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<1…17181920212223…34>
  • artist neededany volunteer here on WOS ?

    ... ). it runs on 17.5 frames per second.
    As i ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... . I was going to write 'frames per second isn't accurate ...
    zxbruno zxbruno December 2008 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... -compressed player, where all the frames were fixed-length and conveniently ...
    gasman gasman December 2008 Development
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... . I was going to write 'frames per second isn't accurate ...
    rich_chandler rich_chandler December 2008 Emulators
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... />
    What I mean is, frames per second, or the amount ...
    BloodBaz BloodBaz January 2009 Games
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... />
    What I mean is, frames per second, or the amount ...
    bobs bobs January 2009 Games
  • Game endings...Does anyone know why is that ZX Spectrum game's endings are so extremely dissapointing sometimes? Sometimes it's just some short text "Congratulation…

    ... an extra enemy or more frames for smoother animation then a ...
    Ralf Ralf January 2009 Games
  • Game endings...Does anyone know why is that ZX Spectrum game's endings are so extremely dissapointing sometimes? Sometimes it's just some short text "Congratulation…

    ... an extra enemy or more frames for smoother animation then a ...
    Danae's Fan #1 Danae's Fan #1 January 2009 Games
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... gets all info in two frames, but eye gets half of ...
    omega omega January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... gets all info in two frames, but eye gets half of ...
    Mister Beep Mister Beep January 2009 Development
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... , and then join the frames together at 25 frames per second.
    NickH NickH January 2009 Sinclair Miscellaneous
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... to run as it created frames of a rotating globe made ... over it. I think the frames were created with a BASIC ...
    bcass bcass January 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... Ocean. There was piles of frames of animation left out due ...
    Mark R. Jones Mark R. Jones February 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... to run as it created frames of a rotating globe made ... over it. I think the frames were created with a BASIC ...
    The Starglider The Starglider February 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... for Screen compression with 60 frames of animation. The Rainbow Processor ...
    LCD LCD February 2009 Games
  • Worst game you have EVER played? (Not Speccy)What is the worst game you have EVER played? Not A Speccy game by the way....... Im racking my brains trying to think right now! :D

    ... had crappy controls, even less frames of animation per character (an ...
    ToxieDogg ToxieDogg February 2009 Chit chat
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... Ocean. There was piles of frames of animation left out due ...
    rich_chandler rich_chandler February 2009 Games
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... . Let's say the two frames we want to display are ...
    gasman gasman February 2009 Development
  • "We don't understand computers but we've got ?3.58 million to spend on them....... so lets find a problem to solve with the money" is a good translation of the article at: [URL]http://news.bbc.co.uk/1/hi/technology/7886754.s…

    ... without examining the difference between frames. Consider a block of white ...
    Dunny Dunny February 2009 Chit chat
  • Mugen????I've just found on you tube some videos of MUGEN, suposedly it's some sort of Street fighter engine, but it looks really good! has any one tried it?…

    ... to patch moves together using frames drawn with what seemed like ...
    dm_boozefreek dm_boozefreek February 2009 Chit chat
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    OutRun had a larger graphics library (the side-on truck sprite, for instance).

    Ironman had more frames of animation for the trucks.
    NickH NickH February 2009 Games
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... pRNG routine to populate the FRAMES system variable whenever it ... titles (which check how many frames have passed during loading) ... ]
    Randomly altering the FRAMES variable while the emu is ... for a random number of frames between booting and automatically ...
    evilpaul evilpaul March 2009 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... pRNG routine to populate the FRAMES system variable whenever it is ... ]

    But where is "FRAMES", particularly considering clones and custom ... for a random number of frames between booting and automatically issuing ...
    Philip Kendall Philip Kendall March 2009 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... for a random number of frames between booting and automatically issuing ... load games that check the frames counter because it is basically ...
    Fikee Fikee March 2009 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... =evilpaul;342824]Randomly altering the FRAMES variable while the emu is ... for a random number of frames between booting and automatically issuing ... load games that check the frames counter because it is basically ...
    LCD LCD March 2009 Development
  • HD TellysWhat are the main things to look for in HD TVs? I know that LCDs are cheaper, but what's the main difference between LCD and Plasma (apart from Plas…

    ... the "missing" detail from successive frames because the image is moving ...
    Laser Laser April 2009 Chit chat
  • My joy Of playing PS2 is now gone...My GF just bought a new TV, one of those modern HD ready TV's. it looks great and slim, and aparently everyone says it has a great image, but since…

    ... this by capturing two 50Hz frames, assembling a complete picture, then ... that same image for 4 frames at 100Hz. This invariably looks ... motion by combining two different frames and displaying as one.
    joefish joefish April 2009 Chit chat
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... the number of sprites or frames allowed to make room? Or ...
    BiNMaN BiNMaN April 2009 Development
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... standard PAL machine, at 60 frames a second. This is confirmed ...
    csmith csmith April 2009 Hardware
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... the number of sprites or frames allowed to make room? Or ...
    jonathan jonathan April 2009 Development
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  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…
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  • Which BASIC commands/functions affect FRAMES?Hi Folks,<br /> <br /> Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far:<br />…
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at?<br /> <br /> I've found games that are 12.5fps but Ive recently been informed some games were …
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