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  • What is needed to get a high standard , "emulator focused" PC?The implication I am making is that a normal PC can be improved on emulation wise by building in some emulation friendly features . But this could be…

    ... know generated picture 50 times per second

    Typical graphic cards ... on real Spectrum as some frames are displayed twice or skipped ...
    4throck 4throck January 2017 Emulators
  • How do emulators make code appears as running at 3.5Mhz?Decent Z80 emulators on github return t-states after executing an instruction, giving you the ability to emulate Speccy relatively well. But there ar…

    ... a 50Hz timer only. Think frames, not instructions. Make a bitmap ... if it executes 50 times per second the sensitivity is the same ...
    tstih tstih October 2019 Development
  • How do emulators make code appears as running at 3.5Mhz?Decent Z80 emulators on github return t-states after executing an instruction, giving you the ability to emulate Speccy relatively well. But there ar…

    ... a 50Hz timer only. Think frames, not instructions. Make a bitmap ... if it executes 50 times per second the sensitivity is the same ... only scans the keyboard once per frame and presents those values ... the next 50th of a second.
    AndyC AndyC October 2019 Development
  • 50+ FPS GAMESHi guys) Which was the first Speccy game with 50/60 frames per second? And what was the main reason? Thank you

    ... picture elements from the adjacent frames, or even an I- ... frame, which can be many frames behind the currently displayed one ... . We still use the frame-per-second metric for those.
    ... the application of the frame-per-second term should distinguish between a ...
    Ast_A_Moore Ast_A_Moore April 2020 Games
  • Is it possible to use two spectrums linked with one acting like a co-processor?Just wondering. Would be kind of interesting, but I guess two interface ones would be needed, or was there other ways to connect. What about ear t…

    ... . A 25 frame per second game will become a 50 frames game. Calculations ...
    Timmy Timmy September 2022 Hardware
  • YM effects on Atari ST reproducable on Speccy?From the YM music format site: "SID-Voice SID-Voice is a great sound trick on the ATARI, because of low CPU consuming and great sound effects. It …

    ... we would get less interrupts per second, but couldn't a similar ...
    b00mzi11a b00mzi11a August 2003 Sinclair Miscellaneous
  • AY-3-8912 help !Hi all. Happy new yeay. I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find …

    ... to know how many times per second I can access the sooundchip ... being wrting a data line per access, ie data for every ...
    GBNvK GBNvK January 2004 Development
  • AY MusicHi all. Happy new year! I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find a…

    ... to know how many times per second I can access the soundchip ... being wrting a data line per access, ie data for every ...
    GBNvK GBNvK January 2004 Sinclair Basic
  • ZX Spectrum BogoMipsBogoMips value gives some indication of the processor speed, and is one of the most used way of comparing diferent systems. The definition of BogoMi…

    ... "the number of million times per second a processor can do absolutely ... lops=$40000
    ;lops (loops per second)

    ;result =lops/ticks ...
    rtunes rtunes September 2005 Development
  • Joules per SecondP=I*V

    P=I*V
    guesser guesser March 2006 Chit chat
  • Time travel...Time travel is a very, very interesting concept. Surely everyone has dreamt of going back in time, to see how things used to be, or of going into the…

    ... Earth travels at eleven miles per second through space. So if you ...
    ewgf ewgf May 2007 Chit chat
  • One Liner - Machine CodeHi Dr. BEEP, Digital Prawn, et. al., I think that what you guys have achieved with the one liner contest is absolutely amazing. It brought about wh…

    ... animation (currently running at 50 frames a second
    2) Bounds checking ...
    BloodBaz BloodBaz November 2007 Development
  • Graphic equalizer m.c. program neededBack in the 90's I had a full-screen attribute equalizer that was simple, yet very impressive. We used to listen to Vangelis or Jean M Jarre by conne…

    ... perform this operation several times per second, to prevent it from reaching ...
    zxbruno zxbruno November 2007 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... , which refreshes screens 50 times per second, reading the screen memory [U ...
    Ralf Ralf December 2008 Development
  • (not quite as) Nice PhoneMy dad brought me a phone home from his latest work trip to the Caribbean, so I am now the proud owner of one of these: [URL]http://alistairsserver.n…

    ... giving the exact 10 impulses per second (I checked on a 'scope ...
    guesser guesser December 2008 Chit chat
  • Some DVD and film questions1. You know how some DVDs are region free (either because they are released that way, or because they are copies of region protected DVDs that have h…

    ... fifty frames a second on a PAL TV, and sixty frames a second, with ...
    ewgf ewgf August 2009 Chit chat
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... does screen refreshing 50 times per second. The refresh begins from top ...
    Ralf Ralf November 2009 Development
  • Imagine loading by tape nowadays!!!!I was bored so i did some working out how long it would take to load a more modern game at the rate old speccy tapes do which is 1500 bps (bits). 8 …

    ...
    so 187.5 bytes per second

    That gives us ...
    rustyredline rustyredline December 2009 Sinclair Miscellaneous
  • 42 colums in screen, in anywherethe routine write in anywhere of the screen, it can start to write in 32X24 position and write from it in 42 colums, it is utility to have border wit…

    ... routime, can write 1000 character per second
    [url]http://z80user.zobyhost ...
    Z80user Z80user March 2010 Development
  • Average PC Memory size increasing by 48K every half hourAs I'm absolutely sure everybody here is aware, Moore's law states that the number of transisters in a device will double on average every 2 years. …

    ... As average memory increases, price per megabyte usually halves over the ... two years, 42% increase required per year)
    [/LIST]
    per year increased for average PC ... than an Amiga 1200 per day)
    [*]Per second memory increase == 28 ...
    takapa takapa August 2010 Chit chat
  • JSpeccy v0.89 Christmas 2011 EditionHi, After seven months of hard work, tonight I've released a new JSpeccy version as my humble Christmas gift for all the community. As my webpage i…

    ... dialog, with updates one time per second (when JSpeccy isn't paused ...
    zx81 zx81 December 2011 Emulators
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... : POKE 64940,0: REM 2 frames per animation
    #asm
    ld ... : POKE 64940,7: REM 4 frames per animation
    #asm
    ld ...
    Timmy Timmy March 2012 Development
  • (Re) building a ZX Spectrum laserharpThe Cambridge show is nearing, and I want to bring my laserharp with me. Why? Because it's built around a ZX Spectrum +2: [IMG]http://benophetintern…

    ... can make 20.000 steps per second!!
    As I am moving ... stick at about 400 steps per second, but believe me: that's ...
    bverstee bverstee August 2012 Hardware
  • Batman: Arkham Knight (oh dear!)<span style="font-weight: normal;">I'm surprised that no one's mentioned </span><span style="font-weight: bold;">Batman: Arkham Knight</span> on here…

    ... to less than one frame per second on rare occasions), graphical glitches ...
    ewgf ewgf June 2015 Chit chat
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... 260 ones and 260 zeroes per second (i.e. a pattern 101010101 ...
    tstih tstih April 2017 Development
  • Chess engine championshipsI've been following progress of Lc0, or Leela Chess Zero. It's a neural network that has taught itself to play chess. 9 months old now, and it's pr…

    ... 14 thousand nodes per second, Stockfish at 22 million nodes per second.
    First ...
    FrankT FrankT January 2019 Chit chat
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... time at a constant 25 frames per sec. I think it would ...
    dmsmith dmsmith July 2020 Games
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