings specified in the square brackets ...
    Philip Kendall Philip Kendall May 2003 Emulators
  • Are Horace & Q-Bert related?I think they might be........ Q-Bert has a big nose though. Maybe they are half-brothers?

    ... , if Pinnochio is in the frame for being a relative, lets ...
    Refrenz Refrenz June 2003 Sinclair Miscellaneous
  • did anyone ever abuse their spectrum.no , never abused a speccy , far to valueable at the time and would have been hard to replace , although a few tape recorders got the boot

    ... move the game forward one frame. I went nuts and blamed ...
    Spector Spector June 2003 Games
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    how much CPU time does it take? we could have severely reduced frame rates and proper cute GFX .. hmmm sounds like a C64 ; )
    b00mzi11a b00mzi11a July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... updates take more than 1 frame (and in this demo I ... screen takes more than a frame to perform the copy. Positives ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... 'Where time stood still' the frame rate varies although the people ...
    Fraser Fraser July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... #1.
    To draw next frame: draw background, xor #1, xor ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • GAMES I'D LOVE TO SEE ON THE SPECTRUM.....What more modern games from other formats would you love to see on the Speccy...? I'm talking games that could be converted, and would be possible t…

    ... a conversion i do each frame by hand, what you see ...
    Amigo Amigo July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... #1.
    To draw next frame: draw background, xor #1, xor ...
    Fraser Fraser July 2003 Games
  • Having problems with Falcon Patrol 2Ive recently discovered the wonder of TZX.files, giving my old 48k spectrum a new lease of life.. But im having problems getting a copy of Falcon P…

    ... and that we need precise timings for it to work on ...
    Andrew Barker Andrew Barker July 2003 MIA/STP/SDP
<1…15161718192021…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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