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<1234567…34>
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... takes 2 * fiftieth of a second to completely draw the screen ... you get is identical 50 frames per second. This is necessary, you would ...
    Patrik Rak Patrik Rak October 2007 Emulators
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... you get is identical 50 frames per second. This is necessary, you would ...
    omega omega October 2007 Emulators
  • New Spectrum game available - Egghead 5Timed to coincide with Egghead's 18th birthday (although it fits in rather well with WoS's 12th as well), Egghead Round the Med. is now available to …

    [IMG]http://i130.photobucket.com/albums/p244/Frobush/burger00.jpg[/IMG]

    Oh look! A soopa smoov 50 frames per second scrolly platform game!

    PLER DINK!

    Get your BAPS out! Burger is coming!
    frobush frobush November 2007 Games
  • New Spectrum game available - Egghead 5Timed to coincide with Egghead's 18th birthday (although it fits in rather well with WoS's 12th as well), Egghead Round the Med. is now available to …

    ... look! A soopa smoov 50 frames per second scrolly platform game!

    frames fashion. manic miner runs 12 ... .5 frames and U.N.Squadron at ... less than 10 frames. Booth of them are rather ...
    Fikee Fikee December 2007 Games
  • Some more questions on various subjectsSome more questions that occur to me (mainly when I can't sleep). 1. Do DVD discs have PAL/NTSC formats? If so, how come I could play DVD regio…

    ... (where fps = fields per second, half that number for frames per second), and a different ...
    Winston Winston January 2008 Chit chat
  • One game which made you change computersWas there any game (or games) that made you think 'thats it, the times up with the Speccy, time to move on' and get an Amiga or ST back in the late 8…

    ... at three or sometimes four frames per second! Then I showed him the ... me forever.

    The *second* thing I installed on the ...
    Danforth Danforth February 2008 Games
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... full colour 3D (at fifty frames per second, constant) are amazing, and the ...
    ewgf ewgf September 2008 Games
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... full colour 3D (at fifty frames per second, constant) are amazing, and the ...
    XTM of TMG XTM of TMG September 2008 Games
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... to other emulators and the frames-per-second indicator at the bottom in ... between 58 ,62 and 1000 frames per second.

    Other than that ...
    Digital Prawn Digital Prawn September 2008 Emulators
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... to other emulators and the frames-per-second indicator at the bottom in ... between 58 ,62 and 1000 frames per second.

    Other than that ...
    rich_chandler rich_chandler September 2008 Emulators
  • artist neededany volunteer here on WOS ?

    ... ). it runs on 17.5 frames per second.
    As i want to ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... sound can be heard every second or so, and moving the ... . I was going to write 'frames per second isn't accurate' but the ...
    zxbruno zxbruno December 2008 Emulators
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... sound can be heard every second or so, and moving the ... . I was going to write 'frames per second isn't accurate' but the ... the 'slow down' for a second or so every once in ... AY emulation yet!!)
    Frame Per Second is as accurate as it ...
    rich_chandler rich_chandler December 2008 Emulators
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... />
    What I mean is, frames per second, or the amount of pixels ...
    BloodBaz BloodBaz January 2009 Games
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... />
    What I mean is, frames per second, or the amount of pixels ...
    bobs bobs January 2009 Games
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... , and then join the frames together at 25 frames per second.

    I ...
    NickH NickH January 2009 Sinclair Miscellaneous
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... could get 50/3 = 17 Frames per second, or at least thats my ...
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... characters, in (3x50=) 150 display frames. That means it's taking ... refresh, around 10-12.5 frames per second. That's more than enough ... take 4 or 5 TV frames to refresh.

    As ...
    joefish joefish May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ...

    10-12.5 frames it is then :-)

    per row = 56 bytes * 144 = 8064 ... aim for 10 - 12.5 frames per second
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... is updating at 12.5 frames per second.

    I will check ... . It is indeed taking 4 frames between each movement.

    robpearmain robpearmain May 2009 Development
  • Some DVD and film questions1. You know how some DVDs are region free (either because they are released that way, or because they are copies of region protected DVDs that have h…

    ... fifty frames a second on a PAL TV, and sixty frames a second, with ... resolution. Having an extra 5 frames per second is not enough to make ...
    The Starglider The Starglider August 2009 Chit chat
  • WOS Clan on quakelive.com join our clan!A WOS clan has been started on [url]http://www.QuakeLive.com[/url] [B]You don't need the game on CD-ROM, it is played through your web browser.[/B] …

    feck it... it runs at about 5 frames per second... Even with all the fancy stuff of and at 640x480 fullscreen. Weird it is..
    polomint polomint August 2009 Chit chat
  • blu-rayNow that blu-ray has started to take off, is there any games publishers going to release a blu-ray only game? Would be interesting to see the result…

    ... over 2 Megapixels at 25 frames per second (yep, apparently Monsters vs Aliens ...
    bleugh bleugh September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... />
    So better hardware per se may not make the ... br />
    I don't second that at all. The Amiga ... screen real estate (crippled playfield), frames per second, colours and digital sound.
    per channel nor high enough sample ...
    Madonna Mk 2 Madonna Mk 2 September 2009 Chit chat
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... screen persists the image between frames, so the gaps in between ... 've got it at 16 frames per second. Could be right, I might ...
    csmith csmith November 2009 Games
  • Ulysses31I would love to see someone take Ulysses31 and make it into a game. It was one of the best cartoons of the 80's along with the mysterious cities of g…

    ... dozen sprites around at 25 frames per second without flicker, and you can ...
    jonathan jonathan November 2009 New game ideas
  • Ulysses31I would love to see someone take Ulysses31 and make it into a game. It was one of the best cartoons of the 80's along with the mysterious cities of g…

    ... dozen sprites around at 25 frames per second without flicker, and you can ...
    dm_boozefreek dm_boozefreek November 2009 New game ideas
  • many scr files to tap fileguys, I know that threads like this have existed in the past, but i'm gonna try to get a video onto speccy. The +3e to be exact. figured i'd use full…

    ... spin, for 4738 frames. thats just over 16 frames per second. The first video ... partition has 2000 frames, starting at ... sector 100. The second also has ...
    nuggetreggae nuggetreggae December 2009 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... I added animation at 10 frames per second and have a beta build ...
    brownb2 brownb2 March 2010 Announcements
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... act as a pause. The frames per second I'm not too bothered ...
    brownb2 brownb2 March 2010 Development
<1234567…34>

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