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  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... stance and draw the other frames and they look great as ...
    BiNMaN BiNMaN April 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... up and down in two frames, for example, you have to ...
    joefish joefish April 2009 Development
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... ULA flips FLASH every 16 frames, so that will occur every ...
    Philip Kendall Philip Kendall April 2009 Hardware
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... ULA flips FLASH every 16 frames, so that will occur every ...
    Fred Fred April 2009 Hardware
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... games, gold chains, whatsnames, pictures frames and leather goods, And Trevor ...
    Scottie_uk Scottie_uk April 2009 Chit chat
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... games, gold chains, whatsnames, pictures frames and leather goods, And Trevor ...
    beanz beanz April 2009 Chit chat
  • RZX files that need re-doingThere are quite a few RZXs that were recorded using an old test version of SPIN, and which will only play back on that version. So it would be good …

    ... retriggering, and so made short frames in a few games that ...
    Dunny Dunny April 2009 Games
  • RZX files that need re-doingThere are quite a few RZXs that were recorded using an old test version of SPIN, and which will only play back on that version. So it would be good …

    ... retriggering, and so made short frames in a few games that ... have noticed those spurious short frames, but I was able to ...
    Patrik Rak Patrik Rak April 2009 Games
  • OutRun Online ArcadeDownloaded it for my PS3 last night (it's also on Xbox Marketplace). It's really good, obviously not as good as the original (it's more Coast to Coa…

    ... are plenty of lost/torn frames (mainly in the long turns ...
    Pyjamarama Pyjamarama April 2009 Chit chat
  • What's everyone drinking?Since it's the weekend, i assume a lot of Wossers will be enjoying a drink or two. I'm enjoying a nice bottle of Miller. What's everyone drinking t…

    I'd like to see Higgins win, as he's a local lad. He's currently five frames in front. Unless Murphy can pull off a miracle, i think Higgins will win.
    All will be revealed at 2pm.......
    zx1 zx1 May 2009 Chit chat
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... /> i would recommend to count frames in Mazemania and you will ...
    Fikee Fikee May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... could get 50/3 = 17 Frames per second, or at least ...
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... characters, in (3x50=) 150 display frames. That means it's taking ... about 4 or 5 frames of the TV display to ... refresh, around 10-12.5 frames per second. That's more ... take 4 or 5 TV frames to refresh.

    As ...
    joefish joefish May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ...

    10-12.5 frames it is then :-)

    frames per second
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... . It is indeed taking 4 frames between each movement.

    bobs bobs May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... is updating at 12.5 frames per second.

    I ... . It is indeed taking 4 frames between each movement.

    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... takes most of two 50Hz frames to do it. You'd ...
    joefish joefish May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... cycles thus getting 12.5 frames a second, thats the plan ...
    robpearmain robpearmain May 2009 Development
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... using an scr with multiple frames in (say 32x24 pixels each ... suggests 8*64 = 512 frames, assuming 4 frames second (memory speed is ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... using an scr with multiple frames in (say 32x24 pixels each ... suggests 8*64 = 512 frames, assuming 4 frames second (memory speed is ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZX Spec 1.0 ReleasedImage to ZX Spec 1.0 is now available. Image to ZX Spec allows you to: - Convert JPEGS or GIFs to a ZX Spectrum slideshow (tap file). - Convert JPE…

    ... a .gif that had animation frames. It converted the first frame ...
    zxbruno zxbruno May 2009 Announcements
  • Image to ZX Spec 1.0 ReleasedImage to ZX Spec 1.0 is now available. Image to ZX Spec allows you to: - Convert JPEGS or GIFs to a ZX Spectrum slideshow (tap file). - Convert JPE…

    ... a .gif that had animation frames. It converted the first frame ...
    brownb2 brownb2 May 2009 Announcements
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... poke controls the number of frames before it scrolls the screen ...
    joefish joefish May 2009 Development
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... the 3 bytes of the FRAMES system variable. This is a ...
    rich_chandler rich_chandler May 2009 Games
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... the 3 bytes of the FRAMES system variable. This is a ... copy protection. [/QUOTE]

    FRAMES! Of course it is. I ...
    BloodBaz BloodBaz May 2009 Games
  • Hard drive gamesWill they ever happen? The hardware exists in the real world. Not many have it though. Those that want to play games in the real world therefore o…

    ... possible to stream 12.5 frames/sec.
    LCD LCD May 2009 New game ideas
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    This (although it requires a TC2048 to run) could be handy for editing tiles/sprite frames:

    [url]http://tinyurl.com/cz7n3l[/url]
    chev chev May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • How do you find time?I was wondering how other people manage to find time to play computer games, since my own time always ends up so limited. I mean, most of us were Spe…

    ... I play about 4 - 5 frames on everyday in work....
    alanspec alanspec June 2009 Chit chat
  • Site move[FONT=Arial,Helvetica]WoS is changing ISP (and hence IP address) this month. While at it, I bought a shiny new server, which is being install…

    ... we can have more animation frames / colour in our GIF avitar ...
    Scottie_uk Scottie_uk June 2009 Sinclair Miscellaneous
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